ocornut 
							
						 
					 
					
						
						
							
						
						7374b96f5c 
					 
					
						
						
							
							IO: Added input queue. ( #4858 ,  #2787 ,  #1992 ,  #3383 ,  #2525 ,  #1320 )  
						
						
						
						
					 
					
						2022-01-17 17:36:55 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						b8e56dce83 
					 
					
						
						
							
							IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)  
						
						... 
						
						
						
						Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 ) 
						
						
					 
					
						2022-01-17 17:35:37 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b6582a471a 
					 
					
						
						
							
							Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )  
						
						
						
						
					 
					
						2022-01-17 16:22:32 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0755767440 
					 
					
						
						
							
							Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. ( #4858 ) +  fix   #2622  again broken by  746c9f7 
						
						... 
						
						
						
						Amended to submit modifiers before. 
						
						
					 
					
						2022-01-17 15:21:17 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						eb823655af 
					 
					
						
						
							
							Removed support for pre-C++11 compilers. We'll stop supporting VS2010. ( #4537 )  
						
						... 
						
						
						
						Build all 
						
						
					 
					
						2022-01-17 11:54:11 +01:00 
						 
				 
			
				
					
						
							
							
								Adheesh Trivedi 
							
						 
					 
					
						
						
							
						
						f84c93d834 
					 
					
						
						
							
							Update BACKENDS.md ( #4909 )  
						
						
						
						
					 
					
						2022-01-16 18:16:39 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6188e94108 
					 
					
						
						
							
							Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )  
						
						... 
						
						
						
						https://github.com/mosra/magnum-integration/pull/89  
					
						2022-01-14 11:51:59 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						200a8f1ea2 
					 
					
						
						
							
							Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
						
						... 
						
						
						
						+ Allegro5 remove unnecessary clear. 
						
						
					 
					
						2022-01-12 17:48:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						98ce013242 
					 
					
						
						
							
							Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
						
						
						
						
					 
					
						2022-01-12 17:48:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bf4de2a46b 
					 
					
						
						
							
							Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.  
						
						
						
						
					 
					
						2022-01-12 17:48:46 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7f8a89c25c 
					 
					
						
						
							
							Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().  
						
						
						
						
					 
					
						2022-01-12 16:12:10 +01:00 
						 
				 
			
				
					
						
							
							
								Liu Liu 
							
						 
					 
					
						
						
							
						
						457d4b7b72 
					 
					
						
						
							
							Backends: OSX: Adedd basic IME support for macOS. ( #3108 ,  #2598 )  
						
						
						
						
					 
					
						2022-01-12 14:37:05 +01:00 
						 
				 
			
				
					
						
							
							
								Théo Monnom 
							
						 
					 
					
						
						
							
						
						0818a42396 
					 
					
						
						
							
							Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )  
						
						... 
						
						
						
						+ squash SDL alignment bits. 
						
						
					 
					
						2022-01-12 14:16:55 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e8172fdfbc 
					 
					
						
						
							
							Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 ,  #4858 )  
						
						... 
						
						
						
						Amend 790132a 
						
						
					 
					
						2022-01-10 17:00:32 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						fe646ea591 
					 
					
						
						
							
							Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 ) + created localized key (using keycode instead of scancode) ( #456 )  
						
						... 
						
						
						
						Legacy indexing stills uses Scancode 
						
						
					 
					
						2022-01-10 15:12:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bf08c13e9b 
					 
					
						
						
							
							Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 ,  #4858 ,  #2787 )  
						
						... 
						
						
						
						(edit: simplified backends merged into previous commits to make history clearer) 
						
						
					 
					
						2022-01-10 15:09:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						afffcd5810 
					 
					
						
						
							
							Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )  
						
						
						
						
					 
					
						2022-01-06 14:25:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						100ede5764 
					 
					
						
						
							
							Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. ( #456 ,  #2625 )  
						
						
						
						
					 
					
						2022-01-05 16:57:50 +01:00 
						 
				 
			
				
					
						
							
							
								Liu Liu 
							
						 
					 
					
						
						
							
						
						de36ff043e 
					 
					
						
						
							
							Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )  
						
						
						
						
					 
					
						2022-01-05 13:47:21 +01:00 
						 
				 
			
				
					
						
							
							
								actboy168 
							
						 
					 
					
						
						
							
						
						29a8ee0826 
					 
					
						
						
							
							Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )  
						
						
						
						
					 
					
						2022-01-05 13:47:21 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1cbfe93520 
					 
					
						
						
							
							Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.  
						
						
						
						
					 
					
						2022-01-05 13:47:21 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3a90dc3893 
					 
					
						
						
							
							Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.  
						
						... 
						
						
						
						Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642  
						
						
					 
					
						2022-01-05 13:47:20 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						efa50f72a7 
					 
					
						
						
							
							Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )  
						
						
						
						
					 
					
						2022-01-03 22:14:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b0a6cd6305 
					 
					
						
						
							
							Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, ( #4857 )  
						
						... 
						
						
						
						(2nd amend) 
						
						
					 
					
						2022-01-03 21:45:20 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2402958aec 
					 
					
						
						
							
							Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72  
						
						... 
						
