mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 05:01:05 +01:00 
			
		
		
		
	Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. (#787)
This commit is contained in:
		| @@ -37,11 +37,13 @@ Breaking Changes: | ||||
|  | ||||
|  - Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.OptResizeWindowsFromEdges=true` to enable the feature globally. (#1495) | ||||
|    The feature is not currently enabled by default because it is not satisfying enough. | ||||
|  - Style: Renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). | ||||
|  | ||||
| Other Changes: | ||||
|  | ||||
|  - ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat). | ||||
|  - ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly. | ||||
|  - Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future.    | ||||
|  - Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909) | ||||
|  - Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495) | ||||
|  - Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes  | ||||
|   | ||||
							
								
								
									
										97
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										97
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -305,6 +305,7 @@ | ||||
|  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. | ||||
|  You can read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). | ||||
|  - 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature. | ||||
|  - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. | ||||
|  - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details.  | ||||
| @@ -896,6 +897,7 @@ static bool             BeginChildEx(const char* name, ImGuiID id, const ImVec2& | ||||
|  | ||||
| static void             NavUpdate(); | ||||
| static void             NavUpdateWindowing(); | ||||
| static void             NavUpdateWindowingList(); | ||||
| static void             NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id); | ||||
|  | ||||
| static void             UpdateMouseInputs(); | ||||
| @@ -3051,7 +3053,8 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir) | ||||
|     ImGuiWindow* window_target = FindWindowNavigable(i_current + focus_change_dir, -INT_MAX, focus_change_dir); | ||||
|     if (!window_target) | ||||
|         window_target = FindWindowNavigable((focus_change_dir < 0) ? (g.Windows.Size - 1) : 0, i_current, focus_change_dir); | ||||
|     g.NavWindowingTarget = window_target; | ||||
|     if (window_target) // Don't reset windowing target if there's a single window in the list | ||||
|         g.NavWindowingTarget = window_target; | ||||
|     g.NavWindowingToggleLayer = false; | ||||
| } | ||||
|  | ||||
| @@ -3136,7 +3139,7 @@ static void ImGui::NavUpdateWindowing() | ||||
|         { | ||||
|             const float NAV_MOVE_SPEED = 800.0f; | ||||
|             const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well | ||||
|             g.NavWindowingTarget->Pos += move_delta * move_speed; | ||||
|             g.NavWindowingTarget->RootWindow->Pos += move_delta * move_speed; | ||||
|             g.NavDisableMouseHover = true; | ||||
|             MarkIniSettingsDirty(g.NavWindowingTarget); | ||||
|         } | ||||
| @@ -3178,6 +3181,46 @@ static void ImGui::NavUpdateWindowing() | ||||
|     } | ||||
| } | ||||
|  | ||||
| // Window has already passed the IsWindowNavFocusable() | ||||
| static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window) | ||||
| { | ||||
|     if (window->Flags & ImGuiWindowFlags_Popup) | ||||
|         return "(Popup)"; | ||||
|     if ((window->Flags & ImGuiWindowFlags_MenuBar) && strcmp(window->Name, "##MainMenuBar") == 0) | ||||
|         return "(Main menu bar)"; | ||||
|     return "(Untitled)"; | ||||
| } | ||||
|  | ||||
| // Overlay displayed when using CTRL+TAB. Called by EndFrame(). | ||||
| void ImGui::NavUpdateWindowingList() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (!g.NavWindowingTarget) | ||||
|     { | ||||
|         g.NavWindowingList = NULL; | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     if (g.NavWindowingList == NULL) | ||||
|         g.NavWindowingList = FindWindowByName("###NavWindowList"); | ||||
|     SetNextWindowSizeConstraints(ImVec2(g.IO.DisplaySize.x * 0.20f, g.IO.DisplaySize.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); | ||||
|     SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); | ||||
|     PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); | ||||
|     Begin("###NavWindowList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize); | ||||
|     for (int n = g.Windows.Size - 1; n >= 0; n--) | ||||
|     { | ||||
|         ImGuiWindow* window = g.Windows[n]; | ||||
|         if (!IsWindowNavFocusable(window)) | ||||
|             continue; | ||||
|         const char* label = window->Name; | ||||
|         if (label == FindRenderedTextEnd(label)) | ||||
|             label = GetFallbackWindowNameForWindowingList(window); | ||||
