bd5b38e232
Docking: Added Docking system. Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable. (Part 1) ( #351 )
2018-09-06 21:45:46 +02:00
58d46e1fe6
Tabs: Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem() + demo. ( #261 , #351 )
2018-09-06 21:45:44 +02:00
eb7033e75b
Version 1.66 WIP
2018-09-06 21:44:59 +02:00
b974fffea0
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
2018-09-06 15:59:35 +02:00
e0cab5664a
Version 1.65
2018-09-06 15:58:58 +02:00
a2616c79fe
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
2018-09-06 11:42:11 +02:00
e58bc3d5b7
Refactor: Tweaked and improved the sectioning to facilitate grepping/moving around and applied to all files. ( #2036 )
2018-09-06 11:36:00 +02:00
8601c39571
Viewport: Making the code a little more sturdy (flag changes) + added descriptions. ( #1542 )
2018-09-05 17:50:55 +02:00
af27ec296b
Merge branch 'master' into viewport + added viewport ConfigFlags/BackendFlags
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# Conflicts:
# imgui.cpp
# imgui.h
2018-09-05 17:38:47 +02:00
65876f348a
Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system. Although it is not perfect and will keep being improved, it is fairly functional and used by many. ( #787 )
2018-09-05 17:33:00 +02:00
77ba883f23
Renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. ( #1427 ) + changed ImGuiIO layout.
2018-09-05 17:29:47 +02:00
bbcc976739
Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent.
2018-09-05 17:29:47 +02:00
a848807847
Minor inconsequential merges from Master/Docking branches
2018-09-05 11:51:45 +02:00
bdb30d7145
Merge branch 'master' into viewport
2018-09-05 11:08:57 +02:00
bcb1441ce7
Version 1.65 WIP
2018-09-03 14:38:04 +02:00
0c24fe276c
Merge branch 'master_164' into viewport_164
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# Conflicts:
# imgui.cpp
# imgui_draw.cpp
# imgui_widgets.cpp
2018-08-31 10:28:21 +02:00
48db5713d6
Version 1.64
2018-08-31 10:00:03 +02:00
6c34bffbb5
Version 1.64 WIP
2018-08-30 19:00:22 +02:00
f2aa124eb8
Version 1.64 WIP
2018-08-30 14:25:23 +02:00
36b2f64051
Merge branch 'master' into viewport
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# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2018-08-29 17:40:52 +02:00
9e0f24dcb6
Version 1.63
2018-08-29 16:20:25 +02:00
f81caac459
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui.h
2018-08-25 21:19:42 +02:00
3612885dea
Comments, demo
2018-08-23 13:37:06 +02:00
0810d57819
Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). ( #820 , #956 , #1875 , #2034 )
2018-08-23 13:26:14 +02:00
e28b1078f5
Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool returned by most widgets. It is useful in some situation e.g. using InputText() with ImGuiInputTextFlags_EnterReturnsTrue. ( #2034 )
2018-08-23 13:21:01 +02:00
a4191857c1
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
2018-08-22 21:35:44 +02:00
ea9f5d7600
Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). ( #2035 , #2006 , #1443 , #1008 )
2018-08-22 13:25:08 +02:00
8d639ec60d
InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259
) + fixed demo to use those functions. ( #2006 , #1443 , #1008 ).
2018-08-22 13:09:44 +02:00
9f393c38e9
InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
2018-08-22 12:46:45 +02:00
4de6e1f7e4
InputText: Internal renaming of some fields + final copy uses edit_state.CurLenA+1 instead of buf_size.
2018-08-21 15:14:10 +02:00
e5f2295398
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-08-13 17:50:48 -07:00
9d8a0374d3
Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend 498c0dcb4c
. We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. ( #1926 ).
2018-08-06 13:07:19 +02:00
8ef0ca9765
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-08-01 12:27:56 +02:00
87e2fea09d
Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. ( #1427 , #1495 , #822 , #473 , #650 )
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Demo: Exposed flags in Demo.
2018-08-01 11:50:57 +02:00
671e516377
Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. ( #1990 )
2018-07-31 18:38:15 +02:00
9824bf1ba1
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-07-31 12:12:56 +02:00
d5400d9517
Fixes for pre-C++11 compilers.
...
That said, I think we can consider upgrading requirement to an early VS-friendly subset of C++11. The thing I would like the most from C++11 are forward-declared enum (from VS 2012 onward).
2018-07-30 17:42:27 +02:00
2a67aeaa3d
Visual Studio: calling into _vsnprintf. ( #1085 )
2018-07-30 16:01:06 +02:00
6d78045ff8
Demo: Added extra demo in the Basic Horizontal Layout section. ( #1977 ) + PR guidelines
2018-07-30 14:33:27 +02:00
352695bc57
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-07-24 16:50:49 +02:00
e07f5d4c78
Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
2018-07-22 18:46:41 +02:00
23b67e6ff5
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
2018-07-17 19:52:14 +02:00
7b4fbf4301
Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. ( #1542 )
2018-07-17 16:37:10 +02:00
0c207b7bc9
Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section. This will be of more importance with the introduction of tabs.
2018-07-17 11:49:41 +02:00
ee98a069f0
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# imgui_demo.cpp
2018-07-16 22:25:36 +02:00
d3be9185b3
Demo: Fixed spacing from b629f90
change.
2018-07-16 22:24:39 +02:00
73e13a0762
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
2018-07-16 22:17:34 +02:00
badde9a970
Demo: Spacing.
2018-07-12 11:58:50 +02:00
b30b82835a
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2018-07-12 11:48:49 +02:00
b629f90393
Demo: Re-ordered example app code to match their menu order and forward declaration order + added header to delimitate them.
2018-07-12 11:42:33 +02:00