						
						
						- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex 
						
						
					 
					
						2022-01-03 16:37:33 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan Hoffstadt 
							
						 
					 
					
						
						
							
						
						83d22f4e48 
					 
					
						
						
							
							Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback().( #4843 ,  #4844 )  
						
						
						
						
					 
					
						2021-12-30 22:03:52 +01:00 
						 
				 
			
				
					
						
							
							
								luigifcruz 
							
						 
					 
					
						
						
							
						
						41e39ea6e1 
					 
					
						
						
							
							Backends: Metal: Add Metal C++ bindings support. ( #4824 ,  #4746 )  
						
						
						
						
					 
					
						2021-12-30 15:04:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						89a28209e8 
					 
					
						
						
							
							Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 ,  #4830 )  
						
						
						
						
					 
					
						2021-12-26 20:02:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						512c54bbc0 
					 
					
						
						
							
							Version 1.86  
						
						
						
						
					 
					
						2021-12-22 15:31:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						612b787b0d 
					 
					
						
						
							
							Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )  
						
						... 
						
						
						
						+ Stack tool default size. 
						
						
					 
					
						2021-12-21 15:05:10 +01:00 
						 
				 
			
				
					
						
							
							
								Sean Ridenour 
							
						 
					 
					
						
						
							
						
						4bad852a78 
					 
					
						
						
							
							Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )  
						
						
						
						
					 
					
						2021-12-21 14:32:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0636f9adac 
					 
					
						
						
							
							InputText: fixed Shift+Delete from not cutting into clipboard. ( #4818 ,  #1541 )  
						
						
						
						
					 
					
						2021-12-20 19:45:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9bc1e44af 
					 
					
						
						
							
							Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 ,  #375 )  
						
						
						
						
					 
					
						2021-12-20 19:29:41 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						0cdc4a9565 
					 
					
						
						
							
							Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. ( #2625 )  
						
						... 
						
						
						
						Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect) 
						
						
					 
					
						2021-12-16 18:16:35 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						389982eb5a 
					 
					
						
						
							
							Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 ,  #4504 ,  #2981 ,  #3381 )  
						
						
						
						
					 
					
						2021-12-15 11:50:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						48f263336b 
					 
					
						
						
							
							Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 ,  #4797 )  
						
						... 
						
						
						
						Fixed sub-menu items inside a popups from closing the popup (debatable). 
						
						
					 
					
						2021-12-14 16:54:23 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						1b6b8602c1 
					 
					
						
						
							
							Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. ( #4759 ,  #4253 ,  #1873 )  
						
						... 
						
						
						
						Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides. 
						
						
					 
					
						2021-12-13 11:56:43 +01:00 
						 
				 
			
				
					
						
							
							
								SlavicPotato 
							
						 
					 
					
						
						
							
						
						f71ee5203e 
					 
					
						
						
							
							Fix infinite loop in ImFontGlyphRangesBuilder::AddRanges if the user passes upper range = UINT16_MAX without IMGUI_USE_WCHAR32. ( #4802 )  
						
						
						
						
					 
					
						2021-12-13 11:35:59 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						b720f1f03c 
					 
					
						
						
							
							Backends: OSX: Add Game Controller support. ( #4759 )  
						
						
						
						
					 
					
						2021-12-13 11:25:59 +01:00 
						 
				 
			
				
					
						
							
							
								xndcn 
							
						 
					 
					
						
						
							
						
						8a9fe26866 
					 
					
						
						
							
							Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 ,  #4797 )  
						
						
						
						
					 
					
						2021-12-10 18:58:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c801799218 
					 
					
						
						
							
							Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 ,  #2562 ,  #2807 ,  #4008 ,  #4158 ,  #4375 ,  #4548 ,  #4657 ,  #4796 )  
						
						... 
						
						
						
						#4158 , #4375 , #4548 , #4657 , #4796 ) 
					
						2021-12-09 15:35:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a8e1dde357 
					 
					
						
						
							
							Fix static analyser, update readme.  
						
						
						
						
					 
					
						2021-12-09 15:17:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bdd2a94315 
					 
					
						
						
							
							InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. ( #3781 ,  #4794 )  
						
						
						
						
					 
					
						2021-12-09 11:30:42 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						072caa4a90 
					 
					
						
						
							
							InputText: fixed incorrect padding when FrameBorder > 0. ( #4794 ,  #3781 )  
						
						
						
						
					 
					
						2021-12-09 11:25:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a19815dc6b 
					 
					
						
						
							
							Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
					 
					
						2021-12-08 16:34:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c80e8b964c 
					 
					
						
						
							
							Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
					 
					
						2021-12-08 16:26:52 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						b38af0f522 
					 
					
						
						
							
							Popups: Fix popups being closed by newly appearing windows. ( #4317 )  
						
						... 
						
						
						
						* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions" 
						
						
					 
					
						2021-12-07 15:52:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						926addbfe2 
					 
					
						
						
							
							Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.  
						
						... 
						
						
						
						+ Bonus rather unorthodox coding style. 
						
						
					 
					
						2021-12-06 17:17:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a76bc52da5 
					 
					
						
						
							
							Window, Clipper: store initial precision loss and apply in clipper. ( #3609 ,  #3962  +  https://github.com/ocornut/imgui_club/issues/20 )  
						
						
						
						
					 
					
						2021-12-06 16:19:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6e141a9cae 
					 
					
						
						
							
							Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 ,  #3962  +  https://github.com/ocornut/imgui_club/issues/20 )  
						
						... 
						
						
						
						This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them. 
						
						
					 
					
						2021-12-06 12:09:38 +01:00