ocornut
fc625d249f
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
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# Conflicts:
# imgui.cpp
2020-09-01 15:28:06 +02:00
ocornut
a456d17dfc
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
2020-09-01 15:24:24 +02:00
ocornut
34077c0140
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-09-01 12:07:35 +02:00
ocornut
ce230fc370
Internals: TabBar renaming and shuffling stuff around.
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+ sneaking a readme change
2020-08-31 17:49:18 +02:00
ocornut
600b8f60b4
Docking: Fixed crash in metrics.
2020-08-28 20:20:28 +02:00
ocornut
13f718337a
Internals: Added support for overriding locale decimal point, undocumented. ( #2278 ) + Misc doc update.
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Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
2020-08-28 18:38:31 +02:00
ocornut
901d432cb7
Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. ( #787 ) Tidying up todo items.
2020-08-27 19:51:35 +02:00
ocornut
302896d488
Basic optimization for ShadeVertsLinearColorGradientKeepAlpha() - especially for debug overhead - since it's used massively by some of our experiments.
2020-08-27 12:19:13 +02:00
ocornut
093afd4f7f
Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup().
2020-08-26 21:00:43 +02:00
ocornut
45499b8f2f
Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. ( #3433 )
2020-08-26 20:18:54 +02:00
Louis Schnellbach
8c80d533d9
Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave tabs reordered in the tab list popup.
2020-08-26 16:36:57 +02:00
ocornut
b30d33378d
Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button.
2020-08-26 12:41:05 +02:00
ocornut
8d71bc2132
Internals: Nav: shallow refactor.
2020-08-26 12:39:34 +02:00
Rokas Kupstys
833eb771f2
Nav: Fix navigation resuming on first visible item when using gamepad.
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In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189
) is not necessary either.
2020-08-26 11:30:08 +02:00
ocornut
1e8b9f84da
Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location.
2020-08-26 11:28:35 +02:00
ocornut
4448734041
ImVector: added max_size() to facilitate usage with sol2 binding generator ( #3429 )
2020-08-26 11:03:55 +02:00
ocornut
32be6c064b
InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). ( #3427 , #3428 )
2020-08-25 20:08:24 +02:00
ocornut
e9053515bb
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
2020-08-25 19:29:06 +02:00
ocornut
5919a6fa89
Tab Bar: Keep tab item close button visible while dragging a tab (independent of hovering state).
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Improve 08108cf
2020-08-25 19:28:29 +02:00
ocornut
30f0900b1c
Docking: Fix honoring payload filter with overlapping nodes. (we incorrectly over-relied on g.HoveredDockNode when making change for #3398 )
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Essentially undo part of 85a661d
(#3398 ) + ref cf31254
(#3420 )
2020-08-25 19:17:46 +02:00
Rokas Kupstys
021c28ae39
Nav: Fix ScrollToBringRectIntoView() not bringing entire item into view when nav moves to the left. Correct some comments.
2020-08-25 16:48:49 +02:00
ocornut
08108cf9ee
Tab Bar: Hide tab item close button while dragging a tab.
2020-08-25 16:48:31 +02:00
omar
2e50d0706b
Selectable: Tweaks. Added internal ImGuiSelectableFlags_NoPadWithHalfSpacing.
2020-08-24 16:31:00 +02:00
omar
d451f6cc30
Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
2020-08-24 14:56:50 +02:00
ocornut
7b0570d6ba
Revert "Drags, Sliders: internal ReadOnly flag gets forwarded properly to temp InputText()."
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This reverts commit 640d1f60ce140e4c2bf858ac2f2e8a96d432e6a4.
2020-08-21 20:15:07 +02:00
ocornut
fdf952108d
Drags, Sliders: internal ReadOnly flag gets forwarded properly to temp InputText().
2020-08-21 19:17:44 +02:00
ocornut
831e2c920e
Docking, Viewport: Fixed a rare edge-case if the window targetted by CTRL+Tab stops being rendered.
2020-08-21 18:44:56 +02:00
ocornut
cf312545e8
Docking: Fixed docking while hovering a child window. ( #3420 ) broken by 85a661d27
. Improve metrics debugging.
2020-08-21 16:34:34 +02:00
ocornut
df89a16d26
Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. ( #3390 , #2626 )
2020-08-21 15:29:57 +02:00
ocornut
d6f3a8848d
Viewports: Backends: DirectX9: Allow D3DERR_DEVICELOST on secondary viewports. ( #3424 )
2020-08-21 15:02:52 +02:00
ocornut
9d20a5f0a5
Docking: DockSpace() emits ItemSize() properly + dockspace demo (works now since 05a25e5f3
)
2020-08-20 22:54:33 +02:00
ocornut
ad8fdc917f
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-08-20 22:42:14 +02:00
ocornut
9b50e691ed
TreeNode: Made clicking on arrow toggle toggle the open state on the Mouse Down event. Amend 05420ea2c
.
2020-08-20 22:38:00 +02:00
ocornut
97dad66516
Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
2020-08-20 16:49:11 +02:00
ocornut
9262609eaf
Version 1.79 WIP
2020-08-20 16:46:44 +02:00
ocornut
05a25e5f36
BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(), so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
2020-08-20 16:24:54 +02:00
ocornut
fc9ccad6b9
InputText: Add ImGuiInputTextFlags_CallbackEdit, selection helpers in ImGuiInputTextCallbackData(). Add simple InputText() callbacks demo.
2020-08-20 11:25:39 +02:00
ocornut
024993adf9
Revert leftovers from 4c201994d4
2020-08-20 11:25:05 +02:00
ocornut
4c201994d4
DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. ( #3361 )
2020-08-20 11:21:15 +02:00
ocornut
5dc5610ad5
Docs: TODO, FAQ
2020-08-20 11:20:17 +02:00
ocornut
05bc204dbd
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2020-08-18 17:51:43 +02:00
ocornut
95c99aaa4b
Version 1.78
2020-08-18 17:50:45 +02:00
ocornut
c6b01e8e1d
Drag, Sliders: Merged ImGuiDragFlags back into ImGuiSliderFlags. ( #3361 , #1823 , #1316 , #642 , #1829 , #3209 )
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Technically API breaking (but ImGuiDragFlags were pushed on master 16 hours ago)
2020-08-18 17:02:58 +02:00
omar
b36d1d465d
Docking: Untangle a little bit of the ActiveIdClickOffset mess.
2020-08-18 12:40:43 +02:00
omar
14539b3ed2
Update Emscripten readme about emrun ( #3412 )
2020-08-18 12:34:19 +02:00
omar
d3fcc37e9e
Update Emscripten readme about local XHR requests ( #3412 )
2020-08-18 12:27:40 +02:00
ocornut
25a9209b75
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2020-08-17 23:29:17 +02:00
ocornut
3c65b650e8
Merge branch 'features/logarithmic_sliders'
2020-08-17 22:11:09 +02:00
omar
f32663b33c
Drags, Sliders: Removed locking behavior with min > max (added in 1.73)
2020-08-17 22:10:42 +02:00
omar
7f8f0096d8
Internals: Renamed SliderCalcRatioFromValueT() -> ScaleRatioFromValueT(), SliderCalcValueFromRatioT() -> ScaleValueFromRatioT().
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Replaced drag/slider flags with a single bool is_logarithmic in those functions.
2020-08-17 22:10:42 +02:00