2020-10-14 10:22:53 +00:00
// Dear ImGui: standalone example application for Glfw + Vulkan
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
2016-03-09 15:39:54 +00:00
2019-04-03 17:21:06 +00:00
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
2019-04-05 18:27:46 +00:00
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
2020-10-12 15:34:22 +00:00
// You will use those if you want to use this rendering backend in your engine/app.
2019-10-15 13:20:27 +00:00
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
2020-10-12 15:34:22 +00:00
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
2019-04-03 17:21:06 +00:00
// Read comments in imgui_impl_vulkan.h.
2019-04-03 16:33:13 +00:00
2018-01-29 13:38:46 +00:00
# include "imgui.h"
2018-06-08 17:37:33 +00:00
# include "imgui_impl_glfw.h"
# include "imgui_impl_vulkan.h"
2016-04-03 15:32:53 +00:00
# include <stdio.h> // printf, fprintf
# include <stdlib.h> // abort
2016-03-09 15:39:54 +00:00
# define GLFW_INCLUDE_NONE
# define GLFW_INCLUDE_VULKAN
# include <GLFW/glfw3.h>
2018-06-08 17:37:33 +00:00
# include <vulkan/vulkan.h>
2016-03-09 15:39:54 +00:00
2018-11-05 16:26:12 +00:00
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
2019-01-20 16:56:17 +00:00
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
2018-11-05 16:26:12 +00:00
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
# if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
# pragma comment(lib, "legacy_stdio_definitions")
# endif
2018-03-19 15:47:28 +00:00
//#define IMGUI_UNLIMITED_FRAME_RATE
2018-03-10 19:49:06 +00:00
# ifdef _DEBUG
# define IMGUI_VULKAN_DEBUG_REPORT
# endif
2016-03-09 15:39:54 +00:00
2023-02-02 15:27:33 +00:00
// Data
2023-04-11 09:25:14 +00:00
static VkAllocationCallbacks * g_Allocator = nullptr ;
2019-04-04 21:28:29 +00:00
static VkInstance g_Instance = VK_NULL_HANDLE ;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE ;
static VkDevice g_Device = VK_NULL_HANDLE ;
static uint32_t g_QueueFamily = ( uint32_t ) - 1 ;
static VkQueue g_Queue = VK_NULL_HANDLE ;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE ;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE ;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE ;
2019-04-05 18:27:46 +00:00
static ImGui_ImplVulkanH_Window g_MainWindowData ;
2019-04-04 21:28:29 +00:00
static int g_MinImageCount = 2 ;
static bool g_SwapChainRebuild = false ;
2016-03-09 15:39:54 +00:00
2023-02-02 15:27:33 +00:00
static void glfw_error_callback ( int error , const char * description )
{
fprintf ( stderr , " GLFW Error %d: %s \n " , error , description ) ;
}
2016-03-09 15:39:54 +00:00
static void check_vk_result ( VkResult err )
{
2020-05-25 10:05:11 +00:00
if ( err = = 0 )
return ;
fprintf ( stderr , " [vulkan] Error: VkResult = %d \n " , err ) ;
2016-11-13 02:00:36 +00:00
if ( err < 0 )
2016-04-03 15:32:53 +00:00
abort ( ) ;
2016-03-09 15:39:54 +00:00
}
2017-02-26 12:36:40 +00:00
# ifdef IMGUI_VULKAN_DEBUG_REPORT
2018-06-08 17:37:33 +00:00
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report ( VkDebugReportFlagsEXT flags , VkDebugReportObjectTypeEXT objectType , uint64_t object , size_t location , int32_t messageCode , const char * pLayerPrefix , const char * pMessage , void * pUserData )
2017-02-26 12:36:40 +00:00
{
2018-06-08 17:37:33 +00:00
( void ) flags ; ( void ) object ; ( void ) location ; ( void ) messageCode ; ( void ) pUserData ; ( void ) pLayerPrefix ; // Unused arguments
2020-05-25 10:05:11 +00:00
fprintf ( stderr , " [vulkan] Debug report from ObjectType: %i \n Message: %s \n \n " , objectType , pMessage ) ;
2017-02-26 12:36:40 +00:00
return VK_FALSE ;
}
