omar
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a4191857c1
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
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2018-08-22 21:35:44 +02:00 |
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omar
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ea9f5d7600
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Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). (#2035, #2006, #1443, #1008)
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2018-08-22 13:25:08 +02:00 |
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omar
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8d639ec60d
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InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259 ) + fixed demo to use those functions. (#2006, #1443, #1008).
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2018-08-22 13:09:44 +02:00 |
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omar
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ea1906004b
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InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found.
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2018-08-22 12:46:47 +02:00 |
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omar
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5122c76441
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InputText: Fixed not tracking the cursor horizontally When modifying the text buffer through a callback.
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2018-08-22 12:46:47 +02:00 |
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omar
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68448c5faa
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ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices.
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2018-08-22 12:46:47 +02:00 |
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omar
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975b5a7310
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ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst case vertices reservation. (fix code added in #200!)
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2018-08-22 12:46:47 +02:00 |
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omar
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9f393c38e9
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InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
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2018-08-22 12:46:45 +02:00 |
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omar
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24ff259816
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InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008).
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2018-08-21 21:36:07 +02:00 |
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omar
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0fd6e9bc0d
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InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents.
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2018-08-21 14:27:57 +02:00 |
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omar
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e6c78f9470
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InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211)
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2018-08-21 14:27:57 +02:00 |
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omar
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5942c08143
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Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025)
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2018-08-21 14:27:57 +02:00 |
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omar
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9d7480774f
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Merge branch 'master' into viewport
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2018-08-17 11:37:03 -07:00 |
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omar
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341ebd961b
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Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875).
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2018-08-16 13:33:16 -07:00 |
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omar
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8972ebae73
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Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
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2018-08-15 16:28:39 -07:00 |
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omar
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4e33aeed82
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Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
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2018-08-14 16:07:01 -07:00 |
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omar
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e5f2295398
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-08-13 17:50:48 -07:00 |
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omar
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0065fe16a2
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Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
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2018-08-08 16:03:13 +02:00 |
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omar
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bc6ac8b2ae
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Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
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2018-08-03 18:12:36 +02:00 |
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omar
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00e29832d4
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Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
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2018-08-03 15:04:35 +02:00 |
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omar
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8ef0ca9765
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-08-01 12:27:56 +02:00 |
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omar
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d69b2a1c1d
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Changelog for #1989
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2018-08-01 12:23:59 +02:00 |
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omar
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cc64bd9e3c
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Comments
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2018-08-01 11:54:54 +02:00 |
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omar
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87e2fea09d
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Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
Demo: Exposed flags in Demo.
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2018-08-01 11:50:57 +02:00 |
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omar
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65b46f62ef
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Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
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2018-07-31 17:28:18 +02:00 |
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omar
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faf2c34149
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Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
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2018-07-31 13:46:19 +02:00 |
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omar
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9824bf1ba1
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-07-31 12:12:56 +02:00 |
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omar
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e13e5982ff
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Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725)
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2018-07-31 12:11:18 +02:00 |
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omar
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a7ac9e8346
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Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
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2018-07-30 18:20:25 +02:00 |
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omar
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544db70852
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Examples: OpenGL3: Tweaks, added changelog. (#1941)
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2018-07-30 14:00:53 +02:00 |
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omar
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f9e8b5c652
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CollapseButton: Added hovering highlight + minor consistency tweaks.
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2018-07-27 13:32:33 +02:00 |
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omar
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352695bc57
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-07-24 16:50:49 +02:00 |
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omar
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528b50a89f
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Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
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2018-07-22 19:04:15 +02:00 |
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omar
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e07f5d4c78
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Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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2018-07-22 18:46:41 +02:00 |
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omar
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23b67e6ff5
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-07-17 19:52:14 +02:00 |
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omar
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93321d3280
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Nav: Fixed CTRL+TAB windowing list from always showing the implicit Debug window. (#787)
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2018-07-17 19:48:53 +02:00 |
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omar
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0c207b7bc9
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Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section. This will be of more importance with the introduction of tabs.
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2018-07-17 11:49:41 +02:00 |
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omar
|
ee98a069f0
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# imgui_demo.cpp
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2018-07-16 22:25:36 +02:00 |
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omar
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73e13a0762
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Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
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2018-07-16 22:17:34 +02:00 |
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omar
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abe7b190dc
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Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
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2018-07-13 11:25:54 +02:00 |
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omar
|
88df66ec83
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_draw.cpp
# imgui_internal.h
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2018-07-12 10:03:18 +02:00 |
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omar
|
9007dff5eb
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IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
+ shallow changelog tweaks
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2018-07-10 19:16:57 +02:00 |
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omar
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fff014dfed
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Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
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2018-07-10 18:29:57 +02:00 |
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omar
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de13261f1b
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OpenGL3: Added error output when shaders fail to compile / link. (#1938)
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2018-07-10 16:09:34 +02:00 |
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omar
|
dd61c4802a
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Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. (#787)
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2018-07-09 19:22:49 +02:00 |
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omar
|
c7016c25e8
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Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. (#787)
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2018-07-09 19:16:48 +02:00 |
|
omar
|
14cef31467
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-07-09 16:24:01 +02:00 |
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omar
|
17efd7b3b0
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Demo: Added basic Drag and Drop demo. (#143, #1931)
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2018-07-08 20:06:49 +02:00 |
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omar
|
bd6097ac6f
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Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143) + additional safety checks.
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2018-07-08 20:06:49 +02:00 |
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omar
|
a33f0d1f7f
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Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
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2018-07-08 16:38:57 +02:00 |
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