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								 Stefan Dresselhaus | 9aad31d9ec | before merging with ui | 2014-03-17 19:02:29 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 5fc86af233 | Changed OpenGL-Lvl to 3.30 with Tessellation-Ext - figured out how to enable extensions
refs #471 @1h | 2014-03-17 17:04:30 +01:00 |  | 
			
				
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								 jbetzend | 1c1bd66d30 | Removed Data.Label from code and dependencies. | 2014-03-05 15:09:05 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 5a70a22da6 | converted to lenses | 2014-03-05 14:42:26 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 82e9b4d826 | Merge branch 'tessallation' into lens Conflicts:
	Pioneers.cabal
	src/Main.hs
	src/Types.hs | 2014-02-28 14:47:04 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 517f2eb0b6 | removed SDL-ttf as it breaks for now | 2014-02-28 14:44:58 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | d5310478c0 | converted Types to Labels - Types is converted to Lebles (monomorphic lenses)
- Main initializes type now
- All other stuff in Main still calls old syntax.
refs #467 @3h | 2014-02-23 13:32:20 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 17301f0635 | Merge branch 'tessallation' of pwning.de:/pioneers into tessallation | 2014-02-10 16:26:51 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | cc6dfb28a7 | minor clean | 2014-02-10 16:26:03 +01:00 |  | 
			
				
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								 tpajenka | a7861e9f7b | Merge branch 'tessallation' of pwning.de:pioneers into tessallation | 2014-02-07 17:08:23 +01:00 |  | 
			
				
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								 tpajenka | 47e49660cf | changed window position | 2014-02-07 17:08:17 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 95a7a5b9f1 | forgot files -.- | 2014-02-05 21:06:19 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 1126cfc25a | moved types to types - moved types to types
- added callback
- included sdl-ttf | 2014-02-05 16:33:32 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 2d97d4e8ca | added performance-compile-options - added various GHC-Option to perform a better compile
- Using LLVM to optimize further | 2014-02-04 14:15:15 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 02c02454fd | cleaned up - removed unused imports
- removed unneccessary $
- removed unneccessary ()
- changed variables hiding functions | 2014-02-04 14:11:16 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 0d887354d5 | added resize-handler, made event-code not as wide | 2014-02-04 13:58:12 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 5f313c4495 | Window shows fps-count + proc-tex-shader - added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader | 2014-01-22 14:04:18 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 080776b25c | keyboard-controls for tessellation | 2014-01-21 16:44:42 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 3b8d3f8f9e | tessellationgit status | 2014-01-21 16:18:48 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 33b06a787d | works again like the prototype | 2014-01-20 23:18:07 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 6264e526ef | window now closes on escape & quit-button | 2014-01-20 20:04:21 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 60346766fd | Forgot to init the GL-Context -.- | 2014-01-20 19:43:28 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | ce055339ec | should work - but GL crashes internally somewhere with unlimited allocation of memory | 2014-01-20 19:28:02 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 0c1bdad465 | window opens .. and crashes! :p No Events handled yet -.-... | 2014-01-20 16:11:34 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | c01c776e94 | sdl2 (raw) not used due to clash with SDL2 (hsSDL2), packet-dependencies removed until further problems reoccour | 2014-01-20 15:03:20 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | e56d995958 | deleted main, wrote script for non-cabal-dependencies | 2014-01-20 14:12:02 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 2193a0e7fd | added normals to shader | 2014-01-06 21:13:58 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | db4d55b811 | changed map a bit for testing | 2014-01-05 23:26:59 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 0c4ac0a2b2 | map now has normals.. | 2014-01-05 22:37:56 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 22fe07e0f3 | viewport scales with window now | 2014-01-05 21:26:47 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 61ed20c865 | bigger map | 2014-01-05 21:09:34 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 8622881a13 | Misc movement - Scrollwheel now zooms in/out
- Arrow-Keys now move map correctly
- removed most Debug-Output | 2014-01-05 20:23:22 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | a1968ca31a | doh! fragment-shader war rot zu testzwecken -.- | 2014-01-05 19:13:27 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 2b2108ab87 | merged .. but colors broken.. | 2014-01-05 19:09:01 +01:00 |  | 
			
				
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								 jbrinkro | df1fdc60d3 | finish my work and be thankful! rotation works in special angles so u cant look under the map | 2014-01-05 03:38:31 +01:00 |  | 
			
				
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								 tpajenka | ee9a8c455a | Misc: lookAt corrected (previous: transformation standard camera -> local camera, now: transformation local camera -> standard camera) | 2014-01-05 02:20:49 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | df9b37429c | cameraaaaaaa -.- | 2014-01-04 23:47:07 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 6cc9177082 | wiered camera | 2014-01-04 17:57:30 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 602b20eb6c | it works... | 2014-01-04 16:55:59 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | cde5231e6a | whole map.. | 2014-01-04 14:20:26 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | f23b4e38fd | color!!! | 2014-01-04 14:16:10 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | fd4d2a0d14 | TRIANGLEEEEESS!!!!11!! finally. | 2014-01-04 14:09:42 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 47de89ca39 | here a triangle works -.- | 2014-01-04 03:14:44 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 42e7bd65ac | new projection | 2014-01-04 03:10:06 +01:00 |  | 
			
				
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								 tpajenka | 33b1ec5534 | flickering triangle (rendering cube) | 2014-01-04 02:53:12 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 7db4bff2e4 | moooaaarrr work on triangles ... still nothing | 2014-01-04 02:45:13 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | a2c1effb48 | all gl-stuff is now Core3.1-compatible | 2014-01-03 23:25:59 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | a2214082ca | minor stuff .. STILL NO TRIANGLE -.- | 2014-01-03 23:19:39 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 2fc28adfd1 | Triiiiangleeeeesss!!!! *narf* | 2014-01-03 22:31:01 +01:00 |  | 
			
				
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								 Stefan Dresselhaus | 590d720b2a | removed coodinates as they were deprecated | 2014-01-03 20:06:45 +01:00 |  |