tpajenka
1898758eb5
basic gui working... somehow (no painting yet)
2014-04-03 20:05:49 +02:00
tpajenka
2de621d73f
forgot to commit a file (GUI data structure experiments)
2014-03-09 13:51:44 +01:00
tpajenka
d4b4f706b6
GUI data structure experiments
2014-03-09 13:46:49 +01:00
tpajenka
be0da410a0
started creating a GUI overlay image
2014-03-05 13:27:48 +01:00
517f2eb0b6
removed SDL-ttf as it breaks for now
2014-02-28 14:44:58 +01:00
17301f0635
Merge branch 'tessallation' of pwning.de:/pioneers into tessallation
2014-02-10 16:26:51 +01:00
cc6dfb28a7
minor clean
2014-02-10 16:26:03 +01:00
tpajenka
a7861e9f7b
Merge branch 'tessallation' of pwning.de:pioneers into tessallation
2014-02-07 17:08:23 +01:00
tpajenka
47e49660cf
changed window position
2014-02-07 17:08:17 +01:00
95a7a5b9f1
forgot files -.-
2014-02-05 21:06:19 +01:00
1126cfc25a
moved types to types
...
- moved types to types
- added callback
- included sdl-ttf
2014-02-05 16:33:32 +01:00
2d97d4e8ca
added performance-compile-options
...
- added various GHC-Option to perform a better compile
- Using LLVM to optimize further
2014-02-04 14:15:15 +01:00
02c02454fd
cleaned up
...
- removed unused imports
- removed unneccessary $
- removed unneccessary ()
- changed variables hiding functions
2014-02-04 14:11:16 +01:00
0d887354d5
added resize-handler, made event-code not as wide
2014-02-04 13:58:12 +01:00
5f313c4495
Window shows fps-count + proc-tex-shader
...
- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader
2014-01-22 14:04:18 +01:00
080776b25c
keyboard-controls for tessellation
2014-01-21 16:44:42 +01:00
3b8d3f8f9e
tessellationgit status
2014-01-21 16:18:48 +01:00
33b06a787d
works again like the prototype
2014-01-20 23:18:07 +01:00
6264e526ef
window now closes on escape & quit-button
2014-01-20 20:04:21 +01:00
60346766fd
Forgot to init the GL-Context -.-
2014-01-20 19:43:28 +01:00
ce055339ec
should work - but GL crashes internally somewhere with unlimited allocation of memory
2014-01-20 19:28:02 +01:00
0c1bdad465
window opens .. and crashes! :p
...
No Events handled yet -.-...
2014-01-20 16:11:34 +01:00
c01c776e94
sdl2 (raw) not used due to clash with SDL2 (hsSDL2), packet-dependencies removed until further problems reoccour
2014-01-20 15:03:20 +01:00
e56d995958
deleted main, wrote script for non-cabal-dependencies
2014-01-20 14:12:02 +01:00
2193a0e7fd
added normals to shader
2014-01-06 21:13:58 +01:00
db4d55b811
changed map a bit for testing
2014-01-05 23:26:59 +01:00
0c4ac0a2b2
map now has normals..
2014-01-05 22:37:56 +01:00
22fe07e0f3
viewport scales with window now
2014-01-05 21:26:47 +01:00
61ed20c865
bigger map
2014-01-05 21:09:34 +01:00
8622881a13
Misc movement
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- Scrollwheel now zooms in/out
- Arrow-Keys now move map correctly
- removed most Debug-Output
2014-01-05 20:23:22 +01:00
a1968ca31a
doh! fragment-shader war rot zu testzwecken -.-
2014-01-05 19:13:27 +01:00
2b2108ab87
merged .. but colors broken..
2014-01-05 19:09:01 +01:00
jbrinkro
df1fdc60d3
finish my work and be thankful! rotation works in special angles so u cant look under the map
2014-01-05 03:38:31 +01:00
tpajenka
ee9a8c455a
Misc: lookAt corrected (previous: transformation standard camera -> local
...
camera, now: transformation local camera -> standard camera)
2014-01-05 02:20:49 +01:00
df9b37429c
cameraaaaaaa -.-
2014-01-04 23:47:07 +01:00
6cc9177082
wiered camera
2014-01-04 17:57:30 +01:00
602b20eb6c
it works...
2014-01-04 16:55:59 +01:00
cde5231e6a
whole map..
2014-01-04 14:20:26 +01:00
f23b4e38fd
color!!!
2014-01-04 14:16:10 +01:00
fd4d2a0d14
TRIANGLEEEEESS!!!!11!!
...
finally.
2014-01-04 14:09:42 +01:00
47de89ca39
here a triangle works -.-
2014-01-04 03:14:44 +01:00
42e7bd65ac
new projection
2014-01-04 03:10:06 +01:00
tpajenka
33b1ec5534
flickering triangle (rendering cube)
2014-01-04 02:53:12 +01:00
7db4bff2e4
moooaaarrr work on triangles ... still nothing
2014-01-04 02:45:13 +01:00
a2c1effb48
all gl-stuff is now Core3.1-compatible
2014-01-03 23:25:59 +01:00
a2214082ca
minor stuff .. STILL NO TRIANGLE -.-
2014-01-03 23:19:39 +01:00
2fc28adfd1
Triiiiangleeeeesss!!!! *narf*
2014-01-03 22:31:01 +01:00
590d720b2a
removed coodinates as they were deprecated
2014-01-03 20:06:45 +01:00
7d201cf216
shaders now compile and link correctly
...
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00
e5193fc7c5
Migrated to OpenGL3.x - compiles but renders nothing
...
- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00