ocornut 
							
						 
					 
					
						
						
							
						
						e46c7b70eb 
					 
					
						
						
							
							Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16  
						
						
						
						
							
						
					 
					
						2015-11-08 11:00:31 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4982cd136e 
					 
					
						
						
							
							Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. ( #396 ,  #303 )  
						
						
						
						
							
						
					 
					
						2015-11-07 23:10:09 +00:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b168c72dd1 
					 
					
						
						
							
							Update README.md  
						
						
						
						
							
						
					 
					
						2015-11-01 22:53:29 +00:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d963ff13ca 
					 
					
						
						
							
							Update README.md  
						
						
						
						
							
						
					 
					
						2015-11-01 22:25:33 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						acc87f7f5e 
					 
					
						
						
							
							Update README.md  
						
						
						
						
							
						
					 
					
						2015-11-01 22:18:37 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6b23fca1ff 
					 
					
						
						
							
							Speculative build fix for using alloca on PS4 & FreeBSD  
						
						
						
						
							
						
					 
					
						2015-10-30 18:05:06 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0a23e2c832 
					 
					
						
						
							
							Tabs to spaces  
						
						
						
						
							
						
					 
					
						2015-10-30 15:57:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						980ca286fe 
					 
					
						
						
							
							Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix   #392 )  
						
						
						
						
							
						
					 
					
						2015-10-30 15:44:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6ffe0fddbf 
					 
					
						
						
							
							Examples: Fixed crash when both buttons are held ( #393 )  
						
						
						
						
							
						
					 
					
						2015-10-30 15:01:26 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1a42a3f91b 
					 
					
						
						
							
							Refactor internal SliderBehavior() to take flags instead of a bool.  
						
						... 
						
						
						
						Sorry! 
						
						
							
						
					 
					
						2015-10-30 11:43:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3eabad0321 
					 
					
						
						
							
							Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.  
						
						... 
						
						
						
						This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions. 
						
						
							
						
					 
					
						2015-10-30 11:36:51 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e858d229a0 
					 
					
						
						
							
							Examples: update all examples with same comment ( #389 )  
						
						
						
						
							
						
					 
					
						2015-10-30 10:45:16 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d0afb23a3f 
					 
					
						
						
							
							Merge pull request  #389  from dougbinks/master  
						
						... 
						
						
						
						Font merge demo and documentation minor additions. 
						
						
							
						
					 
					
						2015-10-30 10:39:59 +01:00 
						 
				 
			
				
					
						
							
							
								Doug Binks 
							
						 
					 
					
						
						
							
						
						e1bc0dd7d5 
					 
					
						
						
							
							Font merge demo and documentation minor additions.  
						
						... 
						
						
						
						Clarifies the lifetime requirements for the ranges parameter for AddFont* functions. 
						
						
							
						
					 
					
						2015-10-25 16:06:42 +00:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0b0c460324 
					 
					
						
						
							
							Travis CI: revert, giving up update for now.  
						
						
						
						
							
						
					 
					
						2015-10-19 20:10:43 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7245599f04 
					 
					
						
						
							
							Travis CI: test upgrading to container-based build (3)  
						
						
						
						
							
						
					 
					
						2015-10-19 20:05:02 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d86dd37091 
					 
					
						
						
							
							Travis CI: test upgrading to container-based build  
						
						
						
						
							
						
					 
					
						2015-10-19 19:59:53 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f11adc1c08 
					 
					
						
						
							
							Travis CI: test upgrading to container-based build  
						
						
						
						
							
						
					 
					
						2015-10-19 19:57:46 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						217ef444d4 
					 
					
						
						
							
							ColorEdit4: Fixed broken tooltip on hovering the color button (actually  fixes   #373 ,  #380 )  
						
						
						
						
							
						
					 
					
						2015-10-19 12:02:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5f0db60a57 
					 
					
						
						
							
							Version number 1.47 WIP  
						
						
						
						
							
						
					 
					
						2015-10-18 20:13:01 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						42529f1270 
					 
					
						
						
							
							Merge pull request  #378  from Gargaj/patch-1  
						
						... 
						
						
						
						Examples: DirectX9: NULL out font texture on Invalidate so NewFrame() can be called directly without ImGui_ImplDX9_CreateDeviceObjects() 
						
						
							
						
					 
					
						2015-10-18 18:11:54 +01:00 
						 
				 
			
				
					
						
							
							
								Gargaj 
							
						 
					 
					
						
						
							
						
						e4d916a4b3 
					 
					
						
						
							
							NULL out font texture on invalidate  
						
						... 
						
						
						
						If this isn't done, NewFrame won't re-create the font. 
						
						
							
						
					 
					
						2015-10-18 19:05:04 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						72dde4d323 
					 
					
						
						
							
							Version 1.46  
						
						
						
						
							
 
						
					 
					
						2015-10-18 17:36:27 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fbdcb51dde 
					 
					
						
						
							
							Fix to allow using SetNextWindow* functions with ImGuiSetCond_Appearing on modal windows ( #377 )  
						
						... 
						
						
						
						Also affect other popups which called FindBestPopupWindowPos() on their
second frame but it most often acts as a no-op but it wouldn't be
noticeable. 
						
