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Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits)
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@ -38,7 +38,6 @@
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// (the multi-viewports feature requires SDL features supported from SDL 2.0.5+)
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#include <SDL.h>
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#include <SDL_syswm.h>
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#define SDL_HAS_WARP_MOUSE_GLOBAL SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
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@ -119,9 +118,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window)
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// Setup back-end capabilities flags
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ImGuiIO& io = ImGui::GetIO();
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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#if SDL_HAS_WARP_MOUSE_GLOBAL
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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#endif
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
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io.KeyMap[ImGuiKey_Tab] = SDL_SCANCODE_TAB;
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@ -203,15 +200,12 @@ void ImGui_ImplSDL2_Shutdown()
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static void ImGui_ImplSDL2_UpdateMousePosAndButtons()
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{
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ImGuiIO& io = ImGui::GetIO();
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const ImVec2 mouse_pos_backup = io.MousePos;
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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// (When multi-viewports are enabled, all imgui positions are same as OS positions.)
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#if SDL_HAS_WARP_MOUSE_GLOBAL
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if (io.WantSetMousePos)
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SDL_WarpMouseGlobal((int)mouse_pos_backup.x, (int)mouse_pos_backup.y);
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#endif
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SDL_WarpMouseInWindow(g_Window, (int)io.MousePos.x, (int)io.MousePos.y);
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else
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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int mx, my;
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Uint32 mouse_buttons = SDL_GetMouseState(&mx, &my);
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