|         Selectable(label, g.NavWindowingTarget == window); | ||||
|     } | ||||
|     End(); | ||||
|     PopStyleVar(); | ||||
| } | ||||
|  | ||||
| // Scroll to keep newly navigated item fully into view | ||||
| // NB: We modify rect_rel by the amount we scrolled for, so it is immediately updated. | ||||
| static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect) | ||||
| @@ -3590,6 +3633,11 @@ void ImGui::UpdateMovingWindow() | ||||
|     } | ||||
| } | ||||
|  | ||||
| static bool IsWindowActiveAndVisible(ImGuiWindow* window) | ||||
| { | ||||
|     return (window->HiddenFrames == 0) && (window->Active); | ||||
| } | ||||
|  | ||||
| static void ImGui::UpdateMouseInputs() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -3820,10 +3868,10 @@ void ImGui::NewFrame() | ||||
|     UpdateHoveredWindowAndCaptureFlags(); | ||||
|  | ||||
|     // Background darkening/whitening | ||||
|     if (GetFrontMostPopupModal() != NULL) | ||||
|         g.ModalWindowDarkeningRatio = ImMin(g.ModalWindowDarkeningRatio + g.IO.DeltaTime * 6.0f, 1.0f); | ||||
|     if (GetFrontMostPopupModal() != NULL || g.NavWindowingTarget != NULL) | ||||
|         g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f); | ||||
|     else | ||||
|         g.ModalWindowDarkeningRatio = 0.0f; | ||||
|         g.DimBgRatio = 0.0f; | ||||
|  | ||||
|     g.MouseCursor = ImGuiMouseCursor_Arrow; | ||||
|     g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1; | ||||
| @@ -4333,6 +4381,8 @@ void ImGui::EndFrame() | ||||
|         g.PlatformImeLastPos = g.PlatformImePos; | ||||
|     } | ||||
|  | ||||
|     NavUpdateWindowingList(); | ||||
|  | ||||
|     // Hide implicit "Debug" window if it hasn't been used | ||||
|     IM_ASSERT(g.CurrentWindowStack.Size == 1);    // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name? | ||||
|     if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) | ||||
| @@ -4421,15 +4471,18 @@ void ImGui::Render() | ||||
|     // Gather windows to render | ||||
|     g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0; | ||||
|     g.DrawDataBuilder.Clear(); | ||||
|     ImGuiWindow* window_to_render_front_most = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget : NULL; | ||||
|     ImGuiWindow* windows_to_render_front_most[2]; | ||||
|     windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; | ||||
|     windows_to_render_front_most[1] = (g.NavWindowingList); | ||||
|     for (int n = 0; n != g.Windows.Size; n++) | ||||
|     { | ||||
|         ImGuiWindow* window = g.Windows[n]; | ||||
|         if (window->Active && window->HiddenFrames == 0 && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != window_to_render_front_most) | ||||
|         if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_front_most[0] && window != windows_to_render_front_most[1]) | ||||
|             AddWindowToDrawDataSelectLayer(window); | ||||
|     } | ||||
|     if (window_to_render_front_most && window_to_render_front_most->Active && window_to_render_front_most->HiddenFrames == 0) // NavWindowingTarget is always temporarily displayed as the front-most window | ||||
|         AddWindowToDrawDataSelectLayer(window_to_render_front_most); | ||||
|     for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_front_most); n++) | ||||
|         if (windows_to_render_front_most[n] && IsWindowActiveAndVisible(windows_to_render_front_most[n])) // NavWindowingTarget is always temporarily displayed as the front-most window | ||||
|             AddWindowToDrawDataSelectLayer(windows_to_render_front_most[n]); | ||||
|     g.DrawDataBuilder.FlattenIntoSingleLayer(); | ||||
|  | ||||
|     // Draw software mouse cursor if requested | ||||
| @@ -6032,7 +6085,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au | ||||
|     PopID(); | ||||
|  | ||||
|     // Navigation resize (keyboard/gamepad) | ||||
|     if (g.NavWindowingTarget == window) | ||||
|     if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window) | ||||
|     { | ||||
|         ImVec2 nav_resize_delta; | ||||
|         if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) | ||||
| @@ -6391,23 +6444,29 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         else | ||||
|             PushClipRect(viewport_rect.Min, viewport_rect.Max, true); | ||||
|  | ||||
|         // Draw modal window background (darkens what is behind them) | ||||
|         if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostPopupModal()) | ||||
|             window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio)); | ||||
|         // Draw modal window background (darkens what is behind them, all viewports) | ||||
|         const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFrames <= 0; | ||||
|         const bool dim_bg_for_window_list = g.NavWindowingTarget && (window == g.NavWindowingTarget->RootWindow); | ||||
|         if (dim_bg_for_modal || dim_bg_for_window_list) | ||||
|         { | ||||
