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Internals: Renaming for consistency.
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parent
5006639526
commit
8fee5a4349
30
imgui.cpp
30
imgui.cpp
@ -5689,14 +5689,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x;
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window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y;
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// [LEGACY] Contents Region
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// FIXME-OBSOLETE: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
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// [LEGACY] Content Region
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// FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
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// Used by:
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// - Mouse wheel scrolling + many other things
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window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
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window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height;
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window->ContentsRegionRect.Max.x = window->ContentsRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x));
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window->ContentsRegionRect.Max.y = window->ContentsRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y));
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window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
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window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height;
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window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x));
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window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y));
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// Setup drawing context
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// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
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@ -6599,7 +6599,7 @@ ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
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ImVec2 mx = window->ContentRegionRect.Max - window->Pos;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x - window->Pos.x;
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return mx;
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@ -6610,7 +6610,7 @@ ImVec2 ImGui::GetContentRegionMaxAbs()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max;
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ImVec2 mx = window->ContentRegionRect.Max;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x;
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return mx;
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@ -6626,19 +6626,19 @@ ImVec2 ImGui::GetContentRegionAvail()
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ImVec2 ImGui::GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentsRegionRect.Min - window->Pos;
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return window->ContentRegionRect.Min - window->Pos;
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}
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ImVec2 ImGui::GetWindowContentRegionMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentsRegionRect.Max - window->Pos;
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return window->ContentRegionRect.Max - window->Pos;
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}
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float ImGui::GetWindowContentRegionWidth()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentsRegionRect.GetWidth();
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return window->ContentRegionRect.GetWidth();
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}
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float ImGui::GetTextLineHeight()
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@ -9594,8 +9594,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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// State
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enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
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const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
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enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
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const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
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static bool show_windows_rects = false;
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static int show_windows_rect_type = WRT_WorkRect;
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static bool show_windows_begin_order = false;
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@ -9626,8 +9626,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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else if (rect_type == WRT_InnerRect) { return window->InnerRect; }
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else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
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else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
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else if (rect_type == WRT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
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else if (rect_type == WRT_ContentsRegionRect) { return window->ContentsRegionRect; }
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else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
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else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; }
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IM_ASSERT(0);
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return ImRect();
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}
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@ -1338,9 +1338,9 @@ struct IMGUI_API ImGuiWindow
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ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
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ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
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ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
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ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward).
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ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
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ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
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ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
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int LastFrameActive; // Last frame number the window was Active.
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float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there)
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@ -1415,7 +1415,7 @@ enum ImGuiTabBarFlagsPrivate_
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// Extend ImGuiTabItemFlags_
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enum ImGuiTabItemFlagsPrivate_
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{
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ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Store whether p_open is set or not, which we need to recompute WidthContents during layout.
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ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Store whether p_open is set or not, which we need to recompute ContentWidth during layout.
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};
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// Storage for one active tab item (sizeof() 26~32 bytes)
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@ -1428,9 +1428,9 @@ struct ImGuiTabItem
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int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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float Offset; // Position relative to beginning of tab
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float Width; // Width currently displayed
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float WidthContents; // Width of actual contents, stored during BeginTabItem() call
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float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
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ImGuiTabItem() { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; }
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ImGuiTabItem() { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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@ -6566,13 +6566,13 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
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const char* tab_name = tab_bar->GetTabName(tab);
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const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true;
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tab->WidthContents = TabItemCalcSize(tab_name, has_close_button).x;
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tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
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width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents;
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width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->ContentWidth;
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// Store data so we can build an array sorted by width if we need to shrink tabs down
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g.ShrinkWidthBuffer[tab_n].Index = tab_n;
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g.ShrinkWidthBuffer[tab_n].Width = tab->WidthContents;
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g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth;
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}
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// Compute width
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@ -6592,7 +6592,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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tab->Width = ImMin(tab->WidthContents, tab_max_width);
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tab->Width = ImMin(tab->ContentWidth, tab_max_width);
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IM_ASSERT(tab->Width > 0.0f);
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}
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}
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@ -6608,7 +6608,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
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scroll_track_selected_tab_id = tab->ID;
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offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
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offset_x_ideal += tab->WidthContents + g.Style.ItemInnerSpacing.x;
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offset_x_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
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}
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tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
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tab_bar->OffsetMaxIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x, 0.0f);
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@ -6929,7 +6929,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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tab_is_new = true;
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}
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tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
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tab->WidthContents = size.x;
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tab->ContentWidth = size.x;
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if (p_open == NULL)
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flags |= ImGuiTabItemFlags_NoCloseButton;
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@ -7040,10 +7040,10 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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}
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#if 0
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if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->WidthContents)
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if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->ContentWidth)
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{
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// Enlarge tab display when hovering
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bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f)));
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bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f)));
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display_draw_list = GetForegroundDrawList(window);
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TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
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}
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