Commit Graph

  • cdc0cb1ffa minor bug in parser, -O2 faster than -O3 master Stefan Dresselhaus 2015-02-05 14:05:09 +01:00
  • b3749c3f53 comment Stefan Dresselhaus 2014-12-04 01:08:04 +01:00
  • 66f728f2ba phong shading is minimally wrong - perhaps due to still incorrect precomputed vertex-normals Stefan Dresselhaus 2014-12-04 01:04:32 +01:00
  • 8502861b17 phong-lighting still wrong. noise is gone. Stefan Dresselhaus 2014-12-04 00:43:39 +01:00
  • 084069e0a9 implemented phong-shading. Vertex-normals are wrong interpolated Stefan Dresselhaus 2014-12-03 21:42:32 +01:00
  • 181353e161 added bounding-box. corrected some errors.. Stefan Dresselhaus 2014-12-03 18:27:17 +01:00
  • 25196135b7 cube draws. fixed double transpose-error. Stefan Dresselhaus 2014-12-03 17:09:46 +01:00
  • 563ea7c26d somithing is wrong with ray/plane. indentation Stefan Dresselhaus 2014-12-03 12:46:21 +01:00
  • 89cefdb45c first face correct Stefan Dresselhaus 2014-12-03 12:23:50 +01:00
  • 95faa4c027 image not getting better... Stefan Dresselhaus 2014-12-01 12:43:30 +01:00
  • 4f8be66d27 some kind of image ... Stefan Dresselhaus 2014-12-01 12:27:34 +01:00
  • 46ae09671b parser works. intersection with triangle is next step Stefan Dresselhaus 2014-11-30 23:44:20 +01:00
  • 7bdeb03558 parser won't skip over newlines.. Stefan Dresselhaus 2014-11-29 23:46:54 +01:00
  • 2068d86e1b prepared parsing of meshes Stefan Dresselhaus 2014-11-27 21:14:16 +01:00
  • ff38526158 addded parse of mesh-line in sce. Stefan Dresselhaus 2014-11-13 14:35:16 +01:00
  • a1157e2ec4 minor performace improvements, began adding bounding-boxes for meshes Stefan Dresselhaus 2014-10-31 13:22:40 +01:00
  • 0ed69c96bf enhanced README.md Stefan Dresselhaus 2014-10-30 14:19:36 +01:00
  • c392a6563e added reflections Stefan Dresselhaus 2014-10-28 15:17:01 +01:00
  • 46b2b7fb29 made parallel, added startup-script Stefan Dresselhaus 2014-10-25 13:49:39 +02:00
  • 90fad1366b added spec lighting Stefan Dresselhaus 2014-10-25 00:59:33 +02:00
  • 64dbcca6ef added collision with planes Stefan Dresselhaus 2014-10-25 00:37:23 +02:00
  • df11c1aed0 edwardk on #haskell-game pointed out the Num-Instance of V3 ... doh! Stefan Dresselhaus 2014-10-24 22:55:28 +02:00
  • 55778d2fc9 added README Stefan Dresselhaus 2014-10-24 22:47:01 +02:00
  • b034d6b942 got rid of single binding Stefan Dresselhaus 2014-10-24 22:40:57 +02:00
  • 197e1a84d7 added diffuse light Stefan Dresselhaus 2014-10-24 22:40:40 +02:00
  • 3ab4789740 picture is correct now Stefan Dresselhaus 2014-10-24 21:20:46 +02:00
  • 1ee771cf98 camera works correctly, picture upside down Stefan Dresselhaus 2014-10-24 21:18:22 +02:00
  • 494c03f988 an imagecabal build && ./raytrace && eog out.png Stefan Dresselhaus 2014-10-23 18:54:03 +02:00
  • 9205c91cc7 an imagecabal build && ./raytrace && eog out.png Stefan Dresselhaus 2014-10-23 18:51:27 +02:00
  • 551685e131 worked a bit further Stefan Dresselhaus 2014-10-22 17:37:07 +02:00
  • 89a83a1579 added juicypixels, added gray dummy-image for output Stefan Dresselhaus 2014-10-22 01:25:38 +02:00
  • 0bac190174 added verification for renderer Stefan Dresselhaus 2014-10-22 01:05:35 +02:00
  • 7a0f938201 finished sce-parser sans meshes Stefan Dresselhaus 2014-10-22 00:29:57 +02:00
  • 66e7d475d2 init Stefan Dresselhaus 2014-10-21 21:40:48 +02:00