mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481eba0
).
This commit is contained in:
parent
bf7481eba0
commit
5ed45d0aec
13
imgui.cpp
13
imgui.cpp
@ -12537,19 +12537,10 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
||||
}
|
||||
}
|
||||
|
||||
for (int n = 0; n < columns_count + 1; n++)
|
||||
for (int n = 0; n < columns_count; n++)
|
||||
{
|
||||
// Clamp position
|
||||
ImGuiColumnData* column = &columns->Columns[n];
|
||||
float t = column->OffsetNorm;
|
||||
if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
|
||||
t = ImMin(t, PixelsToOffsetNorm(columns, (columns->MaxX - columns->MinX) - g.Style.ColumnsMinSpacing * (columns->Count - n)));
|
||||
column->OffsetNorm = t;
|
||||
|
||||
if (n == columns_count)
|
||||
continue;
|
||||
|
||||
// Compute clipping rectangle
|
||||
ImGuiColumnData* column = &columns->Columns[n];
|
||||
float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
|
||||
float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
|
||||
column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
|
||||
|
Loading…
Reference in New Issue
Block a user