omar
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9117632bf0
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Misc: IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value.
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2018-04-09 20:42:49 +02:00 |
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omar
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6f1f5cbc20
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Version 1.61 WIP
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2018-04-09 14:02:32 +02:00 |
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omar
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dd079fe6e6
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Version 1.60 (missed the string). Will retag.
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2018-04-09 13:52:24 +02:00 |
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omar
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8acda84202
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Nav: Fixed comment. (#1599)
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2018-04-08 12:27:11 +02:00 |
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omar
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c2fc978983
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Style: Default style is now StyleColorsDark()! Toward a 1.60 release :) (#707)
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2018-04-06 23:25:25 +02:00 |
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omar
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c1bdab6d5b
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Comments about io.WantCapture flags + todo entries.
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2018-04-06 19:36:14 +02:00 |
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omar
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2464e62a1a
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IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame().
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2018-04-06 19:36:13 +02:00 |
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omar
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72b7f48870
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Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
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2018-04-06 18:12:21 +02:00 |
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omar
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4649967112
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Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
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2018-04-04 15:01:01 +02:00 |
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omar
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cd1e6e384f
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Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
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2018-04-04 12:39:48 +02:00 |
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omar
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c19b27813d
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Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
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2018-03-22 18:58:40 +01:00 |
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omar
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c796960ff9
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InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
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2018-03-22 17:49:53 +01:00 |
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omar
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75c3793db5
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
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2018-03-20 21:19:23 +01:00 |
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omar
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dcf7c3d188
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
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2018-03-20 20:39:44 +01:00 |
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omar
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170f44e6f0
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
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2018-03-20 20:12:34 +01:00 |
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omar
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70d500502a
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ImVector: Fixed insert() helper using the = operator (followup to be consistent with 4186c2c2b1 )
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2018-03-20 11:35:10 +01:00 |
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omar
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33ad8b2f0c
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Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
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2018-03-19 13:20:18 +01:00 |
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omar
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d8d93f6360
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imgui.h: Various comments and tweaks.
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2018-03-18 12:24:28 +01:00 |
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omar
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6fe22e6297
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imgui.h: Moved columns lower in the file. Various spacing changes and minor comments.
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2018-03-18 12:23:33 +01:00 |
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omar
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6bda816ffe
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ImVector: Added copy/assign operators as helpers to ease cloning of data.
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2018-03-17 21:18:14 +01:00 |
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omar
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1e296453ef
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ImDrawList: Added Clone() helper function.
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2018-03-17 21:18:14 +01:00 |
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omar
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4186c2c2b1
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ImVector: resize() / push_back() use memcpy() as we are not supposed to be constructor/destructor/operator aware at all. (If we do need to rework ImVector). In turn this will allow us to define assign/copy operators.
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2018-03-17 20:42:56 +01:00 |
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omar
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d68be086b2
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ImVector: Using value_type consistently. Spacing.
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2018-03-17 18:08:12 +01:00 |
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omar
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533c86a7a3
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Update TODO list, minor fix in Readme, comments, Clang -Weverything warning fix in imgui_draw.cpp under Windows.
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2018-03-17 17:29:58 +01:00 |
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omar
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0e3a6ef4f7
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Moved IM_NEW, IM_DELETE helpers to imgui.h for convenient use by back-ends and user code.
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2018-03-13 16:18:40 +01:00 |
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omar
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7b833dabc8
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ImVector: Spacing, assert tweaks
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2018-03-13 16:18:40 +01:00 |
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omar
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26296bb4c1
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Misc: Fix 111ea7af77 , GetStyleColorName() would assert, removed removed ImGuiCol defines (too much risk/complexity trying to silently ignore it).
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2018-03-13 11:53:12 +01:00 |
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omar
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111ea7af77
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Misc comments, todos + reintroduced removed ImGuiCol defines under !IMGUI_DISABLE_OBSOLETE_FUNCTIONS wrap.
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2018-03-12 17:24:15 +01:00 |
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omar
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e7670c0bcc
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Style: CloseButton() now display a proper cross. Using Button colors for background. Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. (#707)
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2018-03-12 11:48:04 +01:00 |
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omar
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1f6ad7a894
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ImFont: Added FindGlyphNoFallback. Fixed MergeMode broken by 1ef1acbd8d
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2018-03-10 10:33:12 +01:00 |
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omar
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a3d5f92214
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Merge branch 'master' into font_offset
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2018-03-08 16:49:39 +01:00 |
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omar
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1ef1acbd8d
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Font: Fixed MergeMode adding duplicate glyphs data instead of reusing existing (broken by 072d6d8cb5 )
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2018-03-08 16:47:41 +01:00 |
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omar
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3dfac93ebe
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Fonts: Fixed debug name not being zero-terminated if longer than storage buffer + made buffer slightly longer as well.
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2018-03-08 15:58:56 +01:00 |
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omar
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642c6748ac
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Comments, Changelog
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2018-03-08 11:15:27 +01:00 |
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omar
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a1f3949d71
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Drag and Drop: Increased payload data type to 32 characters. (#143)
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2018-03-08 10:42:51 +01:00 |
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omar
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0ec356eb6e
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Comments, FAQ update.
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2018-03-05 13:05:47 +01:00 |
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omar
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69e700f869
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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2018-03-03 20:15:10 +01:00 |
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omar
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8a4093f38b
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Added ArrowButton(). Exposed ImGuiDir.
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2018-03-03 20:08:03 +01:00 |
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omar
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1549c5cf5e
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BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
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2018-03-03 19:43:31 +01:00 |
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omar
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df8a9c49eb
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Allow user to override ImTextureId. (#1641)
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2018-03-01 16:29:32 +01:00 |
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omar
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6797ee4b68
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Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
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2018-03-01 13:03:12 +01:00 |
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omar
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b3594a6407
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Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
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2018-02-28 21:16:47 +01:00 |
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omar
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2c9f45bbe7
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:51:40 +01:00 |
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omar
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27667fc035
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TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079)
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2018-02-25 14:15:37 +01:00 |
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omar
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79969931e6
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ImDrawList: PushTextureID(): Removed unnecessary param by reference.
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2018-02-23 00:01:34 +01:00 |
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omar
|
2c3c5125b3
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Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
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2018-02-21 21:33:58 +01:00 |
|
omar
|
1399c9c8a9
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Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
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2018-02-18 20:21:21 +01:00 |
|
omar
|
7c75835200
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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2018-02-16 19:49:33 +01:00 |
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omar
|
63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
|
30c469f7c5
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ImFont: DisplayOffset.y defaults to 0 instead of +1.
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2018-02-15 10:46:28 +01:00 |
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