Jiggled code enough to reduce compiler warnings
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@ -11,9 +11,7 @@ getMapBufferObject
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)
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where
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import System.Random
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import Data.Array.IArray
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import Data.Text as T
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import Prelude as P
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--import Graphics.Rendering.OpenGL.GL
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@ -33,13 +31,14 @@ import Linear
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import Map.Types
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import Map.StaticMaps
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type MapEntry = (Float, TileType)
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type MapEntry = ( Float, -- Height
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TileType )
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type GraphicsMap = Array (Int, Int) MapEntry
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-- extract graphics information from Playmap
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convertToGraphicsMap :: PlayMap -> GraphicsMap
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convertToGraphicsMap map = array (bounds map) [(i, graphicsyfy (map!i))| i <- indices map]
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convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
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where
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graphicsyfy :: Node -> MapEntry
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graphicsyfy (Minimal _ ) = (0, Grass)
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@ -73,23 +72,19 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
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getMapBufferObject :: IO (BufferObject, NumArrayIndices)
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getMapBufferObject = do
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map' <- return $ convertToGraphicsMap mapCenterMountain
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! map' <- return $ generateTriangles map'
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len <- return $ fromIntegral $ P.length map' `div` numComponents
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myMap' <- return $ convertToGraphicsMap mapCenterMountain
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! myMap <- return $ generateTriangles myMap'
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len <- return $ fromIntegral $ P.length myMap `div` numComponents
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putStrLn $ P.unwords ["num verts in map:",show len]
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bo <- genObjectName -- create a new buffer
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bindBuffer ArrayBuffer $= Just bo -- bind buffer
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withArray map' $ \buffer ->
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bufferData ArrayBuffer $= (fromIntegral $ sizeOf (0 :: GLfloat)*P.length map',
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withArray myMap $ \buffer ->
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bufferData ArrayBuffer $= (fromIntegral $ sizeOf (0 :: GLfloat) * P.length myMap,
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buffer,
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StaticDraw)
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checkError "initBuffer"
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return (bo,len)
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prettyMap :: [GLfloat] -> [(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat)]
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prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms)
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prettyMap _ = []
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--generateTriangles :: PlayMap -> [GLfloat]
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generateTriangles :: GraphicsMap -> [GLfloat]
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generateTriangles map' =
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@ -173,7 +168,7 @@ normalLookup map' x y = normalize $ normN + normNE + normSE + normS + normSW + n
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vW
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| even x = coordLookup (x-2,y ) $ heightLookup map' (x-2,y )
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| otherwise = coordLookup (x-2,y ) $ heightLookup map' (x-2,y )
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eo = if even x then 1 else -1
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-- eo = if even x then 1 else -1
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heightLookup :: GraphicsMap -> (Int,Int) -> GLfloat
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heightLookup hs t = if inRange (bounds hs) t then fromRational $ toRational h else 0.0
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@ -199,66 +194,3 @@ coordLookup (x,z) y =
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V3 (fromIntegral $ x `div` 2) y (fromIntegral (2 * z) * lineHeight)
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else
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V3 (fromIntegral (x `div` 2) + 0.5) y (fromIntegral (2 * z + 1) * lineHeight)
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-- if writing in ASCII-Format transpose so i,j -> y,x
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-- row-minor -> row-major
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testMapTemplate :: [Text]
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testMapTemplate = repText 2 $ T.transpose [
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"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~",
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"~~~SSSSSSSSSSSSSS~~~~~SSSSSSSSSSSSSS~~~~",
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"~~SSGGGGGGGSGSGGS~~~~SSGGGGGGGSGSGGS~~~~",
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"~~SSGGGGGGMSGSGGS~~~~SSGGGGGGMSGSGGS~~~~",
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"~~SGGGGGGMMMGGGS~~~S~SGGGGGGMMMGGGS~~~S~",
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"~~SGGGMGMMMMMGGS~~~SSSGGGMGMMMMMGGS~~~SS",
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"~~GGGGGGGGGGGGGGS~~~~GGGGGGGGGGGGGGS~~~~",
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"~~SGGGGGGGGGGGGGS~~~~SGGGGGGGGGGGGGS~~~~",
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"~~~SSSSGGGSSSSS~~~~~~~SSSSGGGSSSSS~~~~~~",
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"~~~~~~SGGGGS~~~~~~~~~~~~~SGGGGS~~~~~~~~~",
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"~~~~~SSGGGGSS~~~~~~~~~~~SSGGGGSS~~~~~~~~",
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"~~~SSSGGGGGGSSSSS~~~~~SSSGGGGGGSSSSS~~~~",
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"~~SSGSGSGGGSGSGGS~~~~SSGSGSGGGSGSGGS~~~~",
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"~~SSGSGSGGMSGSGMS~~~~SSGSGSGMMMMMSSS~~~~",
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"~~SGGMMMMGGGGGGS~~~~~SGGGGGGMMMMMSS~~~~~",
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"~~SGMMMMMGGGGSSS~~~~~SGGGGGGMMMMMSS~~~~~",
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"~~GGMMMMMGGGSSSSS~~~~GGGGGGGGGGSSSSS~~~~",
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"~~SGGGGGGGSSSSSSS~~~~SGGGGGGGSSSSSSS~~~~",
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"~~~SSSSSSSSSSSS~~~~~~~SSSSSSSSSSSS~~~~~~",
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"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
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]
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repText :: Int -> [a] -> [a]
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repText a (t:[]) = P.replicate a t
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repText a ts = P.concat $ P.map (repText' a) ts
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where
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repText' :: Int -> a -> [a]
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repText' a x = repText a [x]
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testMapTemplate2 :: [Text]
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testMapTemplate2 = T.transpose [
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"~~~~~~~~~~~~"
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]
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testmap :: IO GraphicsMap
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testmap = do
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g <- getStdGen
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rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate)
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return $ listArray ((0,0),(79,19)) rawMap
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testmap2 :: IO GraphicsMap
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testmap2 = do
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g <- getStdGen
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rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate2)
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return $ listArray ((0,0),(9,0)) rawMap
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parseTemplate :: [Int] -> Text -> [MapEntry]
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parseTemplate (r:rs) t =
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(case T.head t of
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'~' -> (0, Ocean)
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'S' -> (0, Beach)
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'G' -> (fromIntegral (r `mod` 10)/10.0,Grass)
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'M' -> (fromIntegral ((r `mod` 10) + 20)/10.0, Mountain)
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_ -> error "invalid template format for map"
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):parseTemplate rs (T.tail t)
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parseTemplate [] _ = error "out of randoms.."
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@ -14,7 +14,7 @@ gauss2Dgeneral :: Floating q =>
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-> q -- ^ Coordinate in question on X
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-> q -- ^ Coordinate in question on Y
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-> q -- ^ elevation on coordinate in question
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gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp(-(((x-x0)^2/(2 * sX^2))+((y-y0)^2/(2 * sY^2))))
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gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((y-y0)^(2 :: Integer)/(2 * sY^(2 :: Integer)))))
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gauss2D :: Floating q => q -> q -> q
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gauss2D x y = gauss2Dgeneral 15 100.0 100.0 15.0 15.0 x y
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