Commit Graph

840 Commits

Author SHA1 Message Date
omar
d016ef1825 Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits) 2018-07-19 12:51:20 +02:00
omar
7b4fbf4301 Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. (#1542) 2018-07-17 16:37:10 +02:00
omar
ee98a069f0 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	imgui_demo.cpp
2018-07-16 22:25:36 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
omar
abe7b190dc Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944) 2018-07-13 11:25:54 +02:00
omar
88df66ec83 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_draw.cpp
#	imgui_internal.h
2018-07-12 10:03:18 +02:00
omar
59fb3274a7 Examples: include for intptr_t on tdm-gcc + mingw32 (#1936) + mouse buttons comments 2018-07-11 20:03:47 +02:00
omar
fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 2018-07-10 18:29:57 +02:00
omar
de13261f1b OpenGL3: Added error output when shaders fail to compile / link. (#1938) 2018-07-10 16:09:34 +02:00
omar
14cef31467 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
2018-07-09 16:24:01 +02:00
omar
6201cad2b4 Examples: Comments, Demo: Log early out, TODO. (#1553) 2018-07-09 11:43:53 +02:00
omar
6277781e83 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
2018-07-08 13:08:16 +02:00
omar
89e2ddf07f Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx 2018-07-08 11:16:11 +02:00
omar
569e0f07f1 Examples: Removed old example_apple/ + tweak comments (#1873) 2018-07-08 10:57:16 +02:00
Omar Cornut
839e4d34bd Merge branch 'warrenm_osx' 2018-07-08 10:47:55 +02:00
Omar Cornut
c3f9220c15 Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments 2018-07-08 10:47:31 +02:00
Warren Moore
d64157e803 Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873) 2018-07-05 21:58:15 +09:00
omar
7b2662d245 Examples: Comments, bits of documentation 2018-07-04 19:06:28 +02:00
omar
deb7aa29cd OSX: Various tweaks to imgui_impl_osx courtesy of @warrenm + fix NewFrame position which has been moved recently master. (#1873) 2018-07-04 13:24:16 +02:00
omar
0d7e779b37 Merge branch 'master' into osx
# Conflicts:
#	examples/.gitignore
#	examples/README.txt
2018-07-04 13:13:11 +02:00
omar
a765c83bad Ignore list: added emscripten output 2018-07-03 15:57:34 +02:00
omar
770cba0bd0 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_sdl.h
#	examples/imgui_impl_win32.cpp
#	examples/imgui_impl_win32.h
#	imgui.cpp
#	imgui_internal.h
2018-07-02 20:13:16 +02:00
Konstantin Podsvirov
ddb09c6011 Examples: Ignore all *.user files (#1919)
For example `Qt Creator` create `CMakeLists.txt.user` file with user settings.
2018-07-02 19:43:33 +02:00
omar
c4e34aaace Examples: Comments to clarify how the keyboard data is indexed. 2018-06-30 14:33:45 +02:00
codecnotsupported
b62cc5c150 Fix include Example_glfw_vulkan cmake (#1916)
Probably got broken because of the refactor.
2018-06-30 10:53:36 +02:00
omar
62b3d7c51e Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914) 2018-06-29 16:36:40 +02:00
Aiekick
ecd9a223e3 add hand cursor support (+11 squashed commit) 2018-06-29 16:36:40 +02:00
Omar Cornut
42a919f303 Examples: Apple: Fixed paths of GLFW+GL2 example. (#1906) Update ignore list. 2018-06-27 09:39:52 +02:00
omar
c38fe6b0e1 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
2018-06-26 12:41:36 +02:00
omar
a1ec7723ef Examples: OpenGL3: Remove misleading or unnecessary "#version 150" strings. 2018-06-25 09:50:06 +02:00
omar
20e89201cb Examples: Fixes. 2018-06-23 09:42:47 +02:00
omar
d3ee3e7ab5 Fixed merge. 2018-06-23 09:39:05 +02:00
omar
ce500f8727 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_win32.cpp
2018-06-22 12:01:42 +02:00
omar
d68633398b Examples: Vulkan: nverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings. 2018-06-22 10:02:02 +02:00
omar
f9a5ff7a19 Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301) 2018-06-21 12:13:04 +02:00
omar
cac4c3f9b8 Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. (#1888) + Comments in imgui.h 2018-06-21 12:04:00 +02:00
omar
528b0b4af6 Examples: SDL+OpenGL2: Fixed Makefile. (#1886) 2018-06-20 11:17:33 +02:00
omar
c44a4bed84 Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887) 2018-06-20 11:06:29 +02:00
omar
2ce121b7d0 Readme, Links, Bindings 2018-06-16 10:43:05 +02:00
omar
40845852b9 Fixed warnings + readme 2018-06-16 10:23:11 +02:00
Omar Cornut
