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	Minor inconsequential merges from Master/Docking branches
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		| @@ -3852,8 +3852,9 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items | ||||
| } | ||||
|  | ||||
| // Find window given position, search front-to-back | ||||
| // FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically with SetWindowPos() and not SetNextWindowPos()  | ||||
| // will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window isn't affected. | ||||
| // FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically  | ||||
| // with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is  | ||||
| // called, aka before the next Begin(). Moving window isn't affected. | ||||
| static void FindHoveredWindow() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -8209,7 +8210,7 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput | ||||
| static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect) | ||||
| { | ||||
|     ImRect window_rect(window->InnerMainRect.Min - ImVec2(1, 1), window->InnerMainRect.Max + ImVec2(1, 1)); | ||||
|     //GetOverlayDrawList(window)->AddRect(window_rect_rel.Min, window_rect_rel.Max, IM_COL32_WHITE); // [DEBUG] | ||||
|     //GetOverlayDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] | ||||
|     if (window_rect.Contains(item_rect)) | ||||
|         return; | ||||
|  | ||||
| @@ -9700,7 +9701,6 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) | ||||
|             entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     ImGui::MemFree(buf); | ||||
|     g.SettingsLoaded = true; | ||||
| } | ||||
|   | ||||
							
								
								
									
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								imgui.h
									
									
									
									
									
								
							| @@ -115,7 +115,7 @@ typedef int ImGuiHoveredFlags;      // -> enum ImGuiHoveredFlags_    // Flags: f | ||||
| typedef int ImGuiInputTextFlags;    // -> enum ImGuiInputTextFlags_  // Flags: for InputText*() | ||||
| typedef int ImGuiSelectableFlags;   // -> enum ImGuiSelectableFlags_ // Flags: for Selectable() | ||||
| typedef int ImGuiTreeNodeFlags;     // -> enum ImGuiTreeNodeFlags_   // Flags: for TreeNode*(),CollapsingHeader() | ||||
| typedef int ImGuiViewportFlags;     // -> ImGuiViewportFlags_        // Flags: for ImGuiViewport | ||||
| typedef int ImGuiViewportFlags;     // -> enum ImGuiViewportFlags_   // Flags: for ImGuiViewport | ||||
| typedef int ImGuiWindowFlags;       // -> enum ImGuiWindowFlags_     // Flags: for Begin*() | ||||
| typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data); | ||||
| typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); | ||||
|   | ||||
| @@ -3405,7 +3405,7 @@ static void ShowExampleAppWindowTitles(bool*) | ||||
| // Demonstrate using the low-level ImDrawList to draw custom shapes. | ||||
| static void ShowExampleAppCustomRendering(bool* p_open) | ||||
| { | ||||
|     ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiCond_FirstUseEver); | ||||
|     ImGui::SetNextWindowSize(ImVec2(350, 560), ImGuiCond_FirstUseEver); | ||||
|     if (!ImGui::Begin("Example: Custom rendering", p_open)) | ||||
|     { | ||||
|         ImGui::End(); | ||||
| @@ -3422,7 +3422,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|     ImGui::Text("Primitives"); | ||||
|     static float sz = 36.0f; | ||||
|     static float thickness = 4.0f; | ||||
|     static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f); | ||||
|     static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); | ||||
|     ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f"); | ||||
|     ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); | ||||
|     ImGui::ColorEdit3("Color", &col.x); | ||||
| @@ -3472,8 +3472,8 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|         ImVec2 canvas_size = ImGui::GetContentRegionAvail();        // Resize canvas to what's available | ||||
|         if (canvas_size.x < 50.0f) canvas_size.x = 50.0f; | ||||
|         if (canvas_size.y < 50.0f) canvas_size.y = 50.0f; | ||||
|         draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50,50,50,255), IM_COL32(50,50,60,255), IM_COL32(60,60,70,255), IM_COL32(50,50,60,255)); | ||||
|         draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255,255,255,255)); | ||||
|         draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50, 50, 50, 255), IM_COL32(50, 50, 60, 255), IM_COL32(60, 60, 70, 255), IM_COL32(50, 50, 60, 255)); | ||||
|         draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255, 255, 255, 255)); | ||||
|  | ||||
|         bool adding_preview = false; | ||||
|         ImGui::InvisibleButton("canvas", canvas_size); | ||||
| @@ -3499,9 +3499,9 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|                 points.pop_back(); | ||||
|             } | ||||
|         } | ||||
|         draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y), true);      // clip lines within the canvas (if we resize it, etc.) | ||||
|         draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), true);      // clip lines within the canvas (if we resize it, etc.) | ||||
|         for (int i = 0; i < points.Size - 1; i += 2) | ||||
|             draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), IM_COL32(255,255,0,255), 2.0f); | ||||
|             draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i + 1].x, canvas_pos.y + points[i + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); | ||||
|         draw_list->PopClipRect(); | ||||
|         if (adding_preview) | ||||
|             points.pop_back(); | ||||
|   | ||||
| @@ -2,6 +2,7 @@ | ||||
| // (drawing and font code) | ||||
|  | ||||
| /* | ||||
|  | ||||
| Index of this file: | ||||
| - Cruft for stb_truetype/stb_rectpack implementation | ||||
| - Style functions (default style) | ||||
|   | ||||
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