# endif // IMGUI_VULKAN_DEBUG_REPORT
2018-06-08 17:37:33 +00:00
static void SetupVulkan ( const char * * extensions , uint32_t extensions_count )
2016-03-09 15:39:54 +00:00
{
VkResult err ;
2016-04-03 15:32:53 +00:00
2016-03-09 15:39:54 +00:00
// Create Vulkan Instance
{
VkInstanceCreateInfo create_info = { } ;
create_info . sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO ;
2017-05-01 15:07:05 +00:00
create_info . enabledExtensionCount = extensions_count ;
2018-06-08 17:37:33 +00:00
create_info . ppEnabledExtensionNames = extensions ;
2017-02-26 12:36:40 +00:00
# ifdef IMGUI_VULKAN_DEBUG_REPORT
2020-05-08 23:58:05 +00:00
// Enabling validation layers
const char * layers [ ] = { " VK_LAYER_KHRONOS_validation " } ;
2017-02-26 12:36:40 +00:00
create_info . enabledLayerCount = 1 ;
create_info . ppEnabledLayerNames = layers ;
2018-06-08 17:37:33 +00:00
// Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
const char * * extensions_ext = ( const char * * ) malloc ( sizeof ( const char * ) * ( extensions_count + 1 ) ) ;
memcpy ( extensions_ext , extensions , extensions_count * sizeof ( const char * ) ) ;
extensions_ext [ extensions_count ] = " VK_EXT_debug_report " ;
create_info . enabledExtensionCount = extensions_count + 1 ;
create_info . ppEnabledExtensionNames = extensions_ext ;
2017-02-26 12:36:40 +00:00
2018-06-08 17:37:33 +00:00
// Create Vulkan Instance
2016-03-09 15:39:54 +00:00
err = vkCreateInstance ( & create_info , g_Allocator , & g_Instance ) ;
check_vk_result ( err ) ;
2018-06-08 17:37:33 +00:00
free ( extensions_ext ) ;
2017-02-26 12:36:40 +00:00
2018-06-08 17:37:33 +00:00
// Get the function pointer (required for any extensions)
auto vkCreateDebugReportCallbackEXT = ( PFN_vkCreateDebugReportCallbackEXT ) vkGetInstanceProcAddr ( g_Instance , " vkCreateDebugReportCallbackEXT " ) ;
2023-04-11 09:25:14 +00:00
IM_ASSERT ( vkCreateDebugReportCallbackEXT ! = nullptr ) ;
2017-02-26 12:36:40 +00:00
2018-06-08 17:37:33 +00:00
// Setup the debug report callback
VkDebugReportCallbackCreateInfoEXT debug_report_ci = { } ;
2017-02-26 12:36:40 +00:00
debug_report_ci . sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT ;
debug_report_ci . flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT ;
debug_report_ci . pfnCallback = debug_report ;
2023-04-11 09:25:14 +00:00
debug_report_ci . pUserData = nullptr ;
2018-06-08 17:37:33 +00:00
err = vkCreateDebugReportCallbackEXT ( g_Instance , & debug_report_ci , g_Allocator , & g_DebugReport ) ;
2017-05-01 15:07:05 +00:00
check_vk_result ( err ) ;
2018-06-08 17:37:33 +00:00
# else
// Create Vulkan Instance without any debug feature
err = vkCreateInstance ( & create_info , g_Allocator , & g_Instance ) ;
2016-03-09 15:39:54 +00:00
check_vk_result ( err ) ;
2019-04-07 20:27:45 +00:00
IM_UNUSED ( g_DebugReport ) ;
2018-06-08 17:37:33 +00:00
# endif
2016-03-09 15:39:54 +00:00
}
2016-11-13 02:00:36 +00:00
2018-06-08 17:37:33 +00:00
// Select GPU
2016-03-09 15:39:54 +00:00
{
2017-02-26 16:31:02 +00:00
uint32_t gpu_count ;
2023-04-11 09:25:14 +00:00
err = vkEnumeratePhysicalDevices ( g_Instance , & gpu_count , nullptr ) ;
2016-03-09 15:39:54 +00:00
check_vk_result ( err ) ;
2019-04-04 20:27:29 +00:00
IM_ASSERT ( gpu_count > 0 ) ;
2017-02-26 16:31:02 +00:00
2017-05-01 15:07:05 +00:00
VkPhysicalDevice * gpus = ( VkPhysicalDevice * ) malloc ( sizeof ( VkPhysicalDevice ) * gpu_count ) ;
err = vkEnumeratePhysicalDevices ( g_Instance , & gpu_count , gpus ) ;
check_vk_result ( err ) ;
2017-02-26 16:31:02 +00:00
2021-04-06 08:11:59 +00:00
// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
// dedicated GPUs) is out of scope of this sample.
