- massive Type-Change internally - VertexArrays are now read headerwise - IQM needs postprocessing for allocating C-Arrays of the Vertex-Objects as they cannot be guaranteed to be collected in the first pass of reading. (Normally they are sorted linear - but the offsets WOULD allow for them to be anywhere in-between the sections)
Pioneers ======== A Settlers II inspired game written in Haskell
Description
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