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ba84ede01d
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HUD-Texture renders.
HUD-Texture renders and the whole screen is black.
Still TODO:
- Will have to sort out alpha
- Clean up
refs #472 @5h
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2014-04-04 11:15:00 +02:00 |
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8e0450a712
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works now again and we have a renderer
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2014-03-26 18:48:59 +01:00 |
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9cd0eacd31
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still WIP.
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2014-03-24 23:26:02 +01:00 |
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c1e074934e
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WIP-Commit. DOES NOT WORK.
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2014-03-24 08:21:30 +01:00 |
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fd38727c65
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Merge remote-tracking branch 'origin/ui' into tessallation
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2014-03-17 19:02:51 +01:00 |
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9aad31d9ec
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before merging with ui
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2014-03-17 19:02:29 +01:00 |
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5fc86af233
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Changed OpenGL-Lvl to 3.30 with Tessellation-Ext
- figured out how to enable extensions
refs #471 @1h
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2014-03-17 17:04:30 +01:00 |
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tpajenka
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2de621d73f
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forgot to commit a file (GUI data structure experiments)
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2014-03-09 13:51:44 +01:00 |
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tpajenka
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d4b4f706b6
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GUI data structure experiments
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2014-03-09 13:46:49 +01:00 |
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jbetzend
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1c1bd66d30
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Removed Data.Label from code and dependencies.
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2014-03-05 15:09:05 +01:00 |
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5a70a22da6
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converted to lenses
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2014-03-05 14:42:26 +01:00 |
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tpajenka
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be0da410a0
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started creating a GUI overlay image
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2014-03-05 13:27:48 +01:00 |
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82e9b4d826
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Merge branch 'tessallation' into lens
Conflicts:
Pioneers.cabal
src/Main.hs
src/Types.hs
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2014-02-28 14:47:04 +01:00 |
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517f2eb0b6
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removed SDL-ttf as it breaks for now
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2014-02-28 14:44:58 +01:00 |
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d5310478c0
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converted Types to Labels
- Types is converted to Lebles (monomorphic lenses)
- Main initializes type now
- All other stuff in Main still calls old syntax.
refs #467 @3h
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2014-02-23 13:32:20 +01:00 |
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17301f0635
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Merge branch 'tessallation' of pwning.de:/pioneers into tessallation
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2014-02-10 16:26:51 +01:00 |
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cc6dfb28a7
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minor clean
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2014-02-10 16:26:03 +01:00 |
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tpajenka
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a7861e9f7b
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Merge branch 'tessallation' of pwning.de:pioneers into tessallation
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2014-02-07 17:08:23 +01:00 |
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tpajenka
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47e49660cf
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changed window position
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2014-02-07 17:08:17 +01:00 |
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95a7a5b9f1
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forgot files -.-
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2014-02-05 21:06:19 +01:00 |
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1126cfc25a
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moved types to types
- moved types to types
- added callback
- included sdl-ttf
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2014-02-05 16:33:32 +01:00 |
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2d97d4e8ca
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added performance-compile-options
- added various GHC-Option to perform a better compile
- Using LLVM to optimize further
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2014-02-04 14:15:15 +01:00 |
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02c02454fd
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cleaned up
- removed unused imports
- removed unneccessary $
- removed unneccessary ()
- changed variables hiding functions
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2014-02-04 14:11:16 +01:00 |
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0d887354d5
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added resize-handler, made event-code not as wide
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2014-02-04 13:58:12 +01:00 |
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5f313c4495
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Window shows fps-count + proc-tex-shader
- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader
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2014-01-22 14:04:18 +01:00 |
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080776b25c
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keyboard-controls for tessellation
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2014-01-21 16:44:42 +01:00 |
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3b8d3f8f9e
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tessellationgit status
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2014-01-21 16:18:48 +01:00 |
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33b06a787d
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works again like the prototype
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2014-01-20 23:18:07 +01:00 |
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6264e526ef
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window now closes on escape & quit-button
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2014-01-20 20:04:21 +01:00 |
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60346766fd
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Forgot to init the GL-Context -.-
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2014-01-20 19:43:28 +01:00 |
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ce055339ec
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should work - but GL crashes internally somewhere with unlimited allocation of memory
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2014-01-20 19:28:02 +01:00 |
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0c1bdad465
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window opens .. and crashes! :p
No Events handled yet -.-...
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2014-01-20 16:11:34 +01:00 |
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c01c776e94
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sdl2 (raw) not used due to clash with SDL2 (hsSDL2), packet-dependencies removed until further problems reoccour
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2014-01-20 15:03:20 +01:00 |
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e56d995958
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deleted main, wrote script for non-cabal-dependencies
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2014-01-20 14:12:02 +01:00 |
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2193a0e7fd
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added normals to shader
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2014-01-06 21:13:58 +01:00 |
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db4d55b811
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changed map a bit for testing
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2014-01-05 23:26:59 +01:00 |
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0c4ac0a2b2
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map now has normals..
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2014-01-05 22:37:56 +01:00 |
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22fe07e0f3
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viewport scales with window now
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2014-01-05 21:26:47 +01:00 |
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61ed20c865
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bigger map
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2014-01-05 21:09:34 +01:00 |
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8622881a13
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Misc movement
- Scrollwheel now zooms in/out
- Arrow-Keys now move map correctly
- removed most Debug-Output
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2014-01-05 20:23:22 +01:00 |
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a1968ca31a
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doh! fragment-shader war rot zu testzwecken -.-
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2014-01-05 19:13:27 +01:00 |
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2b2108ab87
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merged .. but colors broken..
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2014-01-05 19:09:01 +01:00 |
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jbrinkro
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df1fdc60d3
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finish my work and be thankful! rotation works in special angles so u cant look under the map
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2014-01-05 03:38:31 +01:00 |
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tpajenka
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ee9a8c455a
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Misc: lookAt corrected (previous: transformation standard camera -> local
camera, now: transformation local camera -> standard camera)
|
2014-01-05 02:20:49 +01:00 |
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df9b37429c
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cameraaaaaaa -.-
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2014-01-04 23:47:07 +01:00 |
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6cc9177082
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wiered camera
|
2014-01-04 17:57:30 +01:00 |
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602b20eb6c
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it works...
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2014-01-04 16:55:59 +01:00 |
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cde5231e6a
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whole map..
|
2014-01-04 14:20:26 +01:00 |
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f23b4e38fd
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color!!!
|
2014-01-04 14:16:10 +01:00 |
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fd4d2a0d14
|
TRIANGLEEEEESS!!!!11!!
finally.
|
2014-01-04 14:09:42 +01:00 |
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