omar
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7e24ce0956
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Examples: DirectX12: Fixed shutdown issue. (#301)
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2018-02-22 23:04:28 +01:00 |
|
omar
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9be7d048c8
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Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
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2018-02-22 23:03:47 +01:00 |
|
omar
|
913f3692a2
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Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
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2018-02-22 22:38:22 +01:00 |
|
omar
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0d063585e8
|
Merge branch 'jdm3_master'
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2018-02-22 17:04:15 +01:00 |
|
Podgorskiy
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94466745bb
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A tiny optimization to ImLineClosestPoint. Removed unnecessary sqrtf call.
ab_lenSqr -> ab_len_sqr
Moved line where ab_len_sqr is computed after the first return
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2018-02-22 10:57:20 -05:00 |
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omar
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b28995b667
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Nav: Internals: Exposed NavMoveRequestCancel in imgui_internal.h (#1640)
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2018-02-22 15:39:49 +01:00 |
|
omar
|
f43068c543
|
Examples: DirectX10, DirectX11: Simplified main example code.
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2018-02-22 13:15:16 +01:00 |
|
omar
|
0b26387a2b
|
Simplified .gitignore list
|
2018-02-21 23:14:55 +01:00 |
|
omar
|
493ec0bc98
|
Simplified .gitignore list
|
2018-02-21 23:13:53 +01:00 |
|
omar
|
f7ef10e547
|
Examples: Titles/comments in headers
|
2018-02-21 23:05:17 +01:00 |
|
omar
|
91cadc1130
|
Merge branch 'master' into examples_refactor
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2018-02-21 22:47:03 +01:00 |
|
omar
|
9b9d9321cf
|
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
|
2018-02-21 22:46:49 +01:00 |
|
omar
|
47d1360124
|
Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
|
2018-02-21 22:41:46 +01:00 |
|
omar
|
f67699456c
|
Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
|
2018-02-21 22:41:04 +01:00 |
|
omar
|
387f724d33
|
Examples: Vulkan: Formatting and tweaks (to match SDL's main).
|
2018-02-21 22:39:49 +01:00 |
|
omar
|
2c3c5125b3
|
Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
|
2018-02-21 21:33:58 +01:00 |
|
omar
|
16ff9faf51
|
Update issue_template.md
|
2018-02-21 13:12:13 +01:00 |
|
omar
|
bcdfd5d61c
|
Merge branch 'master' into examples_refactor
|
2018-02-20 16:18:02 +01:00 |
|
omar
|
9c20a40b36
|
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
|
2018-02-20 15:49:17 +01:00 |
|
omar
|
201408a119
|
Update .travis.yml
|
2018-02-20 15:12:17 +01:00 |
|
omar
|
32bbd8be96
|
Update .travis.yml
|
2018-02-20 15:07:34 +01:00 |
|
omar
|
3186acdf8c
|
Trying to download and build GLFW since APT repository are unreliable
|
2018-02-20 14:56:43 +01:00 |
|
omar
|
98c2ca557c
|
Update .travis.yml PPA source for glfw in the end of getting a newer version of GLFW
|
2018-02-20 14:40:12 +01:00 |
|
omar
|
daddd09cd5
|
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
|
2018-02-20 14:23:22 +01:00 |
|
omar
|
d534207622
|
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 14:18:02 +01:00 |
|
omar
|
11b12488e8
|
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
|
2018-02-20 14:09:46 +01:00 |
|
omar
|
7e2e0535dd
|
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 13:55:09 +01:00 |
|
omar
|
7cbcccd96b
|
Update Breaking Change section with moved misc/fonts/ (#1631)
|
2018-02-20 12:08:37 +01:00 |
|
omar
|
7ee2bc8f5e
|
FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397)
|
2018-02-20 10:24:31 +01:00 |
|
omar
|
e660d92fa5
|
Examples: GLFW: Added mouse cursors support (#1495)
|
2018-02-19 22:29:52 +01:00 |
|
omar
|
b33f0e215f
|
Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization.
|
2018-02-18 23:28:56 +01:00 |
|
omar
|
9fdf72e42b
|
Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
|
2018-02-18 21:23:11 +01:00 |
|
omar
|
df9051ded2
|
Examples: Vulkan: Added support for io.DisplayPos.
|
2018-02-18 21:15:51 +01:00 |
|
omar
|
230c5ca735
|
Examples: Vulkan: Fixed GLFW calls.
|
2018-02-18 21:15:41 +01:00 |
|
omar
|
3bd3693fb7
|
Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
|
2018-02-18 21:09:28 +01:00 |
|
omar
|
45cbebad64
|
Added dummy io.DisplayPos field.
|
2018-02-18 21:04:17 +01:00 |
|
omar
|
6d0f9244b8
|
Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
80a8aea7e3
|
Examples: Added SDL, Vulkan examples to .sln file.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
4f0db01f7c
|
Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
6cd4e30b58
|
Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
19540479d4
|
Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
90dffb5a06
|
Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
ef521d1e0b
|
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
42c32bf00c
|
Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
c8a9969511
|
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
b0a8734c92
|
Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
|
2018-02-18 20:26:19 +01:00 |
|
omar
|
8d0723c2c3
|
ImFontAtlas: Added IsBuilt() helper.
|
2018-02-18 20:26:19 +01:00 |
|
omar
|
1399c9c8a9
|
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
|
2018-02-18 20:21:21 +01:00 |
|
omar
|
bdb27366e7
|
Nav: Tweak windowing highlighting for full viewport windows.
|
2018-02-17 00:19:04 +01:00 |
|
omar
|
f5f3730b16
|
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
|
2018-02-16 23:19:38 +01:00 |
|