a402edb66c Examples: OSX: Added clipboard support. Fixed ignore list for xcode cruft. Comments about broken keys. (#1873) 2018-06-15 23:01:26 +02:00
omar
9a5f742e63 Fixed merge. 2018-06-15 19:48:51 +02:00
omar
70b0bd13aa Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl2.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	imgui.cpp
#	imgui.h
2018-06-14 15:30:15 +02:00
omar
185b4dde87 Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end. 2018-06-13 19:22:47 +02:00
omar
087ab2acbf Examples: Fixed example vcproj names in Viewport branch. 2018-06-13 15:59:21 +02:00
omar
be4b8b5615 Internals: Added GetItemID(), GetFocusID() for consistency. Made GetActiveID() inline. Comments, fixed typos, demo tweaks. 2018-06-13 00:02:19 +02:00
omar
24aeca3d0c Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl2.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_sdl.h
#	examples/imgui_impl_vulkan.h
#	examples/imgui_impl_win32.cpp
2018-06-12 16:24:24 +02:00
Omar Cornut
e54b61aa0f Examples: OSX: Fixed obsolete enums. Fixed keyboard mapping. Added missing keyboard modifiers. (#1873) 2018-06-11 21:07:14 +02:00
omar
f96c7fac91 Examples: FreeGLUT: Fixed mapping of Space key. (#801) 2018-06-11 20:03:35 +02:00
omar
cdf51cad2d Comments, documentation 2018-06-11 19:52:40 +02:00
omar
a1b6766d43 Examples: FreeGLUT: Added FreeGLUT bindings. Added FreeGLUT+OpenGL2 example. (#801) 2018-06-11 19:27:57 +02:00
omar
bdb3d72d37 Examples: Win32: Fixed handling of mouse wheel messages to support finer position messages (typically sent by track-pads). (#1874) 2018-06-11 17:36:18 +02:00
omar
7acb46bec5 Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. 2018-06-11 12:33:51 +02:00
omar
fac0c801da Examples: Added imgui_impl_osx.mm bindings (#1870, #281) 2018-06-11 10:19:17 +02:00
omar
6f7b7807ad Fixed Travis path + various paths in comments/documentations 2018-06-10 16:14:43 +02:00
omar
9660657e95 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_sdl.cpp
2018-06-10 15:59:35 +02:00
omar
5a13e4dcde Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits 2018-06-10 15:58:21 +02:00
omar
8d58fbb5ed Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
omar
13a3a2d0f3 Merge branch 'examples_refactor2' into viewport (#1870)
# Conflicts:
#	examples/README.txt
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl2.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_sdl2.cpp
#	examples/imgui_impl_sdl2.h
#	examples/imgui_impl_vulkan.cpp
#	examples/imgui_impl_vulkan.h
#	examples/imgui_impl_win32.cpp
#	examples/imgui_impl_win32.h
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/sdl_vulkan_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.cpp
#	imgui.h
2018-06-10 15:04:46 +02:00
omar
85f9694bd4 Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
2018-06-08 19:37:33 +02:00
omar
24fc7c30dd Examples: Documentation 2018-06-08 00:00:12 +02:00
omar
06aa9d8d9a Examples: Fixed Makefile, batch files. 2018-06-07 22:30:10 +02:00
omar
8c374512fd Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542) 2018-06-07 22:10:31 +02:00
omar
77d51ebf24 Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements. 2018-06-07 19:20:04 +02:00
omar
929522febe Missing examples changelog bits and todo list 2018-05-25 12:51:24 +02:00
omar
03c8a78f04 Merge branch 'master' into viewport
# Conflicts:
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
2018-05-25 12:44:56 +02:00
omar
9770c8b21d Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. (#1836) 2018-05-25 12:09:14 +02:00
omar
5fd23eeb74 Examples: iOS: Fixed missing call to CreateContext() + various shallow coding style tweaks. (#1835) 2018-05-24 17:42:50 +02:00
omar
bef0a13283 Examples: Comments about GLSL version not being the same as GL context version. (#1828) 2018-05-21 11:28:30 +02:00
omar
663e2c9237 Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). Changelog. Added to Vulkan example. (#1827) 2018-05-21 10:36:50 +02:00
ice1000
e8a72d3e72 Examples: GLFW* Make subsequent window creation possible. 2018-05-21 10:34:17 +02:00
omar
01429e7d16 Merge branch 'master' into viewport
# Conflicts:
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	imgui.cpp
#	imgui.h
2018-05-17 15:03:56 +02:00
omar
19544629be Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. (#1806) 2018-05-14 17:47:22 +02:00
omar
85f3ba844c Merge branch 'master' into viewport
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	imgui.cpp
#	imgui.h
2018-05-11 22:22:41 +02:00
omar
