mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-05 04:28:47 +02:00
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
This commit is contained in:
@ -97,6 +97,7 @@ Other Changes:
|
||||
We are now converting GLFW untranslated keycodes back to translated keycodes in order to match the behavior of every
|
||||
other backend, and facilitate the use of GLFW with lettered-shortcuts API. (#456, #2625)
|
||||
- Backends: SDL: Pass localized keys (matching keyboard layout). Fix e.g. CTRL+A, CTRL+Z, CTRL+Y shortcuts.
|
||||
- Backends: Win32, SDL: Maintain a MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
|
||||
- Backends: Allegro5, GLFW, GLUT, SDL, OSX, Win32, Android: Updated to use io.AddKeyEvent() with full key range. (#2625) [@thedmd]
|
||||
- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
|
||||
It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
|
||||
|
Reference in New Issue
Block a user