int use_gpu = 0 ;
for ( int i = 0 ; i < ( int ) gpu_count ; i + + )
{
VkPhysicalDeviceProperties properties ;
vkGetPhysicalDeviceProperties ( gpus [ i ] , & properties ) ;
if ( properties . deviceType = = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU )
{
use_gpu = i ;
break ;
}
}
g_PhysicalDevice = gpus [ use_gpu ] ;
2017-05-01 15:07:05 +00:00
free ( gpus ) ;
2016-03-09 15:39:54 +00:00
}
2016-04-03 15:32:53 +00:00
2018-06-08 17:37:33 +00:00
// Select graphics queue family
2016-11-13 02:00:36 +00:00
{
uint32_t count ;
2023-04-11 09:25:14 +00:00
vkGetPhysicalDeviceQueueFamilyProperties ( g_PhysicalDevice , & count , nullptr ) ;
2016-11-13 16:57:43 +00:00
VkQueueFamilyProperties * queues = ( VkQueueFamilyProperties * ) malloc ( sizeof ( VkQueueFamilyProperties ) * count ) ;
2018-06-08 17:37:33 +00:00
vkGetPhysicalDeviceQueueFamilyProperties ( g_PhysicalDevice , & count , queues ) ;
2016-11-13 16:57:43 +00:00
for ( uint32_t i = 0 ; i < count ; i + + )
if ( queues [ i ] . queueFlags & VK_QUEUE_GRAPHICS_BIT )
{
2016-11-13 02:00:36 +00:00
g_QueueFamily = i ;
break ;
}
free ( queues ) ;
2019-04-07 20:27:45 +00:00
IM_ASSERT ( g_QueueFamily ! = ( uint32_t ) - 1 ) ;
2016-11-13 02:00:36 +00:00
}
2018-06-08 17:37:33 +00:00
// Create Logical Device (with 1 queue)
2016-03-09 15:39:54 +00:00
{
int device_extension_count = 1 ;
2018-06-08 17:37:33 +00:00
const char * device_extensions [ ] = { " VK_KHR_swapchain " } ;
const float queue_priority [ ] = { 1.0f } ;
2016-03-09 15:39:54 +00:00
VkDeviceQueueCreateInfo queue_info [ 1 ] = { } ;
queue_info [ 0 ] . sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO ;
queue_info [ 0 ] . queueFamilyIndex = g_QueueFamily ;
2018-06-08 17:37:33 +00:00
queue_info [ 0 ] . queueCount = 1 ;
2016-03-09 15:39:54 +00:00
queue_info [ 0 ] . pQueuePriorities = queue_priority ;
VkDeviceCreateInfo create_info = { } ;
create_info . sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO ;
2018-06-08 17:37:33 +00:00
create_info . queueCreateInfoCount = sizeof ( queue_info ) / sizeof ( queue_info [ 0 ] ) ;
2016-03-09 15:39:54 +00:00
create_info . pQueueCreateInfos = queue_info ;
create_info . enabledExtensionCount = device_extension_count ;
create_info . ppEnabledExtensionNames = device_extensions ;
2018-06-08 17:37:33 +00:00
err = vkCreateDevice ( g_PhysicalDevice , & create_info , g_Allocator , & g_Device ) ;
2016-03-09 15:39:54 +00:00
check_vk_result ( err ) ;
2018-06-08 17:37:33 +00:00
vkGetDeviceQueue ( g_Device , g_QueueFamily , 0 , & g_Queue ) ;
2016-03-09 15:39:54 +00:00
}
2016-04-03 15:32:53 +00:00
2016-03-09 15:39:54 +00:00
// Create Descriptor Pool
{
2018-06-08 17:37:33 +00:00
VkDescriptorPoolSize pool_sizes [ ] =
2016-04-03 15:32:53 +00:00
{
{ VK_DESCRIPTOR_TYPE_SAMPLER , 1000 } ,
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER , 1000 } ,
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE , 1000 } ,
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE , 1000 } ,
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER , 1000 } ,
{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER , 1000 } ,
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 1000 } ,
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER , 1000 } ,
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC , 1000 } ,
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC , 1000 } ,
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT , 1000 }
} ;
2016-03-09 15:39:54 +00:00
VkDescriptorPoolCreateInfo pool_info = { } ;
pool_info . sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO ;
pool_info . flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT ;
2018-06-08 17:37:33 +00:00
pool_info . maxSets = 1000 * IM_ARRAYSIZE ( pool_sizes ) ;
pool_info . poolSizeCount = ( uint32_t ) IM_ARRAYSIZE ( pool_sizes ) ;
pool_info . pPoolSizes = pool_sizes ;
2016-03-09 15:39:54 +00:00
err = vkCreateDescriptorPool ( g_Device , & pool_info , g_Allocator , & g_DescriptorPool ) ;
check_vk_result ( err ) ;
}
}
2019-10-15 13:20:27 +00:00
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
2019-04-05 18:27:46 +00:00
// Your real engine/app may not use them.
