Commit Graph

5636 Commits

Author SHA1 Message Date
1c73a0c17e Bindings 2019-10-12 17:18:44 +02:00
cba84df7b5 Update README.md 2019-10-12 17:05:08 +02:00
aeb6481499 InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. (#2578) 2019-10-12 14:27:37 +02:00
fc10ba8d24 Amend f0238ece9cba67ecabef438008fea53682bd6bc7 (#2817, #2818) 2019-10-11 14:20:04 +02:00
378035c6ff Fixed backspace handling on MacOS (fixed https://github.com/ocornut/imgui/issues/2817).
Allow null view passing as parameter to ImGui_ImplOSX_NewFrame
2019-10-11 14:17:07 +02:00
bf746c4215 DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. (#2844) 2019-10-11 12:04:28 +02:00
927472f5ff Combo: Added _NoMove flag to prevent window from docking, which has an effect in Docking branch (in Master was not noticeable as the Combo code kept repositioning the window). (#2835) 2019-10-07 19:14:08 +02:00
3b271b1847 Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups] 2019-10-07 17:52:31 +02:00
8aad3482a4 ImVector: Fixed index_from_ptr() not asserting when passed end() element. 2019-10-07 17:22:55 +02:00
323412dd23 Examples: Allegro5: updated build instructions for macOS 2019-10-07 15:52:09 +02:00
73fa6509a5 Internal: InputTextEx: tweaked a bit of code (should be a no-op) 2019-10-05 16:57:12 +02:00
f1f321d3f6 Update README.md 2019-10-05 16:07:00 +02:00
ee3373d067 TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897) 2019-10-04 19:21:29 +02:00
ccb2a947a2 Internal: SliderBehaviorT: Condition '!is_decimal' is always true (#2828) 2019-10-04 11:57:20 +02:00
1425bec7a4 Demo: Text baseline demo tweaks. 2019-10-03 18:30:42 +02:00
a6c3be4bda Internals: Tweaks to ItemSize() should be harmless. Added DebugDrawItemRect() helper. 2019-10-03 18:30:41 +02:00
892dfb1dea InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637)
2019-10-02 15:57:36 +02:00
a2f3dcfc97 Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) 2019-10-02 11:40:03 +02:00
893056a209 Fix syntax typos in README (#2819) 2019-10-01 21:49:44 +02:00
eb5223276c Update README.md 2019-09-30 20:54:37 +02:00
0dad3f436b Fix harmless float calculation overflow. (#2813) 2019-09-30 15:16:30 +02:00
c262276988 Version 1.74 WIP 2019-09-30 14:27:56 +02:00
f0f5301612 Backends: OpenGL3: Commented out extra tokens at end of #else directive (#2804) 2019-09-25 00:06:14 +02:00
688cf868ea Merge branch 'master' of https://github.com/ocornut/imgui v1.73 2019-09-24 17:15:48 +02:00
d5efe16157 Version 1.73 2019-09-24 17:02:26 +02:00
293f74e996 Update README.md 2019-09-24 16:00:53 +02:00
664f9e76b9 Documentation: Various tweaks and improvements to the README page. [@ker0chan] 2019-09-24 15:46:08 +02:00
e100523917 CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. (#2159, #2160)
The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
2019-09-24 12:48:49 +02:00
ca858c084b Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData. 2019-09-23 20:15:25 +02:00
52deb415e0 Internal: Refactored internal RenderMouseCursor so colors can be specified. (#2614) 2019-09-23 14:53:49 +02:00
25849234f6 Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed) 2019-09-23 13:11:38 +02:00
97691643b7 Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798) 2019-09-22 23:19:04 +02:00
44cd8e39da Automatically include the available gl loader header 2019-09-22 22:51:09 +02:00
80b3ab7d3e TabBar: Fixed single tab shrinking reducing the tab to 0.0f size. Broken by a856c670c1. 2019-09-22 22:16:05 +02:00
f47a0a85cc ImVector: added find, find_erase, find_erase_unsorted helpers. 2019-09-22 19:06:20 +02:00
eab03f4467 Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only). 2019-09-22 19:03:51 +02:00
a45e3b5bb3 Readme, Wiki: Image loading examples. 2019-09-20 19:04:19 +02:00
f7468d05fe Fixed mouse event forwarding in macos example (#2710, #1961) 2019-09-20 15:48:51 +02:00
38d22bc47d ColorPicker / ColorEdit: restore Hue when zeroing Saturation. (#2722, #2770) - changelog, fixed uninitialized variables, tweaks, renaming. 2019-09-20 15:31:39 +02:00
accb0261b8 ColorPicker / ColorEdit: restore Hue when zeroing Saturation. (#2722, #2770)
Issue is fixed by storing last active color picker color and last hue value when active color picker takes rgb as input. Then if current color picker color matches last active color - hue value will be restored. IDs are not used because ColorEdit4() and ColorWidget4() may call each other in hard-to-predict ways and they both push their own IDs on to the stack. We need hue restoration to happen in entire stack of these widgets if topmost widget used hue restoration. Since these widgets operate on exact same color value - color was chosen as a factor deciding which widgets should restore hue.
2019-09-20 15:31:15 +02:00
656c515bad Warning fix. 2019-09-18 17:21:04 +02:00
9d02ed51e3 TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags (#2451, #2438, #1897)
Added demo bits.
2019-09-18 17:13:41 +02:00
74e01e62ce Fixed unused static function warning for some compilers. (#2793) 2019-09-18 13:21:12 +02:00
098591fe4c ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506) 2019-09-17 20:27:15 +02:00
b48dc067ae Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. (#2634, #2639)
+ Fix #2775
2019-09-17 16:33:15 +02:00
3b014d0c31 Merge branch 'features/ellipsis_rendering'
# Conflicts:
#	imgui.cpp
2019-09-17 12:07:30 +02:00
3f986e72d9 Internal: Offset STB_TEXTURE_K_ defines to remove that change from #2541 + sponsors update. 2019-09-17 12:06:31 +02:00
7d5a17e5e4 Remove trailing spaces (grep for ' \r?$' in visual studio) 2019-09-17 11:33:18 +02:00
1c951dca97 Font: Narrow ellipsis: once we know an ellipsis is going to be drawn, we can claim the space between pos_max.x and ellipsis_max.x which gives us enough extra space to not requires the further (and otherwise valid) optimizations. Gets us vastly simplified code, yay. (#2775) 2019-09-17 11:14:46 +02:00
57623c15dd Font: Narrow ellipsis: various minor stylistic tweaks (#2775) 2019-09-17 11:13:34 +02:00