|             const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowListDimBg, g.DimBgRatio); | ||||
|             window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); | ||||
|         } | ||||
|  | ||||
|         // Draw navigation selection/windowing rectangle background | ||||
|         if (g.NavWindowingTarget == window) | ||||
|         if (dim_bg_for_window_list && window == g.NavWindowingTarget->RootWindow) | ||||
|         { | ||||
|             ImRect bb = window->Rect(); | ||||
|             bb.Expand(g.FontSize); | ||||
|             if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway | ||||
|                 window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); | ||||
|                 window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); | ||||
|         } | ||||
|  | ||||
|         // Draw window + handle manual resize | ||||
|         const float window_rounding = window->WindowRounding; | ||||
|         const float window_border_size = window->WindowBorderSize; | ||||
|         const bool title_bar_is_highlight = want_focus || (g.NavWindow && window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight); | ||||
|         const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; | ||||
|         const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight); | ||||
|         const ImRect title_bar_rect = window->TitleBarRect(); | ||||
|         if (window->Collapsed) | ||||
|         { | ||||
| @@ -6487,7 +6546,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|                 bb.Expand(-g.FontSize - 1.0f); | ||||
|                 rounding = window->WindowRounding; | ||||
|             } | ||||
|             window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f); | ||||
|             window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f); | ||||
|         } | ||||
|  | ||||
|         // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. | ||||
| @@ -7181,10 +7240,10 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx) | ||||
|     case ImGuiCol_PlotHistogram: return "PlotHistogram"; | ||||
|     case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; | ||||
|     case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; | ||||
|     case ImGuiCol_ModalWindowDarkening: return "ModalWindowDarkening"; | ||||
|     case ImGuiCol_DragDropTarget: return "DragDropTarget"; | ||||
|     case ImGuiCol_NavHighlight: return "NavHighlight"; | ||||
|     case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; | ||||
|     case ImGuiCol_NavWindowListDimBg: return "NavWindowListDimBg"; | ||||
|     case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; | ||||
|     } | ||||
|     IM_ASSERT(0); | ||||
|     return "Unknown"; | ||||
|   | ||||
							
								
								
									
										6
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -892,15 +892,17 @@ enum ImGuiCol_ | ||||
|     ImGuiCol_PlotHistogram, | ||||
|     ImGuiCol_PlotHistogramHovered, | ||||
|     ImGuiCol_TextSelectedBg, | ||||
|     ImGuiCol_ModalWindowDarkening,  // Darken/colorize entire screen behind a modal window, when one is active | ||||
|     ImGuiCol_DragDropTarget, | ||||
|     ImGuiCol_NavHighlight,          // Gamepad/keyboard: current highlighted item | ||||
|     ImGuiCol_NavWindowingHighlight, // Gamepad/keyboard: when holding NavMenu to focus/move/resize windows | ||||
|     ImGuiCol_NavWindowListHighlight,// Highlight window when using CTRL+TAB | ||||
|     ImGuiCol_NavWindowListDimBg,    // Darken/colorize entire screen behind the CTRL+TAB window list, when active | ||||
|     ImGuiCol_ModalWindowDimBg,      // Darken/colorize entire screen behind a modal window, when one is active | ||||
|     ImGuiCol_COUNT | ||||
|  | ||||
|     // Obsolete names (will be removed) | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
|     , ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive | ||||
|     , ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg | ||||
|     //ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered, // [unused since 1.60+] the close button now uses regular button colors. | ||||
|     //ImGuiCol_ComboBg,                                                              // [unused since 1.53+] ComboBg has been merged with PopupBg, so a redirect isn't accurate. | ||||
| #endif | ||||
|   | ||||
| @@ -1860,7 +1860,7 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|                 ImGui::OpenPopup("Stacked 1"); | ||||
|             if (ImGui::BeginPopupModal("Stacked 1")) | ||||
|             { | ||||
|                 ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDarkening] for darkening."); | ||||
|                 ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); | ||||
|                 static int item = 1; | ||||
|                 ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); | ||||
|                 static float color[4] = { 0.4f,0.7f,0.0f,0.5f }; | ||||
|   | ||||
