InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). (#3427, #3428)

This commit is contained in:
ocornut 2020-08-25 20:08:24 +02:00
parent 5919a6fa89
commit 32be6c064b
2 changed files with 5 additions and 3 deletions

View File

@ -41,6 +41,8 @@ Other Changes:
- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
(note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
underlying buffer while focus is active).
- InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). (#3427, #3428)
It is a rather unusual or useless combination of features but no reason it shouldn't work!
- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
where v_min == v_max. (#3361)
- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),

View File

@ -4505,6 +4505,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
}
}
if (is_password && !is_displaying_hint)
PopFont();
if (is_multiline)
{
Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line
@ -4512,9 +4515,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
EndGroup();
}
if (is_password && !is_displaying_hint)
PopFont();
// Log as text
if (g.LogEnabled && (!is_password || is_displaying_hint))
LogRenderedText(&draw_pos, buf_display, buf_display_end);