Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						06bd9c4214 
					 
					
						
						
							
							changed camera to new model  
						
						
						
						
					 
					
						2014-04-21 19:46:24 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						d0ce4dcf6a 
					 
					
						
						
							
							fixed compiler warnings.  
						
						... 
						
						
						
						most of them .. not all are my modules. 
						
						
					 
					
						2014-04-15 17:03:54 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						413c74c0a7 
					 
					
						
						
							
							minor stuff  
						
						
						
						
					 
					
						2014-04-15 08:59:53 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						b0e78033e5 
					 
					
						
						
							
							rewrote Parser  
						
						... 
						
						
						
						now uses Parser a in Combination with StateT Int64 a yielding
type CParser a = StateT Int64 Parser a
So now the parser Counts how many Bytes get read. This can be
used by the get-function to get the currently read bytes. 
						
						
					 
					
						2014-04-15 06:43:49 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						40e3b6ed4d 
					 
					
						
						
							
							started iqm-parser  
						
						... 
						
						
						
						- can parse header
- can parse initial texts
- can parse mesh-structure
- cannot parse everything else. 
						
						
					 
					
						2014-04-09 20:04:06 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a642c78c32 
					 
					
						
						
							
							fixed indentation  
						
						
						
						
					 
					
						2014-04-09 17:45:13 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						5ec9db8534 
					 
					
						
						
							
							changed x-lens to _x-lens and cabal-info  
						
						
						
						
					 
					
						2014-04-07 17:32:13 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						d59e13e64f 
					 
					
						
						
							
							minor  
						
						... 
						
						
						
						- made map more fance
- changed draw-dist, camera start-pos & max cam distance from plane 
						
						
					 
					
						2014-04-05 23:27:52 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						38d807b9b1 
					 
					
						
						
							
							Merge remote-tracking branch 'origin/Mapping' into tessallation  
						
						... 
						
						
						
						Conflicts:
	Pioneers.cabal 
						
						
					 
					
						2014-04-05 23:12:33 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						26903deb19 
					 
					
						
						
							
							we can haz GUI?  
						
						... 
						
						
						
						we can. 
						
						
					 
					
						2014-04-05 23:09:57 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						4811b65a0a 
					 
					
						
						
							
							Hud is now transparent pink.  
						
						
						
						
					 
					
						2014-04-05 22:02:48 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						189f9f84fa 
					 
					
						
						
							
							Textures work now.  
						
						... 
						
						
						
						Scene gets rendered and alpha-overlayed with HUD-Texture.
fixes  #472  @2h 
						
						
					 
					
						2014-04-05 15:53:49 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						39341bf0f9 
					 
					
						
						
							
							removed non-working renderer again.  
						
						
						
						
					 
					
						2014-04-04 11:18:42 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						ba84ede01d 
					 
					
						
						
							
							HUD-Texture renders.  
						
						... 
						
						
						
						HUD-Texture renders and the whole screen is black.
Still TODO:
- Will have to sort out alpha
- Clean up
refs #472  @5h 
						
						
					 
					
						2014-04-04 11:15:00 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						8e0450a712 
					 
					
						
						
							
							works now again and we have a renderer  
						
						
						
						
					 
					
						2014-03-26 18:48:59 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						9cd0eacd31 
					 
					
						
						
							
							still WIP.  
						
						
						
						
					 
					
						2014-03-24 23:26:02 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						c1e074934e 
					 
					
						
						
							
							WIP-Commit. DOES NOT WORK.  
						
						
						
						
					 
					
						2014-03-24 08:21:30 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						fd38727c65 
					 
					
						
						
							
							Merge remote-tracking branch 'origin/ui' into tessallation  
						
						
						
						
					 
					
						2014-03-17 19:02:51 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						9aad31d9ec 
					 
					
						
						
							
							before merging with ui  
						
						
						
						
					 
					
						2014-03-17 19:02:29 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						5fc86af233 
					 
					
						
						
							
							Changed OpenGL-Lvl to 3.30 with Tessellation-Ext  
						
						... 
						
						
						
						- figured out how to enable extensions
refs #471  @1h 
						
						
					 
					
						2014-03-17 17:04:30 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e6c6442c85 
					 
					
						
						
							
							Merge branch 'tessallation' into mapmerge  
						
						... 
						
						
						
						Conflicts:
	src/Main.hs
	src/Map/Graphics.hs 
						
						
					 
					
						2014-03-05 15:02:30 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						5a70a22da6 
					 
					
						
						
							
							converted to lenses  
						
						
						
						
					 
					
						2014-03-05 14:42:26 +01:00 
						 
				 
			
				
					
						
							
							
								tpajenka 
							
						 
					 
					
						
						
							
						
						be0da410a0 
					 
					
						
						
							
							started creating a GUI overlay image  
						
						
						
						
					 
					
						2014-03-05 13:27:48 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						517f2eb0b6 
					 
					
						
						
							
							removed SDL-ttf as it breaks for now  
						
						
						
						
					 
					
						2014-02-28 14:44:58 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						d5310478c0 
					 
					
						
						
							
							converted Types to Labels  
						
						... 
						
