omar
|
52c78820aa
|
Examples: SDL: Fix for pre 2.0.4.
|
2018-03-07 12:19:19 +01:00 |
|
omar
|
19b92751b9
|
Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
|
2018-03-07 12:05:47 +01:00 |
|
omar
|
f318f2d5ea
|
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
|
2018-03-07 11:51:41 +01:00 |
|
omar
|
21ff03978a
|
Viewport: Modal display their darkneing/whitening layer over all viewports. (#1542)
|
2018-03-07 11:36:37 +01:00 |
|
omar
|
25fd9d6132
|
Viewport: Various sanity fixes. Popup always inherit viewport from their parent for now. (#1542)
|
2018-03-07 10:50:30 +01:00 |
|
omar
|
3637193556
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.h
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
|
2018-03-06 20:02:40 +01:00 |
|
omar
|
a2ed3ee2cf
|
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
|
2018-03-06 19:48:30 +01:00 |
|
omar
|
cea7492bab
|
Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
|
2018-03-05 22:47:53 +01:00 |
|
omar
|
8e3274e137
|
Viewport: Tracking current viewport we are appending to + added callback in PlatformInterface for DPI purpose (WIP). (#1542)
|
2018-03-05 22:31:12 +01:00 |
|
omar
|
945f4d1ecd
|
Removed redundant semi colons. (#1653)
|
2018-03-05 16:16:27 +01:00 |
|
omar
|
51afaf7117
|
Fixed type cast warning.
|
2018-03-05 13:15:15 +01:00 |
|
omar
|
0ec356eb6e
|
Comments, FAQ update.
|
2018-03-05 13:05:47 +01:00 |
|
omar
|
5ed45d0aec
|
Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481eba0 ).
|
2018-03-04 17:55:59 +01:00 |
|
omar
|
bf7481eba0
|
Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
|
2018-03-04 17:44:17 +01:00 |
|
omar
|
968a8d2a3f
|
Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
|
2018-03-04 16:58:24 +01:00 |
|
omar
|
ee770af72c
|
Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
|
2018-03-04 16:56:21 +01:00 |
|
omar
|
c4a158656e
|
Merge branch 'master' into viewport
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/directx9_example/main.cpp
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_vulkan.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.cpp
# imgui.h
|
2018-03-03 23:13:31 +01:00 |
|
omar
|
e026c8d3b7
|
Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
|
2018-03-03 22:53:31 +01:00 |
|
omar
|
cab41d954e
|
Examples: Vulkan: Further refactor.
|
2018-03-03 22:38:24 +01:00 |
|
omar
|
69e700f869
|
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
|
2018-03-03 20:15:10 +01:00 |
|
omar
|
8a4093f38b
|
Added ArrowButton(). Exposed ImGuiDir.
|
2018-03-03 20:08:03 +01:00 |
|
omar
|
1549c5cf5e
|
BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
|
2018-03-03 19:43:31 +01:00 |
|
omar
|
ad7ff7504e
|
Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
|
2018-03-03 19:34:47 +01:00 |
|
omar
|
839cdd37a3
|
Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
|
2018-03-03 19:23:48 +01:00 |
|
omar
|
11f13ab24f
|
Internal: renamed RenderTriangle() to RenderArrow().
|
2018-03-03 19:08:22 +01:00 |
|
omar
|
e0cbfd74d7
|
Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
|
2018-03-02 23:59:21 +01:00 |
|
omar
|
426930e028
|
Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
|
2018-03-02 23:05:23 +01:00 |
|
omar
|
e9fa17e1bf
|
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
|
2018-03-02 22:44:06 +01:00 |
|
omar
|
b807347e94
|
Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542)
|
2018-03-02 22:22:14 +01:00 |
|
omar
|
7113fc7dee
|
Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
|
2018-03-02 21:37:14 +01:00 |
|
omar
|
e0f283cfcb
|
Examples: Vulkan: Fix 7b968b098e
|
2018-03-02 20:09:21 +01:00 |
|
omar
|
7b968b098e
|
Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
|
2018-03-02 20:01:18 +01:00 |
|
omar
|
e927a6ac4a
|
Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
|
2018-03-02 19:40:09 +01:00 |
|
omar
|
9da475e4e8
|
Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
|
2018-03-02 19:24:24 +01:00 |
|
omar
|
5b282bdd48
|
Examples: Renamed glfw error callback so it's more clear what it is.
|
2018-03-02 19:24:23 +01:00 |
|
omar
|
fc80f2b41a
|
Merge branch 'examples_refactor' into viewport
# Conflicts:
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/sdl_vulkan_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.h
|
2018-03-01 23:27:11 +01:00 |
|
omar
|
68e9ef9885
|
Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
|
2018-03-01 23:22:02 +01:00 |
|
omar
|
296db2ed33
|
Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
|
2018-03-01 23:22:02 +01:00 |
|
omar
|
3171d61dfc
|
Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
|
2018-03-01 23:22:01 +01:00 |
|
omar
|
00b9e70ba2
|
Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542)
|
2018-03-01 20:19:36 +01:00 |
|
omar
|
57e9f61852
|
Examples: Vulkan: Debug report tweak + always enable in Debug build.
|
2018-03-01 18:59:07 +01:00 |
|
omar
|
cf365ed00b
|
Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
|
2018-03-01 18:41:19 +01:00 |
|
omar
|
df8a9c49eb
|
Allow user to override ImTextureId. (#1641)
|
2018-03-01 16:29:32 +01:00 |
|
omar
|
b37ef20c5c
|
Makefile: updated sdl_opengl3_example with all changes from #885.
|
2018-03-01 15:54:12 +01:00 |
|
Sam Hocevar
|
124d8522b1
|
Do not store compiled objects outside the project tree.
|
2018-03-01 15:50:39 +01:00 |
|
Sam Hocevar
|
b6f251103b
|
Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
|
2018-03-01 15:46:43 +01:00 |
|
Sam Hocevar
|
d4f63c3844
|
Use make variables $@ and $^ where appropriate.
|
2018-03-01 15:45:34 +01:00 |
|
Sam Hocevar
|
551932697d
|
Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
|
2018-03-01 15:45:23 +01:00 |
|
omar
|
6797ee4b68
|
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
|
2018-03-01 13:03:12 +01:00 |
|
omar
|
c994796e26
|
Internal: Moved IM_NEWLINE helper to imgui_internal.h
|
2018-02-28 21:45:02 +01:00 |
|