						
							
						
					 
					
						2015-10-18 17:30:53 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8b9c0b2545 
					 
					
						
						
							
							Tweaks (calling inner SetNext* functions directly from Begin)  
						
						
						
						
							
						
					 
					
						2015-10-18 17:20:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7a61b7dd57 
					 
					
						
						
							
							Renamed Window LastFrameDrawn to LastFrameActive, more correct  
						
						
						
						
							
						
					 
					
						2015-10-18 16:57:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						465e6839a4 
					 
					
						
						
							
							ColorEdit4: hovering the color button shows correct alpha ( fix   #373 )  
						
						
						
						
							
						
					 
					
						2015-10-18 16:24:44 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5b7a2149fc 
					 
					
						
						
							
							ColorConvertFloat4ToU32() round the floats instead of truncating them.  
						
						
						
						
							
						
					 
					
						2015-10-18 16:09:37 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						43ff5a41be 
					 
					
						
						
							
							InputText(): always use live input data for display in read-only mode ( fix   #360 )  
						
						
						
						
							
						
					 
					
						2015-10-18 15:50:46 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a0d24ac03d 
					 
					
						
						
							
							Scrollbar: background color less translucent in default style (flattened alpha) so it works better on non-WindowBg colored background.  
						
						
						
						
							
						
					 
					
						2015-10-18 15:36:39 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						64b6e87f54 
					 
					
						
						
							
							Scrollbar: fixed vertical alignment with border + no menu bar (following  #365 )  
						
						
						
						
							
						
					 
					
						2015-10-18 15:35:27 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b090d711e2 
					 
					
						
						
							
							InputText: removed the need for text_end pointer in the cursor position calculation loop, allows switching buffers  
						
						
						
						
							
						
					 
					
						2015-10-18 15:25:36 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						214e87d59c 
					 
					
						
						
							
							InputText: comments.  
						
						
						
						
							
						
					 
					
						2015-10-18 12:18:28 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bc34ac882f 
					 
					
						
						
							
							InputText: added comments and somehow clarified the optimized code that calculate text position + updated demo  
						
						
						
						
							
						
					 
					
						2015-10-18 10:57:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2b3fb5c0f7 
					 
					
						
						
							
							Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )  
						
						
						
						
							
						
					 
					
						2015-10-15 12:44:30 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						81927b073e 
					 
					
						
						
							
							Merge pull request  #375  from gzito/master  
						
						... 
						
						
						
						Examples: Added example app for the Marmalade platform. 
						
						
							
						
					 
					
						2015-10-15 11:32:13 +01:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ba9c469ff0 
					 
					
						
						
							
							no message  
						
						
						
						
							
						
					 
					
						2015-10-14 23:13:02 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ebf4f1fa02 
					 
					
						
						
							
							no message  
						
						
						
						
							
						
					 
					
						2015-10-14 23:05:01 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						79ca203850 
					 
					
						
						
							
							Merge branch 'master' of  https://github.com/ocornut/imgui  
						
						
						
						
							
						
					 
					
						2015-10-14 23:01:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d53f37a5d 
					 
					
						
						
							
							Examples: Possibly clarified the intent of imgui_impl_* files.  
						
						
						
						
							
						
					 
					
						2015-10-13 17:53:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1c69b3d0df 
					 
					
						
						
							
							Tools: binary_to_compressed_c.cpp: added -nocompress option.  
						
						
						
						
							
						
					 
					
						2015-10-12 13:13:00 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d4d2e5bc62 
					 
					
						
						
							
							Added items to Todo list  
						
						
						
						
							
						
					 
					
						2015-10-12 12:31:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a5c895f791 
					 
					
						
						
							
							Added SetClipboardText / GetClipboardText helper shortcuts to match MemAlloc / MemFree  
						
						
						
						
							
						
					 
					
						2015-10-12 12:20:01 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						59cedca02e 
					 
					
						
						
							
							Merge pull request  #371  from nguillemot/master  
						
						... 
						
						
						
						Examples: DirectX11: Fix vertex POSITION format (ImDrawVert::pos is 2D, not 4D) 
						
						
							
						
					 
					
						2015-10-12 09:26:49 +01:00 
						 
				 
			
				
					
						
							
							
								Nicolas Guillemot 
							
						 
					 
					
						
						
							
						
						509ac33abe 
					 
					
						
						
							
							fix POSITION format (ImDrawVert::pos is 2D, not 4D)  
						
						... 
						
						
						
						the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s. 
						
						
							
						
					 
					
						2015-10-11 16:42:22 -07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a5132286b7 
					 
					
						
						
							
							ImDrawList: ChannelsSetCurrent() added an extra assert  
						
						
						
						
							
						
					 
					
						2015-10-11 17:50:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8eb4df0dd6 
					 
					
						
						
							
							Added comments ( #369   #370 )  
						
						
						
						
							
						
					 
					
						2015-10-11 17:20:07 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8c5c0c41fc 
					 
					
						
						
							
							ImDrawList: AddImage() uv parameters default to (0.0) and (1.1)  
						
						
						
						
							
						
					 
					
						2015-10-11 17:17:03 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b93e787f51 
					 
					
						
						
							
							Merge pull request  #369  from richardkogelnig/master  
						
						... 
						
						
						
						InputText: Fix for not being able to enter certain characters in InputText on german keyboard 
						
						
							
						
					 
					
						2015-10-11 17:16:10 +02:00 
						 
				 
			
				
					
						
							
							
								richardk 
							
						 
					 
					
						
						
							
						
						8a6bde3527 
					 
					
						
						
							
							Fix for AltGR being send as Ctrl&Alt on german keyboards. Don't consume characters if CTRL key press is detected AND ALT key press is detected in Imgui::InputTextEx  
						
						
						
						
							
						
					 
					
						2015-10-11 16:25:49 +02:00