Examples: Comments, Demo: Log early out, TODO. (#1553)

This commit is contained in:
omar 2018-07-09 11:32:20 +02:00
parent 17efd7b3b0
commit 6201cad2b4
5 changed files with 26 additions and 9 deletions

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@ -17,7 +17,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- window: background options for child windows, border option (disable rounding).
- window: resizing from any sides? done. > need backends to honor mouse cursors properly. (#822)
- window: resize from borders: support some form of outer padding to make it easier to grab borders. (#822)
- window: begin with *p_open == false should return false.
- window: fix resize glitch when collapsing an AlwaysAutoResize window.
- window: begin with *p_open == false could return false.
- window: get size/pos helpers given names (see discussion in #249)
- window: a collapsed window can be stuck behind the main menu bar?
- window: when window is very small, prioritize resize button over close button.
@ -28,7 +29,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
- window: investigate better auto-positioning for new windows.
- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
- drawdata: make it easy to clone (or swap?) a ImDrawData so user can easily save that data if they use threaded rendering.
@ -218,6 +220,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- drag and drop: add demo. (#143, #479)
- drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov
- drag and drop: allow using with other mouse buttons (where activeid won't be set). (#1637)
- drag and drop: make it easier and provide a demo to have tooltip both are source and target site, with a more detailed one on target site (tooltip ordering problem)
- drag and drop: test with reordering nodes (in a list, or a tree node). (#143)
- drag and drop: test integrating with os drag and drop.
- drag and drop: make payload optional? (#143)

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@ -7,9 +7,13 @@
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
//#include <glew.h>
#include <GLFW/glfw3.h>
//#include <glext.h>
//#include <glad/glad.h>
#include <GLFW/glfw3.h> // Include glfw3.h after our OpenGL definitions
static void glfw_error_callback(int error, const char* description)
{

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@ -7,10 +7,13 @@
#include "imgui_impl_sdl.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
//#include <glew.h>
#include <SDL.h>
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
//#include <glew.h>
//#include <glext.h>
//#include <glad/glad.h>
int main(int, char**)
{
// Setup SDL

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@ -31,8 +31,11 @@
#include "imgui.h"
#include "imgui_impl_opengl3.h"
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
//#include <glew.h>
//#include <glext.h>
//#include <glad/glad.h>
// OpenGL Data
static char g_GlslVersion[32] = "";

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@ -2905,7 +2905,7 @@ struct ExampleAppConsole
// Here we create a context menu only available from the title bar.
if (ImGui::BeginPopupContextItem())
{
if (ImGui::MenuItem("Close"))
if (ImGui::MenuItem("Close Console"))
*p_open = false;
ImGui::EndPopup();
}
@ -3172,7 +3172,11 @@ struct ExampleAppLog
void Draw(const char* title, bool* p_open = NULL)
{
ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
ImGui::Begin(title, p_open);
if (!ImGui::Begin(title, p_open))
{
ImGui::End();
return;
}
if (ImGui::Button("Clear")) Clear();
ImGui::SameLine();
bool copy = ImGui::Button("Copy");