2019-04-04 21:28:29 +00:00
static void SetupVulkanWindow ( ImGui_ImplVulkanH_Window * wd , VkSurfaceKHR surface , int width , int height )
2016-03-09 15:39:54 +00:00
{
2018-06-08 17:37:33 +00:00
wd - > Surface = surface ;
// Check for WSI support
VkBool32 res ;
vkGetPhysicalDeviceSurfaceSupportKHR ( g_PhysicalDevice , g_QueueFamily , wd - > Surface , & res ) ;
if ( res ! = VK_TRUE )
2016-04-03 15:32:53 +00:00
{
2018-06-08 17:37:33 +00:00
fprintf ( stderr , " Error no WSI support on physical device 0 \n " ) ;
exit ( - 1 ) ;
2016-03-09 15:39:54 +00:00
}
2018-06-08 17:37:33 +00:00
2018-09-24 08:13:01 +00:00
// Select Surface Format
2018-06-08 17:37:33 +00:00
const VkFormat requestSurfaceImageFormat [ ] = { VK_FORMAT_B8G8R8A8_UNORM , VK_FORMAT_R8G8B8A8_UNORM , VK_FORMAT_B8G8R8_UNORM , VK_FORMAT_R8G8B8_UNORM } ;
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR ;
wd - > SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat ( g_PhysicalDevice , wd - > Surface , requestSurfaceImageFormat , ( size_t ) IM_ARRAYSIZE ( requestSurfaceImageFormat ) , requestSurfaceColorSpace ) ;
2018-09-24 08:13:01 +00:00
// Select Present Mode
2018-06-08 17:37:33 +00:00
# ifdef IMGUI_UNLIMITED_FRAME_RATE
2018-08-25 19:15:37 +00:00
VkPresentModeKHR present_modes [ ] = { VK_PRESENT_MODE_MAILBOX_KHR , VK_PRESENT_MODE_IMMEDIATE_KHR , VK_PRESENT_MODE_FIFO_KHR } ;
2018-06-08 17:37:33 +00:00
# else
2018-08-25 19:15:37 +00:00
VkPresentModeKHR present_modes [ ] = { VK_PRESENT_MODE_FIFO_KHR } ;
2018-06-08 17:37:33 +00:00
# endif
2018-08-25 19:15:37 +00:00
wd - > PresentMode = ImGui_ImplVulkanH_SelectPresentMode ( g_PhysicalDevice , wd - > Surface , & present_modes [ 0 ] , IM_ARRAYSIZE ( present_modes ) ) ;
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
2018-06-08 17:37:33 +00:00
// Create SwapChain, RenderPass, Framebuffer, etc.
