Commit Graph

2406 Commits

Author SHA1 Message Date
ocornut
465e6839a4 ColorEdit4: hovering the color button shows correct alpha (fix #373) 2015-10-18 16:24:44 +01:00
ocornut
5b7a2149fc ColorConvertFloat4ToU32() round the floats instead of truncating them. 2015-10-18 16:09:37 +01:00
ocornut
43ff5a41be InputText(): always use live input data for display in read-only mode (fix #360) 2015-10-18 15:50:46 +01:00
ocornut
a0d24ac03d Scrollbar: background color less translucent in default style (flattened alpha) so it works better on non-WindowBg colored background. 2015-10-18 15:36:39 +01:00
ocornut
64b6e87f54 Scrollbar: fixed vertical alignment with border + no menu bar (following #365) 2015-10-18 15:35:27 +01:00
ocornut
b090d711e2 InputText: removed the need for text_end pointer in the cursor position calculation loop, allows switching buffers 2015-10-18 15:25:36 +01:00
ocornut
214e87d59c InputText: comments. 2015-10-18 12:18:28 +01:00
ocornut
bc34ac882f InputText: added comments and somehow clarified the optimized code that calculate text position + updated demo 2015-10-18 10:57:29 +01:00
ocornut
2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375) 2015-10-15 12:44:30 +02:00
omar
81927b073e Merge pull request #375 from gzito/master
Examples: Added example app for the Marmalade platform.
2015-10-15 11:32:13 +01:00
gzito
ba9c469ff0 no message 2015-10-14 23:13:02 +02:00
gzito
ebf4f1fa02 no message 2015-10-14 23:05:01 +02:00
gzito
79ca203850 Merge branch 'master' of https://github.com/ocornut/imgui 2015-10-14 23:01:52 +02:00
ocornut
5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
ocornut
1c69b3d0df Tools: binary_to_compressed_c.cpp: added -nocompress option. 2015-10-12 13:13:00 +02:00
ocornut
d4d2e5bc62 Added items to Todo list 2015-10-12 12:31:41 +02:00
ocornut
a5c895f791 Added SetClipboardText / GetClipboardText helper shortcuts to match MemAlloc / MemFree 2015-10-12 12:20:01 +02:00
omar
59cedca02e Merge pull request #371 from nguillemot/master
Examples: DirectX11: Fix vertex POSITION format (ImDrawVert::pos is 2D, not 4D)
2015-10-12 09:26:49 +01:00
Nicolas Guillemot
509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
ocornut
a5132286b7 ImDrawList: ChannelsSetCurrent() added an extra assert 2015-10-11 17:50:55 +02:00
ocornut
8eb4df0dd6 Added comments (#369 #370) 2015-10-11 17:20:07 +02:00
ocornut
8c5c0c41fc ImDrawList: AddImage() uv parameters default to (0.0) and (1.1) 2015-10-11 17:17:03 +02:00
omar
b93e787f51 Merge pull request #369 from richardkogelnig/master
InputText: Fix for not being able to enter certain characters in InputText on german keyboard
2015-10-11 17:16:10 +02:00
richardk
8a6bde3527 Fix for AltGR being send as Ctrl&Alt on german keyboards. Don't consume characters if CTRL key press is detected AND ALT key press is detected in Imgui::InputTextEx 2015-10-11 16:25:49 +02:00
ocornut
fae7b34a3f Fixed bug with handling of malformed utf-8 at the end of a non-zero terminated string range. 2015-10-09 21:47:41 +02:00
gzito
50b25b6c75 Added example for the Marmalade platform 2015-10-08 22:38:37 +02:00
ocornut
b8281d96bd Fixed mouse release double-triggering (#359, #362) 2015-10-08 20:59:49 +02:00
ocornut
a77e534ded Examples: OpenGL2: Add msys2/mingw64 target (#361) 2015-10-08 20:48:50 +02:00
omar
379079ac42 Merge pull request #361 from fr500/master
Examples: OpenGL3: Add msys2/mingw64 target.
2015-10-08 20:47:22 +02:00
ocornut
80173fec96 Merge branch 'osman-brian-master' 2015-10-08 20:44:25 +02:00
ocornut
edf730b672 Missing tidying up (#358) 2015-10-08 20:44:13 +02:00
ocornut
48bb3c8026 Merge branch 'master' of https://github.com/osman-brian/imgui into osman-brian-master 2015-10-08 20:40:54 +02:00
ocornut
de92bc873f Scrollbar: fixed minor rendering offset when borders are enabled (fix #365) 2015-10-08 20:25:49 +02:00
omar
0298603040 Update README.md
More begging, still in search for a solution..
2015-10-08 15:35:39 +02:00
ocornut
bd78892164 Fixed IsKeyReleased() and IsMouseReleased() returning true on the first frame.
Loosely related to #362
2015-10-08 15:28:09 +02:00
ocornut
e83b529846 BeginChildFrame() helper has the extra_flags parameter. 2015-10-07 00:22:44 +02:00
ocornut
d087671369 HoveredId is set via a SetHoveredID() function. Added HoveredIdAllowHoveringOthers not used by default API. 2015-10-06 19:27:24 +02:00
ocornut
06d594e86b Dummy() create an item so functions such as IsItemHovered() can be used. 2015-10-05 20:27:22 +02:00
ocornut
54805fd22a InputText: fixed crash when passing a buf_size==0 (which can be of use for read-only selectable text boxes) (#360) 2015-10-05 14:13:24 +02:00
radius
a465b2b3d8 add msys2/mingw64 target 2015-10-04 15:14:35 -05:00
ocornut
7508d30b83 ImGuiTextBuffer: added c_str() helper. 2015-10-04 11:22:47 +02:00
omar
69678d1ed2 Merge pull request #357 from orthographic-pedant/spell_check/accommodate
Fixed typographical error, changed "accomodate" to "accommodate" in README.
2015-10-03 19:13:04 +02:00
ocornut
e031fe484c Added ImGuiWindowFlags_NoBringToFrontOnFocus behavior. 2015-10-02 19:07:04 +02:00
osman-brian
69e6f299f3 Update imgui_draw.cpp
Fix Decode85 on big-endian systems.
2015-10-01 14:57:31 -04:00
ocornut
c1983d5c3f Draw: Fixed rectangle rendering glitches with width/height <= 1/2 and rounding enabled. 2015-09-30 21:48:36 +02:00
ocornut
f21fda1231 Scrollbar: Tweaked scrollbar inner padding for small scrollbars. 2015-09-30 21:47:44 +02:00
ocornut
6e4d959953 Window: fixed window lower-right clipping limit so it plays more friendly with both OpenGL and DirectX coordinates.
Not sure about this. Hmm.
2015-09-30 21:30:27 +02:00
ocornut
c9d51d99b4 Scrollbar: tidying up (#355) 2015-09-30 21:19:54 +02:00
ocornut
5d3d136733 Scrollbar: horizontal scrollbar demo allows to enable simultanaeous scrollbars on both axises. 2015-09-30 21:15:47 +02:00
ocornut
b92daf0ba2 Scrollbar: fixed rounding of background + child window consistenly have ChildWindowBg color under ScrollbarBg fill (#355) 2015-09-30 21:15:17 +02:00