Nicolas Guillemot 
							
						 
					 
					
						
						
							
						
						509ac33abe 
					 
					
						
						
							
							fix POSITION format (ImDrawVert::pos is 2D, not 4D)  
						
						... 
						
						
						
						the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s. 
						
						
					 
					
						2015-10-11 16:42:22 -07:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						50b25b6c75 
					 
					
						
						
							
							Added example for the Marmalade platform  
						
						
						
						
					 
					
						2015-10-08 22:38:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a77e534ded 
					 
					
						
						
							
							Examples: OpenGL2: Add msys2/mingw64 target ( #361 )  
						
						
						
						
					 
					
						2015-10-08 20:48:50 +02:00 
						 
				 
			
				
					
						
							
							
								radius 
							
						 
					 
					
						
						
							
						
						a465b2b3d8 
					 
					
						
						
							
							add msys2/mingw64 target  
						
						
						
						
					 
					
						2015-10-04 15:14:35 -05:00 
						 
				 
			
				
					
						
							
							
								Zach Toogood 
							
						 
					 
					
						
						
							
						
						e130b09d91 
					 
					
						
						
							
							Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.  
						
						
						
						
					 
					
						2015-09-30 15:12:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						963f6b782d 
					 
					
						
						
							
							Examples: OpenGL3: saving more of blend state ( #347 )  
						
						
						
						
					 
					
						2015-09-27 22:21:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d5502cdd6d 
					 
					
						
						
							
							Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )  
						
						
						
						
					 
					
						2015-09-23 09:14:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						25b4b88a7a 
					 
					
						
						
							
							Examples: Update readme.  
						
						
						
						
					 
					
						2015-09-10 21:10:01 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ad4c962224 
					 
					
						
						
							
							Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...  
						
						
						
						
					 
					
						2015-09-10 20:58:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						853f265025 
					 
					
						
						
							
							Examples: Added batch files to build Windows examples with VS  
						
						
						
						
					 
					
						2015-09-10 20:34:06 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						167c02d502 
					 
					
						
						
							
							Better Git ignore list for quick compilations in same folder  
						
						
						
						
					 
					
						2015-09-10 20:09:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1793c1a991 
					 
					
						
						
							
							Comments  
						
						
						
						
					 
					
						2015-09-09 14:15:17 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7d6ddbe5c8 
					 
					
						
						
							
							Examples: comment on setting the RenderDrawListsFn function.  
						
						
						
						
					 
					
						2015-09-07 14:58:26 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						77bcb7152b 
					 
					
						
						
							
							Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )  
						
						
						
						
					 
					
						2015-09-01 10:47:36 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0bb46c824e 
					 
					
						
						
							
							Examples: OpenGL2/3: save/restore some more state correctly.  
						
						... 
						
						
						
						Might save an hour of staring at blank-screen to 5% of the population,
worth it. 
						
						
					 
					
						2015-08-29 17:44:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						da807e55ea 
					 
					
						
						
							
							Examples: Ignore list a little more friendly to Unix systems.  
						
						
						
						
					 
					
						2015-08-28 16:03:05 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5ebd61f89c 
					 
					
						
						
							
							Ignore list a little more friendly to Unix systems  
						
						
						
						
					 
					
						2015-08-28 15:55:22 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e58f99179a 
					 
					
						
						
							
							Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )  
						
						
						
						
					 
					
						2015-08-27 19:51:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						62671ef96e 
					 
					
						
						
							
							Examples: update readme  
						
						
						
						
					 
					
						2015-08-25 22:14:31 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						822eaf1751 
					 
					
						
						
							
							Examples: DX9, DX11: mapping missing middle mouse button.  
						
						
						
						
					 
					
						2015-08-25 16:54:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9a0650dbd0 
					 
					
						
						
							
							Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL  
						
						
						
						
					 
					
						2015-08-24 14:02:51 +02:00 
						 
				 
			
				
					
						
							
							
								yinjimmy 
							
						 
					 
					
						
						
							
						
						01a17aa78e 
					 
					
						
						
							
							fix ios compile error  
						
						
						
						
					 
					
						2015-08-23 08:03:21 +08:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						23ce837dc7 
					 
					
						
						
							
							Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix   #279 )"  
						
						... 
						
						
						
						This reverts commit d80869189a 
						
						
					 
					
						2015-08-21 00:16:07 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d80869189a 
					 
					
						
						
							
							Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix   #279 )  
						
						
						
						
					 
					
						2015-08-20 22:32:07 +01:00 
						 
				 
			
				
					
						
							
							
								Andres Vahter 
							
						 
					 
					
						
						
							
						
						ccbc72e98b 
					 
					
						
						
							
							add mac os x build instructions for sdl_opengl_example  
						
						
						
						
					 
					
						2015-08-18 10:16:16 +03:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						215747635d 
					 
					
						
						
							
							Examples: DirectX11: resizing buffers dynamically ( #299 )  
						
						
						
						
					 
					
						2015-08-13 23:13:20 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c016f6c171 
					 
					
						
						
							
							Examples: DirectX9: tweaks.  
						
