mirror of
https://github.com/Drezil/imgui.git
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Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts: imgui.cpp imgui.h
This commit is contained in:
@ -543,6 +543,10 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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InitImGui();
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_col(0.8f, 0.6f, 0.6f, 1.0f);
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// Enter the message loop
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MSG msg;
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ZeroMemory(&msg, sizeof(msg));
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@ -554,20 +558,17 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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DispatchMessage(&msg);
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continue;
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}
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UpdateImGui();
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static bool show_test_window = true;
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static bool show_another_window = false;
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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show_test_window ^= ImGui::Button("Test Window");
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show_another_window ^= ImGui::Button("Another Window");
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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@ -597,8 +598,7 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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}
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// Rendering
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float clearColor[4] = { 204 / 255.f, 153 / 255.f, 153 / 255.f };
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g_pd3dDeviceImmediateContext->ClearRenderTargetView(g_mainRenderTargetView, clearColor);
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g_pd3dDeviceImmediateContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
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ImGui::Render();
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g_pSwapChain->Present(0, 0);
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}
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@ -303,6 +303,10 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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InitImGui();
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_col(0.8f, 0.6f, 0.6f, 1.0f);
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// Enter the message loop
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MSG msg;
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ZeroMemory(&msg, sizeof(msg));
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@ -314,20 +318,17 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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DispatchMessage(&msg);
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continue;
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}
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UpdateImGui();
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static bool show_test_window = true;
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static bool show_another_window = false;
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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show_test_window ^= ImGui::Button("Test Window");
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show_another_window ^= ImGui::Button("Another Window");
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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@ -360,7 +361,8 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
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g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
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g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(204, 153, 153), 1.0f, 0);
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D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_col.x*255.0f), (int)(clear_col.y*255.0f), (int)(clear_col.z*255.0f), (int)(clear_col.w*255.0f));
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g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
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if (g_pd3dDevice->BeginScene() >= 0)
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{
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ImGui::Render();
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@ -322,6 +322,10 @@ int main(int argc, char** argv)
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InitGL();
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InitImGui();
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_col(0.8f, 0.6f, 0.6f, 1.0f);
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while (!glfwWindowShouldClose(window))
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -330,17 +334,15 @@ int main(int argc, char** argv)
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glfwPollEvents();
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UpdateImGui();
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static bool show_test_window = true;
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static bool show_another_window = false;
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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show_test_window ^= ImGui::Button("Test Window");
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show_another_window ^= ImGui::Button("Another Window");
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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@ -371,7 +373,7 @@ int main(int argc, char** argv)
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// Rendering
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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glClearColor(0.8f, 0.6f, 0.6f, 1.0f);
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glClearColor(clear_col.x, clear_col.y, clear_col.z, clear_col.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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glfwSwapBuffers(window);
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@ -232,6 +232,10 @@ int main(int argc, char** argv)
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InitGL();
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InitImGui();
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_col(0.8f, 0.6f, 0.6f, 1.0f);
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while (!glfwWindowShouldClose(window))
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -239,17 +243,15 @@ int main(int argc, char** argv)
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glfwPollEvents();
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UpdateImGui();
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static bool show_test_window = true;
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static bool show_another_window = false;
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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show_test_window ^= ImGui::Button("Test Window");
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show_another_window ^= ImGui::Button("Another Window");
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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@ -280,7 +282,7 @@ int main(int argc, char** argv)
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// Rendering
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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glClearColor(0.8f, 0.6f, 0.6f, 1.0f);
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glClearColor(clear_col.x, clear_col.y, clear_col.z, clear_col.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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glfwSwapBuffers(window);
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