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	Internal: renamed RenderTriangle() to RenderArrow().
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							| @@ -4277,7 +4277,7 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) | ||||
| } | ||||
|  | ||||
| // Render a triangle to denote expanded/collapsed state | ||||
| void ImGui::RenderTriangle(ImVec2 p_min, ImGuiDir dir, float scale) | ||||
| void ImGui::RenderArrow(ImVec2 p_min, ImGuiDir dir, float scale) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
| @@ -6079,7 +6079,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|                 if (ButtonBehavior(bb, id, NULL, NULL)) | ||||
|                     window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function | ||||
|                 RenderNavHighlight(bb, id); | ||||
|                 RenderTriangle(window->Pos + style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); | ||||
|                 RenderArrow(window->Pos + style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); | ||||
|             } | ||||
|  | ||||
|             // Close button | ||||
| @@ -7736,7 +7736,7 @@ bool ImGui::ArrowButton(ImGuiID id, ImGuiDir dir, ImVec2 padding, ImGuiButtonFla | ||||
|     const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | ||||
|     RenderNavHighlight(bb, id); | ||||
|     RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); | ||||
|     RenderTriangle(bb.Min + padding, dir, 1.0f); | ||||
|     RenderArrow(bb.Min + padding, dir, 1.0f); | ||||
|  | ||||
|     return pressed; | ||||
| } | ||||
| @@ -8066,7 +8066,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l | ||||
|         // Framed type | ||||
|         RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding); | ||||
|         RenderNavHighlight(frame_bb, id, ImGuiNavHighlightFlags_TypeThin); | ||||
|         RenderTriangle(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); | ||||
|         RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); | ||||
|         if (g.LogEnabled) | ||||
|         { | ||||
|             // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here. | ||||
| @@ -8093,7 +8093,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l | ||||
|         if (flags & ImGuiTreeNodeFlags_Bullet) | ||||
|             RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y)); | ||||
|         else if (!(flags & ImGuiTreeNodeFlags_Leaf)) | ||||
|             RenderTriangle(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); | ||||
|             RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); | ||||
|         if (g.LogEnabled) | ||||
|             LogRenderedText(&text_pos, ">"); | ||||
|         RenderText(text_pos, label, label_end, false); | ||||
| @@ -10598,7 +10598,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF | ||||
|     RenderNavHighlight(frame_bb, id); | ||||
|     RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); | ||||
|     RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING | ||||
|     RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down); | ||||
|     RenderArrow(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down); | ||||
|     if (preview_value != NULL) | ||||
|         RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f)); | ||||
|     if (label_size.x > 0) | ||||
| @@ -11150,7 +11150,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) | ||||
|         float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); | ||||
|         pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); | ||||
|         if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); | ||||
|         RenderTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right); | ||||
|         RenderArrow(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right); | ||||
|         if (!enabled) PopStyleColor(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -1098,7 +1098,7 @@ namespace ImGui | ||||
|     IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); | ||||
|     IMGUI_API void          RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); | ||||
|     IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0); | ||||
|     IMGUI_API void          RenderTriangle(ImVec2 pos, ImGuiDir dir, float scale = 1.0f); | ||||
|     IMGUI_API void          RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f); | ||||
|     IMGUI_API void          RenderBullet(ImVec2 pos); | ||||
|     IMGUI_API void          RenderCheckMark(ImVec2 pos, ImU32 col, float sz); | ||||
|     IMGUI_API void          RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight | ||||
|   | ||||
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