2019-04-04 21:28:29 +00:00
IM_ASSERT ( g_MinImageCount > = 2 ) ;
2020-05-25 10:05:11 +00:00
ImGui_ImplVulkanH_CreateOrResizeWindow ( g_Instance , g_PhysicalDevice , g_Device , wd , g_QueueFamily , g_Allocator , width , height , g_MinImageCount ) ;
2018-06-08 17:37:33 +00:00
}
static void CleanupVulkan ( )
{
vkDestroyDescriptorPool ( g_Device , g_DescriptorPool , g_Allocator ) ;
2017-02-26 12:36:40 +00:00
# ifdef IMGUI_VULKAN_DEBUG_REPORT
2018-06-08 17:37:33 +00:00
// Remove the debug report callback
2017-05-01 15:07:05 +00:00
auto vkDestroyDebugReportCallbackEXT = ( PFN_vkDestroyDebugReportCallbackEXT ) vkGetInstanceProcAddr ( g_Instance , " vkDestroyDebugReportCallbackEXT " ) ;
2018-06-08 17:37:33 +00:00
vkDestroyDebugReportCallbackEXT ( g_Instance , g_DebugReport , g_Allocator ) ;
2017-02-26 12:36:40 +00:00
# endif // IMGUI_VULKAN_DEBUG_REPORT
2016-03-09 15:39:54 +00:00
vkDestroyDevice ( g_Device , g_Allocator ) ;
vkDestroyInstance ( g_Instance , g_Allocator ) ;
}
2019-04-04 21:11:15 +00:00
static void CleanupVulkanWindow ( )
{
2019-04-05 18:27:46 +00:00
ImGui_ImplVulkanH_DestroyWindow ( g_Instance , g_Device , & g_MainWindowData , g_Allocator ) ;
2019-04-04 21:11:15 +00:00
}
2020-05-25 13:31:33 +00:00
static void FrameRender ( ImGui_ImplVulkanH_Window * wd , ImDrawData * draw_data )
2016-03-09 15:39:54 +00:00
{
2019-04-03 15:23:31 +00:00
VkResult err ;
2016-03-09 15:39:54 +00:00
2019-04-05 04:50:21 +00:00
VkSemaphore image_acquired_semaphore = wd - > FrameSemaphores [ wd - > SemaphoreIndex ] . ImageAcquiredSemaphore ;
VkSemaphore render_complete_semaphore = wd - > FrameSemaphores [ wd - > SemaphoreIndex ] . RenderCompleteSemaphore ;
2019-04-03 15:23:31 +00:00
err = vkAcquireNextImageKHR ( g_Device , wd - > Swapchain , UINT64_MAX , image_acquired_semaphore , VK_NULL_HANDLE , & wd - > FrameIndex ) ;
2021-03-18 17:12:52 +00:00
if ( err = = VK_ERROR_OUT_OF_DATE_KHR | | err = = VK_SUBOPTIMAL_KHR )
2020-09-02 10:43:05 +00:00
{
g_SwapChainRebuild = true ;
return ;
}
2019-04-03 15:23:31 +00:00
check_vk_result ( err ) ;
2018-06-08 17:37:33 +00:00
2019-04-04 21:28:29 +00:00
ImGui_ImplVulkanH_Frame * fd = & wd - > Frames [ wd - > FrameIndex ] ;
2016-03-09 15:39:54 +00:00
{
2019-04-03 15:23:31 +00:00
err = vkWaitForFences ( g_Device , 1 , & fd - > Fence , VK_TRUE , UINT64_MAX ) ; // wait indefinitely instead of periodically checking
check_vk_result ( err ) ;
err = vkResetFences ( g_Device , 1 , & fd - > Fence ) ;
check_vk_result ( err ) ;
}
{
err = vkResetCommandPool ( g_Device , fd - > CommandPool , 0 ) ;
check_vk_result ( err ) ;
VkCommandBufferBeginInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO ;
info . flags | = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT ;
err = vkBeginCommandBuffer ( fd - > CommandBuffer , & info ) ;
check_vk_result ( err ) ;
}
{
VkRenderPassBeginInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO ;
info . renderPass = wd - > RenderPass ;
2019-04-03 15:56:18 +00:00
info . framebuffer = fd - > Framebuffer ;
2019-04-03 15:23:31 +00:00
info . renderArea . extent . width = wd - > Width ;
info . renderArea . extent . height = wd - > Height ;
info . clearValueCount = 1 ;
info . pClearValues = & wd - > ClearValue ;
vkCmdBeginRenderPass ( fd - > CommandBuffer , & info , VK_SUBPASS_CONTENTS_INLINE ) ;
}
2020-05-25 13:31:33 +00:00
// Record dear imgui primitives into command buffer
ImGui_ImplVulkan_RenderDrawData ( draw_data , fd - > CommandBuffer ) ;
2019-04-03 15:23:31 +00:00
// Submit command buffer
vkCmdEndRenderPass ( fd - > CommandBuffer ) ;
{
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
VkSubmitInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_SUBMIT_INFO ;
info . waitSemaphoreCount = 1 ;
info . pWaitSemaphores = & image_acquired_semaphore ;
info . pWaitDstStageMask = & wait_stage ;
info . commandBufferCount = 1 ;
info . pCommandBuffers = & fd - > CommandBuffer ;
info . signalSemaphoreCount = 1 ;
2019-04-05 04:50:21 +00:00
info . pSignalSemaphores = & render_complete_semaphore ;
2019-04-03 15:23:31 +00:00
err = vkEndCommandBuffer ( fd - > CommandBuffer ) ;
check_vk_result ( err ) ;
err = vkQueueSubmit ( g_Queue , 1 , & info , fd - > Fence ) ;
check_vk_result ( err ) ;
}
2017-02-27 14:05:08 +00:00
}
2020-09-02 10:43:05 +00:00
static void FramePresent ( ImGui_ImplVulkanH_Window * wd )
2017-02-27 14:05:08 +00:00
{
2020-09-02 10:43:05 +00:00
if ( g_SwapChainRebuild )
return ;
2019-04-05 04:50:21 +00:00
VkSemaphore render_complete_semaphore = wd - > FrameSemaphores [ wd - > SemaphoreIndex ] . RenderCompleteSemaphore ;
2019-04-03 15:23:31 +00:00
VkPresentInfoKHR info = { } ;
info . sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR ;
info . waitSemaphoreCount = 1 ;
2019-04-05 04:50:21 +00:00
info . pWaitSemaphores = & render_complete_semaphore ;
2019-04-03 15:23:31 +00:00
info . swapchainCount = 1 ;
info . pSwapchains = & wd - > Swapchain ;
info . pImageIndices = & wd - > FrameIndex ;
VkResult err = vkQueuePresentKHR ( g_Queue , & info ) ;
2021-03-18 17:12:52 +00:00
if ( err = = VK_ERROR_OUT_OF_DATE_KHR | | err = = VK_SUBOPTIMAL_KHR )
2020-08-07 13:34:25 +00:00
{
g_SwapChainRebuild = true ;
return ;
}
2019-04-03 15:23:31 +00:00
check_vk_result ( err ) ;
2019-04-07 13:57:07 +00:00
wd - > SemaphoreIndex = ( wd - > SemaphoreIndex + 1 ) % wd - > ImageCount ; // Now we can use the next set of semaphores
2016-03-09 15:39:54 +00:00
}
2023-02-02 15:27:33 +00:00
// Main code
2016-03-09 15:39:54 +00:00
int main ( int , char * * )
{
2018-03-12 13:43:37 +00:00
glfwSetErrorCallback ( glfw_error_callback ) ;
2016-03-09 15:39:54 +00:00
if ( ! glfwInit ( ) )
return 1 ;
2023-02-02 15:27:33 +00:00
// Create window with Vulkan context
2016-03-09 15:39:54 +00:00
glfwWindowHint ( GLFW_CLIENT_API , GLFW_NO_API ) ;
2023-04-11 09:25:14 +00:00
GLFWwindow * window = glfwCreateWindow ( 1280 , 720 , " Dear ImGui GLFW+Vulkan example " , nullptr , nullptr ) ;
2016-04-03 15:32:53 +00:00
if ( ! glfwVulkanSupported ( ) )
{
2016-03-09 15:39:54 +00:00
printf ( " GLFW: Vulkan Not Supported \n " ) ;
return 1 ;
}
2018-06-08 17:37:33 +00:00
uint32_t extensions_count = 0 ;
const char * * extensions = glfwGetRequiredInstanceExtensions ( & extensions_count ) ;
SetupVulkan ( extensions , extensions_count ) ;
// Create Window Surface
VkSurfaceKHR surface ;
VkResult err = glfwCreateWindowSurface ( g_Instance , window , g_Allocator , & surface ) ;
check_vk_result ( err ) ;
// Create Framebuffers
int w , h ;
glfwGetFramebufferSize ( window , & w , & h ) ;
2019-04-05 18:27:46 +00:00
ImGui_ImplVulkanH_Window * wd = & g_MainWindowData ;
2019-04-04 21:11:15 +00:00
SetupVulkanWindow ( wd , surface , w , h ) ;
2016-03-09 15:39:54 +00:00
2018-11-08 15:06:22 +00:00
// Setup Dear ImGui context
2018-04-25 20:07:14 +00:00
IMGUI_CHECKVERSION ( ) ;
2018-01-21 19:09:30 +00:00
ImGui : : CreateContext ( ) ;
2018-02-06 18:58:23 +00:00
ImGuiIO & io = ImGui : : GetIO ( ) ; ( void ) io ;
2023-03-10 17:35:03 +00:00
io . ConfigFlags | = ImGuiConfigFlags_NavEnableKeyboard ; // Enable Keyboard Controls
io . ConfigFlags | = ImGuiConfigFlags_NavEnableGamepad ; // Enable Gamepad Controls
2018-06-08 17:37:33 +00:00
2018-12-20 21:58:34 +00:00
// Setup Dear ImGui style
ImGui : : StyleColorsDark ( ) ;
2022-07-06 18:58:20 +00:00
