ocornut
07776595c2
Added missing IMGUI_API definitions in imgui_internal ( fix #326 )
2015-09-10 10:22:17 +01:00
ocornut
1793c1a991
Comments
2015-09-09 14:15:17 +01:00
ocornut
cafe8b0cd7
Comments
2015-09-09 12:42:59 +01:00
ocornut
fcbbb0070e
Fixed assert introduced in dafad3903e
if there are no active draw list
2015-09-09 12:39:16 +01:00
ocornut
b4f1e88860
Added ImGuiInputTextFlags_ReadOnly flag for InputText()/InputTextMultiline() ( #211 )
2015-09-09 09:08:08 +01:00
ocornut
f5fb5f0c1e
Minor tidying, reordering functions/members/initialisation to follow same orders
2015-09-07 23:39:36 +01:00
ocornut
a09411b936
Demo: using MouseDelta
2015-09-07 23:33:44 +01:00
ocornut
8a3593257f
Fixed warning with VS2015 in stb_truetype.h
2015-09-07 15:51:43 +01:00
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
ocornut
dafad3903e
Added GetDrawData() alternative to setting a Render function.
2015-09-07 14:56:39 +01:00
ocornut
93f9ad9ddf
README.md
2015-09-05 20:03:05 +01:00
ocornut
e34ad0a05a
ImDrawList: fixed 1 leak per ImDrawList using the ChannelsSplit() API (via Columns) ( fix #318 )
2015-09-03 23:42:08 +01:00
ocornut
dbc7903da8
IsMouseHoveringRect() added 'bool clip' parameter to disable clipping the rectangle with the current parameters ( #316 )
2015-09-03 13:13:13 +01:00
ocornut
09f659271e
ImFont: fixed comment ( #317 )
2015-09-03 10:42:38 +01:00
ocornut
fc052e24b2
Added ImGuiWindowFlags_NoFocusOnAppearing flag ( #314 )
2015-09-02 19:13:25 +01:00
ocornut
965fa3cb16
Version number 1.46 WIP
2015-09-02 19:09:19 +01:00
ocornut
c9e19f8953
Version number 1.45
2015-09-01 20:34:10 +01:00
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
2015-09-01 10:47:36 +01:00
ocornut
f195bf744f
Tabs to spaces
2015-08-30 22:15:33 +01:00
ocornut
4ab43dce19
Comments
2015-08-30 22:10:49 +01:00
omar
13daaf78a2
Update README.md
2015-08-30 19:41:02 +01:00
ocornut
e4ef140e10
Speculative Linux build fix, not using itoa ( #246 )
2015-08-30 18:55:46 +01:00
ocornut
350d96466e
Demo: tweaks ( #246 )
2015-08-30 18:43:42 +01:00
ocornut
1eef2c9108
Comment
2015-08-30 18:35:02 +01:00
ocornut
71026d3655
Added GetScrollX(), GetScrollX(), GetScrollMaxX() apis + demo ( #246 )
2015-08-30 18:33:38 +01:00
ocornut
7a31030978
Begin() windows flags are locked on the first begin of the frame, allowing using to not bother passing flags for append
2015-08-30 18:30:54 +01:00
ocornut
e5e9c5cfbe
Demo: removed extraneous flag in demo code + tweak comment ( #246 )
2015-08-30 18:07:51 +01:00
ocornut
bbf09fd47d
Fixed initial ScrollbarX decision when no vertical scrollbar is in ( #246 )
2015-08-30 18:07:04 +01:00
ocornut
a3cad2ff06
BeginChild() fixed missing rounding for child sizes which leaked into layout
2015-08-30 18:06:54 +01:00
ocornut
6eed3dc7c8
GetContentRegionMax() when window content size is explicit we don't adjust it with scrollbar sizes ( #246 )
2015-08-30 17:46:02 +01:00
ocornut
73e73e6ef9
TextUnformatted(): simplifying
2015-08-30 17:45:05 +01:00
ocornut
afa0346a0b
Demo: using DragFloat instead of SliderFloat
2015-08-30 17:38:42 +01:00
ocornut
e1f8fed734
Separator(): removed unnecessary computation + comment.
2015-08-30 17:25:26 +01:00
ocornut
f128a8bce1
ColumnsStartX include window->Scroll.x to simplify code ( #246 )
2015-08-30 17:25:10 +01:00
ocornut
8edbdb9775
Style: minor menubar bg alpha tweak.
2015-08-30 16:44:44 +01:00
ocornut
e68d3c614e
Style: made scrollbars rounded by default. Because nice. ( #246 )
2015-08-30 16:43:08 +01:00
ocornut
9e5fb40ddd
Demo: added horizontal scrolling example + enabled in console, log and child examples ( #246 )
2015-08-30 16:38:55 +01:00
ocornut
65a191c005
Added optional Horizontal Scrollbar & allow user to explicitly set content width via SetNextWindowContentSize() etc ( #246 )
...
GetCursorPos, SetCursorPos, GetContentRegionMax,
GetWindowContentRegionMin, GetWindowContentRegionMax are now including
the scrolling amount. It PROBABLY shouldn't break anything for you, but
take note that SetCursorPosX(100.0f) puts you at +100 from the starting
x position which may include scrolling, not at +100 from the window left
side.
2015-08-30 16:37:56 +01:00
ocornut
9eed672725
Bullet() fixed inconsistent layout behaviour when clipped.
2015-08-30 15:42:42 +01:00
ocornut
d88b73a8b7
Added GetContentRegionAvailWidth() helper. Demo tweaks.
2015-08-30 15:35:59 +01:00
ocornut
fc13ae2aa5
Turning float ScrollY into ImVec2 Scroll - no feature change, this is just to remove some syntax noise from the following commit ( #246 )
2015-08-30 15:08:13 +01:00
ocornut
e0c375e7b8
Tidying up
2015-08-30 13:09:56 +01:00
ocornut
b326c8fd1f
Added GetCurrentWindowRead() for functions that don't write to the window
2015-08-30 11:56:04 +01:00
ocornut
b994dd777a
Fixed OpenPopup() accessing current window, effectively opening "Debug" on an empty window stack
2015-08-30 11:11:15 +01:00
ocornut
0aa353868f
Minor internal shortcuts not calling GetCurrentWindow()
2015-08-30 10:49:47 +01:00
ocornut
aa35547f94
Demo: long text example uses ImGuiListClipper
2015-08-30 00:03:08 +01:00
ocornut
2d565d4bfb
Style: rename ScrollbarWidth to ScrollbarSize (sorry!)
2015-08-29 23:47:47 +01:00
ocornut
64fcb5e568
TreeNode() fixed IsItemHovered() being inconsistent with visual behavior ( #282 )
2015-08-29 18:15:42 +01:00
ocornut
65fe60f2b2
Split tree/collapsable into internal TreeNodeBehaviorIsOpened() helper (unsure..) ( #282 )
2015-08-29 18:13:30 +01:00
ocornut
0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
...
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
2015-08-29 17:44:52 +01:00