imgui/backends
2022-04-07 14:28:08 +02:00
..
vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_allegro5.h Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:13:36 +01:00
imgui_impl_android.cpp Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) 2022-01-27 17:46:48 +01:00
imgui_impl_android.h Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:15:24 +01:00
imgui_impl_dx9.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_dx9.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx10.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_dx10.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx11.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_dx11.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx12.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_dx12.h Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 2022-01-20 15:53:28 +01:00
imgui_impl_glfw.cpp Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11. 2022-03-23 16:09:42 +01:00
imgui_impl_glfw.h Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). (#4981) 2022-02-07 16:11:05 +01:00
imgui_impl_glut.cpp Backends: Glut: Fix comparison operator precedence. 2022-03-01 15:20:40 +01:00
imgui_impl_glut.h Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:14:01 +01:00
imgui_impl_metal.h Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 2021-12-30 15:04:03 +01:00
imgui_impl_metal.mm Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_opengl2.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_opengl2.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_opengl3_loader.h Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 2021-12-26 20:02:02 +01:00
imgui_impl_opengl3.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_opengl3.h Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include 2021-08-24 15:36:44 +02:00
imgui_impl_osx.h Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) 2022-01-12 14:37:05 +01:00
imgui_impl_osx.mm Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) 2022-03-22 18:48:52 +01:00
imgui_impl_sdl.cpp Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082) 2022-03-22 18:08:39 +01:00
imgui_impl_sdl.h Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 2022-02-04 16:51:29 +01:00
imgui_impl_sdlrenderer.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_sdlrenderer.h Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_vulkan.h Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) 2022-03-13 17:57:32 +07:00
imgui_impl_wgpu.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_wgpu.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_win32.cpp Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) 2022-03-13 17:57:32 +07:00
imgui_impl_win32.h Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 2022-02-28 20:51:50 +01:00