Commit Graph

23 Commits

Author SHA1 Message Date
46ae09671b parser works. intersection with triangle is next step 2014-11-30 23:44:20 +01:00
7bdeb03558 parser won't skip over newlines.. 2014-11-29 23:46:54 +01:00
2068d86e1b prepared parsing of meshes 2014-11-27 21:14:16 +01:00
ff38526158 addded parse of mesh-line in sce. 2014-11-13 14:35:16 +01:00
a1157e2ec4 minor performace improvements, began adding bounding-boxes for meshes 2014-10-31 13:22:40 +01:00
0ed69c96bf enhanced README.md 2014-10-30 14:19:36 +01:00
c392a6563e added reflections 2014-10-28 15:17:37 +01:00
46b2b7fb29 made parallel, added startup-script 2014-10-25 13:49:39 +02:00
90fad1366b added spec lighting 2014-10-25 00:59:33 +02:00
64dbcca6ef added collision with planes 2014-10-25 00:37:23 +02:00
df11c1aed0 edwardk on #haskell-game pointed out the Num-Instance of V3 ... doh! 2014-10-24 22:55:28 +02:00
55778d2fc9 added README 2014-10-24 22:47:01 +02:00
b034d6b942 got rid of single binding 2014-10-24 22:41:24 +02:00
197e1a84d7 added diffuse light 2014-10-24 22:40:40 +02:00
3ab4789740 picture is correct now 2014-10-24 21:22:23 +02:00
1ee771cf98 camera works correctly, picture upside down 2014-10-24 21:18:34 +02:00
494c03f988 an imagecabal build && ./raytrace && eog out.png 2014-10-23 18:54:03 +02:00
9205c91cc7 an imagecabal build && ./raytrace && eog out.png 2014-10-23 18:51:27 +02:00
551685e131 worked a bit further 2014-10-22 17:37:07 +02:00
89a83a1579 added juicypixels, added gray dummy-image for output 2014-10-22 01:25:38 +02:00
0bac190174 added verification for renderer 2014-10-22 01:05:35 +02:00
7a0f938201 finished sce-parser sans meshes 2014-10-22 00:29:57 +02:00
66e7d475d2 init 2014-10-21 21:40:48 +02:00