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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
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@ -93,9 +93,10 @@ Other Changes:
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- Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME composition window when not used. (#2589) [@actboy168]
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- Platform IME: add ImGuiPlatformImeData::InputLineHeight. (#3113) [@liuliu]
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- Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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- Backends: GLFW: fix CTRL+A, CTRL+Z, CTRL+Y shortcuts to match user keyboard layout. We are now converting GLFW
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untranslated keycodes back to translated keycodes in order to match the behavior of every other backend, and
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facilitate the use of GLFW with lettered-shortcuts API. (#456, #2625)
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- Backends: GLFW: Pass localized keys (matching keyboard layout). Fix e.g. CTRL+A, CTRL+Z, CTRL+Y shortcuts.
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We are now converting GLFW untranslated keycodes back to translated keycodes in order to match the behavior of every
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other backend, and facilitate the use of GLFW with lettered-shortcuts API. (#456, #2625)
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- Backends: SDL: Pass localized keys (matching keyboard layout). Fix e.g. CTRL+A, CTRL+Z, CTRL+Y shortcuts.
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- Backends: Allegro5, GLFW, GLUT, SDL, OSX, Win32, Android: Updated to use io.AddKeyEvent() with full key range. (#2625) [@thedmd]
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- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
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It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
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