//ImGui::StyleColorsLight();
2018-12-20 21:58:34 +00:00
2020-10-12 15:34:22 +00:00
// Setup Platform/Renderer backends
2018-06-08 17:37:33 +00:00
ImGui_ImplGlfw_InitForVulkan ( window , true ) ;
ImGui_ImplVulkan_InitInfo init_info = { } ;
init_info . Instance = g_Instance ;
init_info . PhysicalDevice = g_PhysicalDevice ;
init_info . Device = g_Device ;
init_info . QueueFamily = g_QueueFamily ;
init_info . Queue = g_Queue ;
init_info . PipelineCache = g_PipelineCache ;
init_info . DescriptorPool = g_DescriptorPool ;
2022-01-13 18:18:31 +00:00
init_info . Subpass = 0 ;
2019-04-04 21:11:15 +00:00
init_info . MinImageCount = g_MinImageCount ;
2019-04-05 15:22:24 +00:00
init_info . ImageCount = wd - > ImageCount ;
2022-01-13 18:18:31 +00:00
init_info . MSAASamples = VK_SAMPLE_COUNT_1_BIT ;
init_info . Allocator = g_Allocator ;
2018-06-08 17:37:33 +00:00
init_info . CheckVkResultFn = check_vk_result ;
ImGui_ImplVulkan_Init ( & init_info , wd - > RenderPass ) ;
2016-03-09 15:39:54 +00:00
// Load Fonts
2019-01-20 16:56:17 +00:00
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
2023-04-11 09:25:14 +00:00
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
2017-10-28 16:21:44 +00:00
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
2022-09-19 15:45:05 +00:00
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
2020-06-09 14:29:00 +00:00
// - Read 'docs/FONTS.md' for more instructions and details.
2017-10-28 16:21:44 +00:00
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
2016-03-09 15:39:54 +00:00
//io.Fonts->AddFontDefault();
2022-09-19 15:45:05 +00:00
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
2018-01-31 15:00:07 +00:00
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
2023-04-11 09:25:14 +00:00
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != nullptr);
2016-03-09 15:39:54 +00:00
// Upload Fonts
{
2018-06-08 17:37:33 +00:00
// Use any command queue
VkCommandPool command_pool = wd - > Frames [ wd - > FrameIndex ] . CommandPool ;
VkCommandBuffer command_buffer = wd - > Frames [ wd - > FrameIndex ] . CommandBuffer ;
err = vkResetCommandPool ( g_Device , command_pool , 0 ) ;
2016-03-09 15:39:54 +00:00
check_vk_result ( err ) ;
VkCommandBufferBeginInfo begin_info = { } ;
begin_info . sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO ;
begin_info . flags | = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT ;
2018-06-08 17:37:33 +00:00
err = vkBeginCommandBuffer ( command_buffer , & begin_info ) ;
2016-03-09 15:39:54 +00:00
check_vk_result ( err ) ;
2018-06-08 17:37:33 +00:00
ImGui_ImplVulkan_CreateFontsTexture ( command_buffer ) ;
2016-03-09 15:39:54 +00:00
VkSubmitInfo end_info = { } ;
end_info . sType = VK_STRUCTURE_TYPE_SUBMIT_INFO ;
end_info . commandBufferCount = 1 ;
2018-06-08 17:37:33 +00:00
end_info . pCommandBuffers = & command_buffer ;
err = vkEndCommandBuffer ( command_buffer ) ;
2016-03-09 15:39:54 +00:00
check_vk_result ( err ) ;
err = vkQueueSubmit ( g_Queue , 1 , & end_info , VK_NULL_HANDLE ) ;
check_vk_result ( err ) ;
err = vkDeviceWaitIdle ( g_Device ) ;
check_vk_result ( err ) ;
2019-04-03 17:21:06 +00:00
ImGui_ImplVulkan_DestroyFontUploadObjects ( ) ;
2016-03-09 15:39:54 +00:00
}
2023-02-03 19:54:44 +00:00
// Our state
bool show_demo_window = true ;
bool show_another_window = false ;
ImVec4 clear_color = ImVec4 ( 0.45f , 0.55f , 0.60f , 1.00f ) ;
2016-03-09 15:39:54 +00:00
// Main loop
while ( ! glfwWindowShouldClose ( window ) )
2023-02-02 15:27:33 +00:00
{
2023-02-03 19:54:44 +00:00
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
glfwPollEvents ( ) ;
// Resize swap chain?
