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Demo: using DragFloat instead of SliderFloat
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@ -737,22 +737,22 @@ void ImGui::ShowTestWindow(bool* opened)
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static float f = 0.0f;
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ImGui::Text("PushItemWidth(100)");
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ImGui::PushItemWidth(100);
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ImGui::InputFloat("float##1", &f);
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ImGui::DragFloat("float##1", &f);
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ImGui::PopItemWidth();
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ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f);");
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f);
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ImGui::InputFloat("float##2", &f);
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ImGui::DragFloat("float##2", &f);
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ImGui::PopItemWidth();
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ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f);");
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ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() * 0.5f);
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ImGui::InputFloat("float##3", &f);
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ImGui::DragFloat("float##3", &f);
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ImGui::PopItemWidth();
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ImGui::Text("PushItemWidth(-100);");
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ImGui::PushItemWidth(-100);
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ImGui::InputFloat("float##4", &f);
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ImGui::DragFloat("float##4", &f);
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ImGui::PopItemWidth();
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ImGui::TreePop();
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