						
						
						
					 
					
						2015-08-13 23:07:53 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						698c7cae85 
					 
					
						
						
							
							Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )  
						
						
						
						
					 
					
						2015-08-13 23:06:11 -06:00 
						 
				 
			
				
					
						
							
							
								Thomas Pöchtrager 
							
						 
					 
					
						
						
							
						
						3604aecf8f 
					 
					
						
						
							
							Minor Windows adjustments  
						
						
						
						
					 
					
						2015-08-09 17:24:10 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Pöchtrager 
							
						 
					 
					
						
						
							
						
						947cf3434f 
					 
					
						
						
							
							Added printf attribute to printf like text formatting functions  
						
						
						
						
					 
					
						2015-08-08 19:29:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						470200ee5c 
					 
					
						
						
							
							Update documentation  
						
						
						
						
					 
					
						2015-08-05 21:59:07 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						85dab1a680 
					 
					
						
						
							
							Fixed documentation  
						
						
						
						
					 
					
						2015-08-05 19:19:12 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8be4d41540 
					 
					
						
						
							
							Merge remote-tracking branch 'origin' into 2015-07-cleanup  
						
						
						
						
					 
					
						2015-08-05 09:32:29 -06:00 
						 
				 
			
				
					
						
							
							
								Chris Maughan 
							
						 
					 
					
						
						
							
						
						d667de9490 
					 
					
						
						
							
							Clear font texture view to ensure Release() doesn't get called twice  
						
						
						
						
					 
					
						2015-08-04 14:22:05 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e099798c97 
					 
					
						
						
							
							Merge remote-tracking branch 'origin' into 2015-07-cleanup  
						
						
						
						
					 
					
						2015-08-01 22:12:51 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						11d91a27a4 
					 
					
						
						
							
							Carriage return ( #289 )  
						
						
						
						
					 
					
						2015-08-01 17:18:01 -06:00 
						 
				 
			
				
					
						
							
							
								Jonathan Adamczewski 
							
						 
					 
					
						
						
							
						
						f158617551 
					 
					
						
						
							
							Show SDL error message on init failure  
						
						
						
						
					 
					
						2015-08-02 01:35:43 -07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						52a74701f5 
					 
					
						
						
							
							Updated projects to reference new files ( #219 )  
						
						... 
						
						
						
						Didn't update iOS example (#247 ) 
						
						
					 
					
						2015-07-21 17:04:03 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0eb196d544 
					 
					
						
						
							
							Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 ,  #278 )  
						
						
						
						
					 
					
						2015-07-19 10:52:51 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dc1cb9e625 
					 
					
						
						
							
							Tweak  
						
						
						
						
					 
					
						2015-07-19 10:49:56 -06:00 
						 
				 
			
				
					
						
							
							
								Nik Voss 
							
						 
					 
					
						
						
							
						
						bc9bae6d01 
					 
					
						
						
							
							To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes   ocornut/imgui#277 ).  
						
						
						
						
					 
					
						2015-07-19 17:56:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						98047b1b65 
					 
					
						
						
							
							Update README.txt  
						
						
						
						
					 
					
						2015-07-16 14:28:16 -06:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f53d5da0f8 
					 
					
						
						
							
							Update README.txt  
						
						
						
						
					 
					
						2015-07-16 14:27:35 -06:00 
						 
				 
			
				
					
						
							
							
								Daniel Gibson 
							
						 
					 
					
						
						
							
						
						b7d1b91e4b 
					 
					
						
						
							
							Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example  
						
						... 
						
						
						
						Now Unicode text input works in this example. 
						
						
					 
					
						2015-07-16 05:16:22 +02:00 
						 
				 
			
				
					
						
							
							
								Daniel Gibson 
							
						 
					 
					
						
						
							
						
						02a0967243 
					 
					
						
						
							
							Fix SDL2-example for Linux  
						
						... 
						
						
						
						The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux. 
						
						
					 
					
						2015-07-16 03:54:44 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4842ac3bc6 
					 
					
						
						
							
							Fonts: added Cousine-Regular.ttf  
						
						
						
						
					 
					
						2015-07-15 14:56:29 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0224d29a35 
					 
					
						
						
							
							Examples: comments.  
						
						
						
						
					 
					
						2015-07-15 09:05:17 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fcec337061 
					 
					
						
						
							
							Examples: Simplified font examples comments.  
						
						
						
						
					 
					
						2015-07-15 07:05:34 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fd44b9440b 
					 
					
						
						
							
							Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives  
						
						... 
						
						
						
						Conflicts:
	imgui.cpp 
						
						
					 
					
						2015-07-10 21:45:25 -06:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f2bed00d80 
					 
					
						
						
							
							Examples: README  
						
						
						
						
					 
					
						2015-07-09 08:39:44 -06:00