dc4fc1238b
Merge remote-tracking branch 'origin/Mapping' into tessallation
2014-04-24 14:26:29 +02:00
Jonas Betzendahl
a727131f13
Forgot Combinator module
2014-04-24 14:24:20 +02:00
2ecf4fe5c4
Merge remote-tracking branch 'origin/Mapping' into tessallation
2014-04-24 14:22:27 +02:00
f76da4b5f6
moved generation of GLMapState
...
GLMapState now get generated inside the renderer and takes the
map-data as argument
GLMapState got extended by (up to now) uninitialized and unused textures.
2014-04-24 14:21:25 +02:00
Jonas Betzendahl
0a7a882f8f
Now generates a different unique map each time.
2014-04-24 12:44:58 +02:00
Jonas Betzendahl
2b435b7cb2
Added first primitive groundwork for map generation combinators. This is gonna be fun! :o)
2014-04-24 02:45:55 +02:00
Jonas Betzendahl
ca831692d2
Merge remote-tracking branch 'origin/master' into Mapping
2014-04-23 14:00:17 +02:00
Jonas Betzendahl
fa9bda5e7a
Added apply-by functions
2014-04-23 13:52:43 +02:00
tpajenka
a9a97f7544
started referencing ui widgets by id via hashmap, WIP, does not compile
2014-04-23 13:08:18 +02:00
tpajenka
8e59e10b86
will use HashMap to reference ui widgets
2014-04-23 12:21:32 +02:00
Jonas Betzendahl
313992efaf
Merged Types with PioneerTypes
2014-04-23 12:11:45 +02:00
jbetzend
b7fef589a9
commit
2014-04-23 11:23:24 +02:00
48082c87d9
fixed shader for windows
2014-04-22 18:06:09 +02:00
7575521e4d
texture on HUD is now drawn correctly
2014-04-22 16:35:17 +02:00
a1389ba524
prepared overview-texture
2014-04-22 16:25:29 +02:00
1bbf900ec4
changed map a bit
2014-04-22 11:27:07 +02:00
ae304ddc5c
Blending is now much sharper and cleaner..
2014-04-22 10:51:10 +02:00
Jonas Betzendahl
5d36bb5156
Added stripify, TestMap now looking like it should (still not pretty, though), cleanup, docs
2014-04-22 03:00:39 +02:00
8d9cc3384d
forgot file
2014-04-22 01:27:01 +02:00
89c624012f
Merge remote-tracking branch 'origin/Mapping' into tessallation
...
Conflicts:
src/Map/Graphics.hs
2014-04-22 01:17:22 +02:00
Jonas Betzendahl
673c64946b
Merge with master
2014-04-22 01:09:09 +02:00
45e2f3578c
moved draw-method into render and cleaned up imports
2014-04-21 20:25:47 +02:00
06bd9c4214
changed camera to new model
2014-04-21 19:46:24 +02:00
e2da50b6d9
defined camera in abstract sense
2014-04-21 19:21:13 +02:00
Jonas Betzendahl
e451281e40
Jiggled code enough to reduce compiler warnings
2014-04-21 19:16:24 +02:00
3de372f83f
added fog.
2014-04-21 15:55:22 +02:00
85e1fe6325
Merge remote-tracking branch 'origin/Mapping' into tessallation
...
Conflicts:
src/Map/Graphics.hs
2014-04-21 15:11:41 +02:00
jbetzend
ebae8dd593
Added Map.Maps with Neighbourfunction
2014-04-18 16:07:51 +02:00
jbetzend
ee8c91237c
Took out annotation (Haddock complained) and improved path type
2014-04-18 16:07:26 +02:00
jbetzend
a2433638df
docs
2014-04-18 14:28:32 +02:00
e5857e8435
changed massively in Types of IQM-Loader
...
- massive Type-Change internally
- VertexArrays are now read headerwise
- IQM needs postprocessing for allocating C-Arrays of the Vertex-Objects
as they cannot be guaranteed to be collected in the first pass of reading.
(Normally they are sorted linear - but the offsets WOULD allow for them
to be anywhere in-between the sections)
2014-04-16 21:21:08 +02:00
dc0ed4770a
haddock for iqm (so far) complete
2014-04-16 13:45:14 +02:00
ae5ea60d65
added more haddock
2014-04-16 13:31:03 +02:00
f7dea8e964
haddock now works as well..
2014-04-15 17:28:38 +02:00
d0ce4dcf6a
fixed compiler warnings.
...
most of them .. not all are my modules.
2014-04-15 17:03:54 +02:00
413c74c0a7
minor stuff
2014-04-15 08:59:53 +02:00
7b54ec9006
improved Parser and added documentation
2014-04-15 07:17:45 +02:00
b0e78033e5
rewrote Parser
...
now uses Parser a in Combination with StateT Int64 a yielding
type CParser a = StateT Int64 Parser a
So now the parser Counts how many Bytes get read. This can be
used by the get-function to get the currently read bytes.
2014-04-15 06:43:49 +02:00
6104e7349b
changed cabal-version back to 1.16
2014-04-14 19:48:40 +02:00
40e3b6ed4d
started iqm-parser
...
- can parse header
- can parse initial texts
- can parse mesh-structure
- cannot parse everything else.
2014-04-09 20:04:06 +02:00
a642c78c32
fixed indentation
2014-04-09 17:45:13 +02:00
5077bfd793
changed cabal-info
2014-04-09 17:42:07 +02:00
5ec9db8534
changed x-lens to _x-lens and cabal-info
2014-04-07 17:32:13 +02:00
d59e13e64f
minor
...
- made map more fance
- changed draw-dist, camera start-pos & max cam distance from plane
2014-04-05 23:27:52 +02:00
38d807b9b1
Merge remote-tracking branch 'origin/Mapping' into tessallation
...
Conflicts:
Pioneers.cabal
2014-04-05 23:12:33 +02:00
26903deb19
we can haz GUI?
...
we can.
2014-04-05 23:09:57 +02:00
a24b562a88
Merge branch 'ui' into tessallation
2014-04-05 22:03:47 +02:00
4811b65a0a
Hud is now transparent pink.
2014-04-05 22:02:48 +02:00
189f9f84fa
Textures work now.
...
Scene gets rendered and alpha-overlayed with HUD-Texture.
fixes #472 @2h
2014-04-05 15:53:49 +02:00
tpajenka
d8967b1b4b
refined button handling
2014-04-04 15:47:16 +02:00