omar
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9efaf2828b
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Doc comments. Removed .ini parsing code from 1.53 that parsed entries without the [Window] tag (which enabled importing an old .ini file)
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2019-11-19 19:39:46 +01:00 |
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omar
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3895363432
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Merge branch 'master' into docking inc alter GetWindowResizeID
# Conflicts:
# imgui.cpp
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2019-11-18 13:58:50 +01:00 |
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omar
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ca30ef4269
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Drag and drop: Increase local payload buffer from 8 to 16 bytes.
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2019-11-15 18:36:06 +01:00 |
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omar
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7e232092a6
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Internals: Added GetWindowResizeID(), renamed GetScrollbarID() to GetWindowScrollbarID(). Using integer for resize ID so they matches regardless of the pointer size.
Internals: Renamed IMGUI_USER_ERROR to IM_ASSERT_USER_ERROR().
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2019-11-15 16:59:43 +01:00 |
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omar
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a1e43c682a
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Merge branch 'master' into docking (with fixes)
# Conflicts:
# imgui.cpp
# imgui_internal.h
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2019-11-15 15:32:36 +01:00 |
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Tracy Ma
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8f40020ca6
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Disable Win32 clipboard and IME functions when build target UWP (#2892, #2895)
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2019-11-15 12:19:44 +01:00 |
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omar
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be05e12e21
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Misc: Using static_assert() when using C++11, instead of our own construct (avoid zealous Clang warnings).
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2019-11-14 18:02:18 +01:00 |
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omar
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b23dcab6e1
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Fix 25eee91 incorrect assert when ending a child-popup (rarely used but used by sub-nenus)
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2019-11-14 16:06:39 +01:00 |
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omar
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be436e2b0b
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Fix HelpMarker() symbol collision for unity builds (#2893)
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2019-11-13 22:04:16 +01:00 |
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omar
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03852470de
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Internals: Routing recoverable user errors via IMGUI_USER_ERROR() macro. (#1651)
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2019-11-13 21:58:18 +01:00 |
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omar
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25eee91542
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Error handling: Assert if user mistakenly calls End() instead of EndChild() on a child window. (#1651)
Internals: Moved some error handling code.
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2019-11-13 21:51:38 +01:00 |
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omar
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b138f8cbcd
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Internal: Nav rename preparing for nav inputs ownership changes. IsNavInputPressed() -> IsNavInputTest()
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2019-11-13 21:02:25 +01:00 |
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omar
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7c441e37fa
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CI: Update jobs to MacOS latest (Catalina)
Metrics: Added description to Item Picker.
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2019-11-13 20:34:55 +01:00 |
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omar
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c3fd4ae473
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Docking: comments
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2019-11-12 11:06:02 +01:00 |
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omar
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6e8e2c0fa9
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Scrollbar: Fixed an issue where scrollbars wouldn't display on the frame following a frame where all child window contents would be culled.
Demo: Fixed a small bug with scrolling demo.
Metrics: Tweaks.
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2019-11-08 19:01:54 +01:00 |
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omar
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69b5c2f541
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
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2019-11-08 15:45:12 +01:00 |
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omar
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57dc34f4e8
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TreeNode: Added IsItemToggledOpen() to explicitly query if item was just open/closed, facilitating interactions with custom multi-selections patterns. (#1896, #1861)
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2019-11-08 15:30:15 +01:00 |
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omar
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011d475532
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TreeNode: The collapsing arrow accepts click even if modifier keys are being held, facilitating interactions with multi-select patterns. (#2886, #1896, #1861)
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2019-11-08 15:30:15 +01:00 |
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omar
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037126ee0e
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TreeNode: Reworded code for ImGuiTreeNodeFlags_OpenOnArrow (follow up to f79b2d6c ) to make it lightweight. Should be a no-op from user's point of view. Will facilitate using the arrow hovering information in the hot path. (#2886)
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2019-11-08 15:00:28 +01:00 |
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omar
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d003674f2c
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Internals: Added ImChunkStream, used by window settings. (more generic followup to 4c13807 , the class will be used more extensively by Tables)
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2019-11-07 16:05:03 +01:00 |
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omar
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a337e219b6
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Internals: ImPool: Renaming.
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2019-11-07 16:04:51 +01:00 |
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omar
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28f1d60de1
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Internals: Renaming + added ImStrSkipBlank() from docking branch.
(cherry picked from commit a573943fa0ce323ffb4080e57f5e8fe1bc777c36)
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2019-11-06 23:37:35 +01:00 |
|
omar
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09b2310237
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Internals: Added index of helpers and shuffled a few things.
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2019-11-06 20:37:47 +01:00 |
|
omar
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4c13807b7d
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Misc: Optimized storage of window settings data (reducing allocation count).
