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Fixed warnings + readme
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@ -122,12 +122,12 @@ List of high-level Frameworks Bindings in this repository: (combine Platform + R
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imgui_impl_allegro5.cpp
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imgui_impl_marmalade.cpp
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Third-party framework, graphics API and languages bindings:
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Third-party framework, graphics API and languages bindings are listed at:
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https://github.com/ocornut/imgui/wiki/Links
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Languages: C, C#, ChaiScript, D, Go, Haxe, Java, Lua, Odin, Pascal, PureBasic, Python, Rust, Swift...
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Frameworks: Cinder, Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,
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Frameworks: Cinder, Cocoa (OSX), Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,
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OpenSceneGraph, openFrameworks, LOVE, NanoRT, Nim Game Lib, Qt3d, SFML, Unreal Engine 4...
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Miscellaneous: Software Renderer, RemoteImgui, etc.
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@ -2254,6 +2254,7 @@ void ImGui::MarkItemValueChanged(ImGuiID id)
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{
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// This marking is solely to be able to provide info for IsItemDeactivatedAfterChange().
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// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
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(void)id; // Avoid unused variable warnings when asserts are compiled out.
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.ActiveId == id || g.ActiveId == 0);
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g.ActiveIdValueChanged = true;
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