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Examples' Says "OpenGL2" vs "OpenGL3" in title bar.
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@ -152,11 +152,9 @@ static void glfw_char_callback(GLFWwindow* window, unsigned int c)
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ImGui::GetIO().AddInputCharacter((unsigned short)c);
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}
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// OpenGL code based on http://open.gl tutorials
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void InitGL()
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{
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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exit(1);
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@ -164,7 +162,7 @@ void InitGL()
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwSetKeyCallback(window, glfw_key_callback);
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glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
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@ -130,15 +130,13 @@ static void glfw_char_callback(GLFWwindow* window, unsigned int c)
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ImGui::GetIO().AddInputCharacter((unsigned short)c);
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}
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// OpenGL code based on http://open.gl tutorials
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void InitGL()
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{
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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exit(1);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwSetKeyCallback(window, glfw_key_callback);
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glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
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