090eb437ed Viewport, Platform: Cleaned up xxx_UpdateMouseCursor() functions to make them more consistent. (#1542) 2018-05-11 16:41:43 +02:00
omar
d574604a5d Viewport, Platform: Win32: Fixed handling of io.WantSetMousePos + added a bunch of comments. GLFW, SDL2: Added handling of io.WantSetMousePos. (#1542) 2018-05-11 16:41:03 +02:00
omar
6eacddb50f Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542) 2018-05-10 13:10:04 +02:00
omar
39f4761ff7 TODO list update + Changelog and comments for #1803. 2018-05-09 15:48:33 +02:00
Elias Daler
895647a240 Fixed clipboard paste memory leak in SDL examples. (#1803) 2018-05-09 15:48:33 +02:00
omar
4ff23d3306 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx9.cpp
#	imgui.cpp
#	imgui.h
2018-05-07 22:23:58 +02:00
omar
4310bad32a Examples: DirectX9: Comments, updated changelog, notes about usage of imconfig.h (#1790, #1687) 2018-05-07 11:52:48 +02:00
SR_team
d0051ce5cb add renderstate D3DRS_SHADEMODE for Dx9 impl
add backuping transform for Dx9 impl
(#1790, #1687)
2018-05-07 11:52:48 +02:00
omar
cd51f37fc0 Viewport, Platform: Refresh monitor list (win32, glfw) + avoid calling GetWindowFocus before platform window creation to not require of backend to null-check things inconsistently. (#1542) 2018-04-26 16:18:47 +02:00
omar
da70c837da Viewport: Removed unnecessary fields (now that the coordinate system is consistent accross viewports): MouseRefPrevViewport, MouseClickedPosViewportId. (#1542) 2018-04-26 15:30:19 +02:00
omar
eb1c36fdfb Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769) 2018-04-25 22:07:14 +02:00
omar
3b9b1956cd Merge branch 'master' into viewport
# Conflicts:
#	examples/allegro5_example/imgui_impl_a5.cpp
#	examples/allegro5_example/imgui_impl_a5.h
#	examples/allegro5_example/imgui_impl_allegro5.cpp
#	examples/allegro5_example/imgui_impl_allegro5.h
#	examples/allegro5_example/main.cpp
#	examples/imgui_impl_allegro5.cpp
#	examples/imgui_impl_allegro5.h
#	imgui.cpp
#	imgui_internal.h
2018-04-25 15:32:04 +02:00
omar
7a41e0b1ea Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542) 2018-04-25 15:15:14 +02:00
omar
e3e4b7bdf5 Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. (#1542)
Platform: Clarifying some comments in back-ends.
2018-04-24 17:10:27 +02:00
omar
cb78e62df9 Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok. (#1542)
SDL2 ime support under Win32 never worked properly because of SDL interferences.
2018-04-24 12:40:38 +02:00
omar
376f2aec54 Viewport: Clamp windows within monitors + fallback rescue window when it is out of sight (e.g. removed monitor, changed resolution) + Win32: declare primary monitor at the beginning of the list. (#1542) 2018-04-23 23:01:37 +02:00
omar
d268471285 Viewport: Added ImGuiConfigFlags_ViewportsNoMerge flag (to enforce a platform window for all floating windows) + minor tidying up and addition of non-functional wip code. 2018-04-23 18:56:25 +02:00
omar
423577e14e Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542) 2018-04-23 16:46:25 +02:00
omar
4433ce4312 Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. (#1542) 2018-04-23 12:38:20 +02:00
omar
456bbffcc4 Viewport: Switched to using unified platform-absolute mouse coordinates, which simplify lots of problems and simplify/reduce tricky conversions, makes ImVec2 less ambiguous. Fixed various viewport/windowing/popups/synchronization bugs. Settings on host-viewport are stored as relative (made settings decently compatible between viewport enable/disabled settings). Merged ImGuiViewport::Pos and ::PlatformPos. Tweaked thumbnails. Better, smaller code. (#1542) 2018-04-20 21:36:36 +02:00
omar
17a7f352b5 Viewporrt. Examples: DirectX10,11: Make the platform SetWindowSize handler not crash on failure to resize, which could happen (rarely) on invalid data or bug in the code. 2018-04-19 17:23:43 +02:00
omar
637d9c42bf Viewport: WIP for Tooltips, Popups, Menus to create their own viewport. Resizing a window allows it to leave the main viewport. (#1542) 2018-04-19 13:12:02 +02:00
omar
bcac02809f Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. 2018-04-18 21:55:12 +02:00
omar
3913297384 Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices). 2018-04-18 21:51:14 +02:00
omar
1c385c2ca4 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui_internal.h
2018-04-18 19:06:49 +02:00
daniel-murray
83d97d4a9b Fix typos KeyDown => KeysDown 2018-04-14 10:28:10 +02:00