if ( g_SwapChainRebuild )
2023-02-02 15:27:33 +00:00
{
2023-02-03 19:54:44 +00:00
int width , height ;
glfwGetFramebufferSize ( window , & width , & height ) ;
if ( width > 0 & & height > 0 )
{
ImGui_ImplVulkan_SetMinImageCount ( g_MinImageCount ) ;
ImGui_ImplVulkanH_CreateOrResizeWindow ( g_Instance , g_PhysicalDevice , g_Device , & g_MainWindowData , g_QueueFamily , g_Allocator , width , height , g_MinImageCount ) ;
g_MainWindowData . FrameIndex = 0 ;
g_SwapChainRebuild = false ;
}
2023-02-02 15:27:33 +00:00
}
2023-02-03 19:54:44 +00:00
// Start the Dear ImGui frame
ImGui_ImplVulkan_NewFrame ( ) ;
ImGui_ImplGlfw_NewFrame ( ) ;
ImGui : : NewFrame ( ) ;
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if ( show_demo_window )
ImGui : : ShowDemoWindow ( & show_demo_window ) ;
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
{
static float f = 0.0f ;
static int counter = 0 ;
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
ImGui : : Begin ( " Hello, world! " ) ; // Create a window called "Hello, world!" and append into it.
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
ImGui : : Text ( " This is some useful text. " ) ; // Display some text (you can use a format strings too)
ImGui : : Checkbox ( " Demo Window " , & show_demo_window ) ; // Edit bools storing our window open/close state
ImGui : : Checkbox ( " Another Window " , & show_another_window ) ;
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
ImGui : : SliderFloat ( " float " , & f , 0.0f , 1.0f ) ; // Edit 1 float using a slider from 0.0f to 1.0f
ImGui : : ColorEdit3 ( " clear color " , ( float * ) & clear_color ) ; // Edit 3 floats representing a color
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
if ( ImGui : : Button ( " Button " ) ) // Buttons return true when clicked (most widgets return true when edited/activated)
counter + + ;
ImGui : : SameLine ( ) ;
ImGui : : Text ( " counter = %d " , counter ) ;
2023-02-02 15:27:33 +00:00
2023-03-10 17:35:03 +00:00
ImGui : : Text ( " Application average %.3f ms/frame (%.1f FPS) " , 1000.0f / io . Framerate , io . Framerate ) ;
2023-02-03 19:54:44 +00:00
ImGui : : End ( ) ;
}
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
// 3. Show another simple window.
if ( show_another_window )
{
ImGui : : Begin ( " Another Window " , & show_another_window ) ; // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
ImGui : : Text ( " Hello from another window! " ) ;
if ( ImGui : : Button ( " Close Me " ) )
show_another_window = false ;
ImGui : : End ( ) ;
}
2023-02-02 15:27:33 +00:00
2023-02-03 19:54:44 +00:00
// Rendering
ImGui : : Render ( ) ;
ImDrawData * draw_data = ImGui : : GetDrawData ( ) ;
const bool is_minimized = ( draw_data - > DisplaySize . x < = 0.0f | | draw_data - > DisplaySize . y < = 0.0f ) ;
if ( ! is_minimized )
{
wd - > ClearValue . color . float32 [ 0 ] = clear_color . x * clear_color . w ;
wd - > ClearValue . color . float32 [ 1 ] = clear_color . y * clear_color . w ;
wd - > ClearValue . color . float32 [ 2 ] = clear_color . z * clear_color . w ;
wd - > ClearValue . color . float32 [ 3 ] = clear_color . w ;
FrameRender ( wd , draw_data ) ;
FramePresent ( wd ) ;
}
2023-02-02 15:27:33 +00:00
}
2023-02-03 19:54:44 +00:00
// Cleanup
err = vkDeviceWaitIdle ( g_Device ) ;
check_vk_result ( err ) ;
ImGui_ImplVulkan_Shutdown ( ) ;
ImGui_ImplGlfw_Shutdown ( ) ;
ImGui : : DestroyContext ( ) ;
CleanupVulkanWindow ( ) ;
CleanupVulkan ( ) ;
glfwDestroyWindow ( window ) ;
glfwTerminate ( ) ;
return 0 ;
2023-02-02 15:27:33 +00:00
}