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7bdeb03558
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parser won't skip over newlines..
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2014-11-29 23:46:54 +01:00 |
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2068d86e1b
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prepared parsing of meshes
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2014-11-27 21:14:16 +01:00 |
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ff38526158
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addded parse of mesh-line in sce.
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2014-11-13 14:35:16 +01:00 |
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a1157e2ec4
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minor performace improvements, began adding bounding-boxes for meshes
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2014-10-31 13:22:40 +01:00 |
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0ed69c96bf
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enhanced README.md
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2014-10-30 14:19:36 +01:00 |
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c392a6563e
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added reflections
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2014-10-28 15:17:37 +01:00 |
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46b2b7fb29
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made parallel, added startup-script
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2014-10-25 13:49:39 +02:00 |
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90fad1366b
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added spec lighting
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2014-10-25 00:59:33 +02:00 |
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64dbcca6ef
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added collision with planes
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2014-10-25 00:37:23 +02:00 |
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df11c1aed0
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edwardk on #haskell-game pointed out the Num-Instance of V3 ... doh!
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2014-10-24 22:55:28 +02:00 |
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55778d2fc9
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added README
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2014-10-24 22:47:01 +02:00 |
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b034d6b942
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got rid of single binding
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2014-10-24 22:41:24 +02:00 |
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197e1a84d7
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added diffuse light
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2014-10-24 22:40:40 +02:00 |
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3ab4789740
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picture is correct now
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2014-10-24 21:22:23 +02:00 |
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1ee771cf98
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camera works correctly, picture upside down
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2014-10-24 21:18:34 +02:00 |
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494c03f988
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an imagecabal build && ./raytrace && eog out.png
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2014-10-23 18:54:03 +02:00 |
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9205c91cc7
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an imagecabal build && ./raytrace && eog out.png
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2014-10-23 18:51:27 +02:00 |
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551685e131
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worked a bit further
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2014-10-22 17:37:07 +02:00 |
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89a83a1579
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added juicypixels, added gray dummy-image for output
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2014-10-22 01:25:38 +02:00 |
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0bac190174
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added verification for renderer
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2014-10-22 01:05:35 +02:00 |
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7a0f938201
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finished sce-parser sans meshes
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2014-10-22 00:29:57 +02:00 |
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66e7d475d2
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init
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2014-10-21 21:40:48 +02:00 |
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