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2019-11-05 22:43:53 +01:00 |
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omar
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3929255b77
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Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. (#2877, #2878) [@podsvirov]
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2019-11-05 12:53:30 +01:00 |
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Konstantin Podsvirov
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916487a653
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example_emscripten: skip outdated compiler option
For more info see: https://github.com/ocornut/imgui/issues/2877
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2019-11-05 12:43:15 +01:00 |
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omar
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bff2d5d5e2
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Update README.md
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2019-11-05 11:41:02 +01:00 |
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omar
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a704614b3e
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
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2019-11-04 16:33:57 +01:00 |
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Rokas Kupstys
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c9182424a8
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Normalize all the line endings.
(cherry picked from commit f1772d44be09fd78bf5f1ebda44b39b96180d319)
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2019-11-04 15:28:31 +01:00 |
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Rokas Kupstys
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c9ffa62e1f
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Add .gitattributes with rules for line endings of files.
(cherry picked from commit f2a2be72b341f55c44a035b1257177d83489ea5c)
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2019-11-04 15:28:25 +01:00 |
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Rokas Kupstys
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bcd752cfcc
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CI: Fix emscripten builds after portable SDK archive became unavailable.
(cherry picked from commit 14b18697e653de80f75af18113033b2086846194)
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2019-11-04 15:17:06 +01:00 |
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omar
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792a8631aa
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Metrics: Expose basic details of each window key/value state storage.
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2019-10-31 14:01:35 +01:00 |
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omar
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8fee5a4349
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Internals: Renaming for consistency.
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2019-10-31 11:15:40 +01:00 |
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Rokas Kupstys
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5006639526
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CI: Add scheduled builds and limit some examples to build only on schedule in order to decrease time of builds performed on each push.
(cherry picked from commit 6c0e1baca29b853586dadf75eb32ef75e2725f10)
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2019-10-30 15:58:03 +01:00 |
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Rokas Kupstys
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5ebd4e4c6e
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CI: Install SDL SDK in windows workers and add SDL examples to the build.
CI: Add Vulkan GLFW and SDL builds to windows build job.
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2019-10-30 15:58:03 +01:00 |
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Rokas Kupstys
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a4420be1a2
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CI: Split builds of examples into separate jobs.
(cherry picked from commit ee73b1b5a47f176ab123239aa3cbcc2cdf284383)
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2019-10-30 15:57:16 +01:00 |
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Rokas Kupstys
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9f979c33f4
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CI: Fix builds failing because of missing v140 toolset and SDK on dx12 sample.
(cherry picked from commit 8d91a77e9b42eac7a6d7d28c8563ccc468842e8b)
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2019-10-30 15:57:09 +01:00 |
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omar
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d62a413476
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Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. (#2815)
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2019-10-29 21:47:43 +01:00 |
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omar
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6024051a2f
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Viewport: Fixed 32380a0 (#2876)
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2019-10-29 21:18:01 +01:00 |
|
omar
|
b3e94f5de8
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
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2019-10-29 17:21:19 +01:00 |
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stfx
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6bf5aed325
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Declaration and assignment can be joined, Member function may be 'const'. (#2875)
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2019-10-29 17:11:49 +01:00 |
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Rokas Kupstys
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c863c1f6a1
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Clean up number rounding. Now it is more obvious what code is doing. (#2862)
Add IM_ROUND() macro
Replace IM_FLOOR(n + 0.5f) and ImFloor(n + 0.5f) with IM_ROUND(n)
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2019-10-29 17:05:25 +01:00 |
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omar
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32380a0112
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Viewport: Store current dpi scale in context.
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2019-10-29 16:43:11 +01:00 |
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Sam Hocevar
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0b2d35f63f
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Fix snprintf and vsnprintf definition inconsistencies.
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2019-10-28 13:58:32 +01:00 |
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omar
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4e56de757c
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Doc: Promote Discord over Discourse. Obsoleting Discourse server.
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2019-10-25 15:36:37 +02:00 |
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omar
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f002a11898
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Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. (#2866, #2852) [@dpilawa]
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2019-10-25 11:56:44 +02:00 |
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dawid
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4d0c88e9e6
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Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. (#2866, #2852)
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2019-10-25 11:42:55 +02:00 |
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omar
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664fb38e39
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Docking: child windows don't use style.ChildRounding.
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2019-10-25 11:13:51 +02:00 |
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omar
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9b323a7ebf
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SplitterBehavior: not using FrameRounding in render (was in first commit of the function, not sure why). (#319)
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2019-10-25 11:05:14 +02:00 |
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omar
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0cbb96895a
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx12.cpp
# imgui.cpp
# imgui.h
# imgui_widgets.cpp
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2019-10-24 15:11:37 +02:00 |
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