Merge branch 'master_164' into viewport_164

# Conflicts:
#	imgui.cpp
#	imgui_draw.cpp
#	imgui_widgets.cpp
This commit is contained in:
omar 2018-08-31 10:28:21 +02:00
commit 0c24fe276c
7 changed files with 109 additions and 86 deletions

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@ -30,12 +30,12 @@ HOW TO UPDATE?
-----------------------------------------------------------------------
VERSION 1.64 (in progress)
VERSION 1.64 (Released 2018-08-31)
-----------------------------------------------------------------------
Changes:
- Moved Readme, Changelog and Todo files to the docs/ folder.
- Moved README, CHANGELOG and TODO files to the docs/ folder.
If you are updating dear imgui by copying files, take the chance to delete the old files.
- Added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp.
Re-ordered some of the code remaining in imgui.cpp in cleared chunks.
@ -44,7 +44,9 @@ Changes:
If you have any modifications to imgui.cpp, it is suggested that you first update to 1.63, then
isolate your patches. You can peak at imgui_widgets.cpp from 1.64 to get a sense of what is included in it,
then separate your changes into several patches that can more easily be applied to 1.64 on a per-file basis.
- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github
What I found worked nicely for me, was to open the diff of the old patches in an interactive merge/diff tool,
search for the corresponding function in the new code and apply the chunks manually.
- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github,
so a solution applicable on the Master branch can be found. If your company has changes that you cannot
disclose you may also contact me privately.

111
imgui.cpp
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@ -1,4 +1,4 @@
// dear imgui, v1.64 WIP
// dear imgui, v1.64
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@ -19,32 +19,58 @@
/*
Index
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- Using gamepad/keyboard navigation controls [BETA]
- API BREAKING CHANGES (read me when you update!)
- ISSUES & TODO LIST
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
- How can I display an image? What is ImTextureID, how does it works?
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
- How can I use my own math types instead of ImVec2/ImVec4?
- How can I load a different font than the default?
- How can I easily use icons in my application?
- How can I load multiple fonts?
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
- I integrated Dear ImGui in my engine and the text or lines are blurry..
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I help?
- ISSUES & TODO-LIST
- CODE
Index of this file:
DOCUMENTATION
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- Using gamepad/keyboard navigation controls [BETA]
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
- How can I display an image? What is ImTextureID, how does it works?
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
- How can I use my own math types instead of ImVec2/ImVec4?
- How can I load a different font than the default?
- How can I easily use icons in my application?
- How can I load multiple fonts?
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
- I integrated Dear ImGui in my engine and the text or lines are blurry..
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I help?
CODE
- Forward Declarations
- Context and Memory Allocators
- User facing structures (ImGuiStyle, ImGuiIO)
- Helper/Utilities (ImXXX functions, Color functions)
- ImGuiStorage
- ImGuiTextFilter
- ImGuiTextBuffer
- ImGuiListClipper
- Main Code (most of the code! lots of stuff, needs tidying up)
- Tooltips
- Popups
- Navigation
- Columns
- Drag and Drop
- Logging
- Settings
- Platform Dependent Helpers
- Metrics/Debug window
*/
//-----------------------------------------------------------------------------
// Documentation
//-----------------------------------------------------------------------------
/*
MISSION STATEMENT
=================
@ -483,11 +509,6 @@
- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
ISSUES & TODO-LIST
==================
See TODO.txt
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
======================================
@ -887,6 +908,11 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSetti
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
// Platform Dependents default implementation for IO functions
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
namespace ImGui
{
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
@ -918,13 +944,6 @@ static int FindPlatformMonitorForRect(const ImRect& r);
}
//-----------------------------------------------------------------------------
// Platform dependent default implementations
//-----------------------------------------------------------------------------
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
//-----------------------------------------------------------------------------
// Context and Memory Allocators
//-----------------------------------------------------------------------------
@ -955,7 +974,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
static void* GImAllocatorUserData = NULL;
//-----------------------------------------------------------------------------
// User facing structures
// User facing main structures
//-----------------------------------------------------------------------------
ImGuiStyle::ImGuiStyle()
@ -1316,7 +1335,7 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
}
//-----------------------------------------------------------------------------
// ImText* helpers
// HELPERS/UTILITIES (ImText* helpers)
//-----------------------------------------------------------------------------
// Convert UTF-8 to 32-bits character, process single character input.
@ -2049,10 +2068,11 @@ bool ImGuiListClipper::Step()
}
//-----------------------------------------------------------------------------
// ImGuiWindow
// (This type has very few helper methods but otherwise is mostly a dumb struct)
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
//-----------------------------------------------------------------------------
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
: DrawListInst(&context->DrawListSharedData)
{
@ -2166,11 +2186,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
return id;
}
//-----------------------------------------------------------------------------
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
//-----------------------------------------------------------------------------
static void SetCurrentWindow(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
@ -7318,7 +7333,7 @@ void ImGui::Unindent(float indent_w)
}
//-----------------------------------------------------------------------------
// TOOLTIP
// TOOLTIPS
//-----------------------------------------------------------------------------
void ImGui::BeginTooltip()