						
						
						- Types is converted to Lebles (monomorphic lenses)
- Main initializes type now
- All other stuff in Main still calls old syntax.
refs #467  @3h 
						
						
					 
					
						2014-02-23 13:32:20 +01:00 
						 
				 
			
				
					
						
							
							
								Jonas Betzendahl 
							
						 
					 
					
						
						
							
						
						be6bdf4522 
					 
					
						
						
							
							Forgot some files  
						
						
						
						
					 
					
						2014-02-10 22:00:18 +01:00 
						 
				 
			
				
					
						
							
							
								tpajenka 
							
						 
					 
					
						
						
							
						
						a7861e9f7b 
					 
					
						
						
							
							Merge branch 'tessallation' of pwning.de:pioneers into tessallation  
						
						
						
						
					 
					
						2014-02-07 17:08:23 +01:00 
						 
				 
			
				
					
						
							
							
								tpajenka 
							
						 
					 
					
						
						
							
						
						47e49660cf 
					 
					
						
						
							
							changed window position  
						
						
						
						
					 
					
						2014-02-07 17:08:17 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						1126cfc25a 
					 
					
						
						
							
							moved types to types  
						
						... 
						
						
						
						- moved types to types
- added callback
- included sdl-ttf 
						
						
					 
					
						2014-02-05 16:33:32 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2d97d4e8ca 
					 
					
						
						
							
							added performance-compile-options  
						
						... 
						
						
						
						- added various GHC-Option to perform a better compile
- Using LLVM to optimize further 
						
						
					 
					
						2014-02-04 14:15:15 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						02c02454fd 
					 
					
						
						
							
							cleaned up  
						
						... 
						
						
						
						- removed unused imports
- removed unneccessary $
- removed unneccessary ()
- changed variables hiding functions 
						
						
					 
					
						2014-02-04 14:11:16 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						0d887354d5 
					 
					
						
						
							
							added resize-handler, made event-code not as wide  
						
						
						
						
					 
					
						2014-02-04 13:58:12 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						5f313c4495 
					 
					
						
						
							
							Window shows fps-count + proc-tex-shader  
						
						... 
						
						
						
						- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader 
						
						
					 
					
						2014-01-22 14:04:18 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						080776b25c 
					 
					
						
						
							
							keyboard-controls for tessellation  
						
						
						
						
					 
					
						2014-01-21 16:44:42 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						3b8d3f8f9e 
					 
					
						
						
							
							tessellationgit status  
						
						
						
						
					 
					
						2014-01-21 16:18:48 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						33b06a787d 
					 
					
						
						
							
							works again like the prototype  
						
						
						
						
					 
					
						2014-01-20 23:18:07 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						6264e526ef 
					 
					
						
						
							
							window now closes on escape & quit-button  
						
						
						
						
					 
					
						2014-01-20 20:04:21 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						60346766fd 
					 
					
						
						
							
							Forgot to init the GL-Context -.-  
						
						
						
						
					 
					
						2014-01-20 19:43:28 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						ce055339ec 
					 
					
						
						
							
							should work - but GL crashes internally somewhere with unlimited allocation of memory  
						
						
						
						
					 
					
						2014-01-20 19:28:02 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						0c1bdad465 
					 
					
						
						
							
							window opens .. and crashes! :p  
						
						... 
						
						
						
						No Events handled yet -.-... 
						
						
					 
					
						2014-01-20 16:11:34 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						c01c776e94 
					 
					
						
						
							
							sdl2 (raw) not used due to clash with SDL2 (hsSDL2), packet-dependencies removed until further problems reoccour  
						
						
						
						
					 
					
						2014-01-20 15:03:20 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e56d995958 
					 
					
						
						
							
							deleted main, wrote script for non-cabal-dependencies  
						
						
						
						
					 
					
						2014-01-20 14:12:02 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2193a0e7fd 
					 
					
						
						
							
							added normals to shader  
						
						
						
						
					 
					
						2014-01-06 21:13:58 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						22fe07e0f3 
					 
					
						
						
							
							viewport scales with window now  
						
						
						
						
					 
					
						2014-01-05 21:26:47 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						61ed20c865 
					 
					
						
						
							
							bigger map  
						
						
						
						
					 
					
						2014-01-05 21:09:34 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						8622881a13 
					 
					
						
						
							
							Misc movement  
						
						... 
						
						
						
						- Scrollwheel now zooms in/out
- Arrow-Keys now move map correctly
- removed most Debug-Output 
						
						
					 
					
						2014-01-05 20:23:22 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2b2108ab87 
					 
					
						
						
							
							merged .. but colors broken..  
						
						
						
						
					 
					
						2014-01-05 19:09:01 +01:00 
						 
				 
			
				
					
						
							
							
								jbrinkro 
							
						 
					 
					
						
						
							
						
						df1fdc60d3 
					 
					
						
						
							
							finish my work and be thankful! rotation works in special angles so u cant look under the map  
						
						
						
						
					 
					
						2014-01-05 03:38:31 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						df9b37429c 
					 
					
						
						
							
							cameraaaaaaa -.-  
						
						
						
						
					 
					
						2014-01-04 23:47:07 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						6cc9177082 
					 
					
						
						
							
							wiered camera  
						
						
						
						
					 
					
						2014-01-04 17:57:30 +01:00