| @@ -194,10 +194,11 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst) | ||||
|     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | ||||
|     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | ||||
|     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | ||||
|     colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); | ||||
|     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | ||||
|     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||||
|     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | ||||
|     colors[ImGuiCol_NavWindowListHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | ||||
|     colors[ImGuiCol_NavWindowListDimBg]     = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); | ||||
|     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); | ||||
| } | ||||
|  | ||||
| void ImGui::StyleColorsClassic(ImGuiStyle* dst) | ||||
| @@ -243,10 +244,11 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst) | ||||
|     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | ||||
|     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | ||||
|     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); | ||||
|     colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | ||||
|     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | ||||
|     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | ||||
|     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | ||||
|     colors[ImGuiCol_NavWindowListHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | ||||
|     colors[ImGuiCol_NavWindowListDimBg]     = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); | ||||
|     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | ||||
| } | ||||
|  | ||||
| // Those light colors are better suited with a thicker font than the default one + FrameBorder | ||||
| @@ -293,10 +295,11 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst) | ||||
|     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | ||||
|     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); | ||||
|     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | ||||
|     colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | ||||
|     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | ||||
|     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | ||||
|     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); | ||||
|     colors[ImGuiCol_NavWindowListHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); | ||||
|     colors[ImGuiCol_NavWindowListDimBg]     = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); | ||||
|     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
|   | ||||
| @@ -659,6 +659,7 @@ struct ImGuiContext | ||||
|     ImRect                  NavScoringRectScreen;               // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. | ||||
|     int                     NavScoringCount;                    // Metrics for debugging | ||||
|     ImGuiWindow*            NavWindowingTarget;                 // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most. | ||||
|     ImGuiWindow*            NavWindowingList; | ||||
|     float                   NavWindowingHighlightTimer; | ||||
|     float                   NavWindowingHighlightAlpha; | ||||
|     bool                    NavWindowingToggleLayer; | ||||
| @@ -686,7 +687,7 @@ struct ImGuiContext | ||||
|     // Render | ||||
|     ImDrawData              DrawData;                           // Main ImDrawData instance to pass render information to the user | ||||
|     ImDrawDataBuilder       DrawDataBuilder; | ||||
|     float                   ModalWindowDarkeningRatio; | ||||
|     float                   DimBgRatio;                         // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) | ||||
|     ImDrawList              OverlayDrawList;                    // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays | ||||
|     ImGuiMouseCursor        MouseCursor; | ||||
|  | ||||
| @@ -787,7 +788,7 @@ struct ImGuiContext | ||||
|         NavInputSource = ImGuiInputSource_None; | ||||
|         NavScoringRectScreen = ImRect(); | ||||
|         NavScoringCount = 0; | ||||
|         NavWindowingTarget = NULL; | ||||
|         NavWindowingTarget = NavWindowingList = NULL; | ||||
|         NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f; | ||||
|         NavWindowingToggleLayer = false; | ||||
|         NavLayer = 0; | ||||
| @@ -806,7 +807,7 @@ struct ImGuiContext | ||||
|         NavMoveRequestForward = ImGuiNavForward_None; | ||||
|         NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; | ||||
|  | ||||
|         ModalWindowDarkeningRatio = 0.0f; | ||||
|         DimBgRatio = 0.0f; | ||||
|         OverlayDrawList._Data = &DrawListSharedData; | ||||
|         OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging | ||||
|         MouseCursor = ImGuiMouseCursor_Arrow; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user