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@ -1,4 +1,4 @@
// dear imgui, v1.64 WIP
// dear imgui, v1.64
// (headers)
// See imgui.cpp file for documentation.
@ -23,8 +23,8 @@
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
#define IMGUI_VERSION "1.64 WIP"
#define IMGUI_VERSION_NUM 16400
#define IMGUI_VERSION "1.64"
#define IMGUI_VERSION_NUM 16401
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch

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@ -1,4 +1,4 @@
// dear imgui, v1.64 WIP
// dear imgui, v1.64
// (demo code)
// Message to the person tempted to delete this file when integrating ImGui into their code base:

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@ -1,14 +1,20 @@
// dear imgui, v1.64 WIP
// dear imgui, v1.64
// (drawing and font code)
// Index of this file:
// - Default styles
// - ImDrawList
// - ImDrawData
// - ImFontAtlas
// - Internal Render Helpers
// - ImFont
// - Default font data
/*
Index of this file:
- Cruft for stb_truetype/stb_rectpack implementation
- Style functions (default style)
- ImDrawList
- ImDrawData
- ShadeVertsXXX helpers functions
- ImFontConfig
- ImFontAtlas
- ImFont
- Internal Render Helpers
- Default font data
*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS

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@ -1,4 +1,4 @@
// dear imgui, v1.64 WIP
// dear imgui, v1.64
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

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@ -1,22 +1,26 @@
// dear imgui, v1.64 WIP
// dear imgui, v1.64
// (widgets code)
// Index of this file:
// - Widgets: Text, etc.
// - Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
// - Widgets: ComboBox
// - Data Type and Data Formatting Helpers
// - Widgets: DragScalar, DragFloat, DragInt, etc.
// - Widgets: SliderScalar, SliderFloat, SliderInt, etc.
// - Widgets: InputScalar, InputFloat, InputInt, etc.
// - Widgets: InputText, InputTextMultiline
// - Widgets: ColorEdit, ColorPicker, ColorButton, etc.
// - Widgets: TreeNode, TreePush, TreePop, etc.
// - Widgets: Selectable
// - Widgets: ListBox
// - Widgets: PlotLines, PlotHistogram
// - Widgets: Value
// - Widgets: MenuItem, BeginMenu, EndMenu, etc.
/*
Index of this file:
- Widgets: Text, etc.
- Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
- Widgets: ComboBox
- Data Type and Data Formatting Helpers
- Widgets: DragScalar, DragFloat, DragInt, etc.
- Widgets: SliderScalar, SliderFloat, SliderInt, etc.
- Widgets: InputScalar, InputFloat, InputInt, etc.
- Widgets: InputText, InputTextMultiline
- Widgets: ColorEdit, ColorPicker, ColorButton, etc.
- Widgets: TreeNode, TreePush, TreePop, etc.
- Widgets: Selectable
- Widgets: ListBox
- Widgets: PlotLines, PlotHistogram
- Widgets: Value
- Widgets: MenuItem, BeginMenu, EndMenu, etc.
*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
@ -96,10 +100,6 @@ static bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataT
}
//-------------------------------------------------------------------------
// SHARED UTILITIES
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
// WIDGETS: Text
// - TextUnformatted()