2da1c66d15
Version 1.71 + comments
2019-06-12 18:30:06 +02:00
4597632662
Readme, comments, dear imgui prefixes
2019-06-11 16:11:36 +02:00
a9b5c834b6
ImDrawListSplitter: Don't merge draw commands when crossing a VtxOffset boundary + Renamed fields ImDrawChannels to consistently suggest those are internal structures.
2019-06-11 11:49:31 +02:00
d8435c7710
ImDrawListSplitter: Fix idx offset when merging ( cef88f6
) ( #2591 )
2019-06-10 15:02:44 +02:00
fea5f70611
ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to facilitate custom rendering back-ends passing local render-specific data to the draw callback.
2019-06-06 15:28:37 +02:00
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
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This reverts commit 597c024904
.
2019-06-06 01:00:30 +02:00
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
2019-06-06 00:42:27 +02:00
a0994d74c2
Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined.
2019-06-05 15:59:13 +02:00
b9874a2423
Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin).
2019-06-05 15:58:49 +02:00
f1f4b42d91
ImDrawListSplitter: extracted out of ImDrawList. Down the line we may obsolete the ImDrawList functions and encourage users to store the splitter aside, in the meanwhile ImDrawList holds a splitter.
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(This will allow columns/table to recurse.)
2019-05-31 12:03:10 +02:00
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
2019-05-29 16:29:17 +02:00
d1e8b698d0
ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
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ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591 )
2019-05-29 16:13:38 +02:00
40b9e5e0b4
ImDrawList: Store initial flags for the frame in ImDrawListSharedData, reducing code duplication in setting up the flags.
2019-05-29 14:26:03 +02:00
c487bc52a2
Fonts: Added some details about using custom colorful icons.
2019-05-28 20:17:15 +02:00
9c35344175
Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
2019-05-27 16:50:56 +02:00
958d75c00a
Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
2019-05-24 21:54:52 +02:00
b85e97137d
Version tag is 1.71 WIP oops
2019-05-22 23:56:26 +02:00
34b881eb12
ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. ( #2568 )
2019-05-21 12:45:27 +02:00
d3a387cc18
Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. ( #1875 , #2034 )
2019-05-13 19:04:57 +02:00
632469d2e5
Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
2019-05-13 15:11:25 +02:00
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
2019-05-11 10:33:56 +02:00
e29176df53
Internals: Columns: Renamed fields. Comments and tweak. Moved a demo block.
2019-05-09 13:12:09 +02:00
42fc563fed
Version 1.71 WIP + fixed minor typo
2019-05-07 16:36:08 +02:00
d1d5075b66
Version 1.70
2019-05-06 14:17:39 +02:00
526e2303bc
Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. ( #2067 , #2530 )
2019-05-03 19:09:44 +02:00
9c1f02a42c
Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx.
2019-05-03 18:42:53 +02:00
2dc81057ec
Selectable: With ImGuiSelectableFlags_AllowDoubleClick doesn't return true on the mouse button releas efollowing the double-click. Only first mouse release + second mouse down (double-click) returns true. Likewise for internal ButtonBehavior() with both _PressedOnClickRelease | _PressedOnDoubleClick. ( #2503 )
2019-05-03 14:31:12 +02:00
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
2019-04-30 22:15:59 +02:00
3fbc0b7a9e
Obsoleted GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function.
2019-04-29 18:33:08 +02:00
6db0766564
Misc comments, internal renaming, added disable indentation option to Columns demo section.
2019-04-24 17:40:07 +02:00
16e9b8191b
Increased IMGUI_VERSION_NUM arbitrarily, help narrowing down reports that don't include a commit hash. Add comments.
2019-04-22 11:16:17 +02:00
5078fa208b
Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
2019-04-18 18:29:28 +02:00
f355a40367
Added commentary about ContentRegion functions. Added internal GetContentRegionMaxScreen() to facilitate internal code at the moment.
2019-04-18 15:46:13 +02:00
1aeee9d40f
Internals: Columns: Tweaks, renaming. Metrics: Show rectangles for child windows.
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Renamed SameLine() first parameter.
2019-04-17 22:12:17 +02:00
c8fd4afd75
Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert to using the ImGui::MemAlloc()/MemFree() calls directly.
2019-04-05 20:20:24 +02:00
512d39d031
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
2019-03-29 16:17:30 +01:00
20188b19d6
Comments ( #2441 ) + Freeglut fixes ( #2430 )
2019-03-26 12:16:23 +01:00
221bf93a55
Comments, todo list, remove trailing spaces.
2019-03-17 00:56:21 +01:00
857381b9ca
GetMouseDragDelta(): also returns the delta on the mouse button released frame. Verify that mouse positions are valid otherwise returns zero. Removed obsolete comment. Tweaked demo. ( #2419 )
2019-03-15 15:03:37 +01:00
cf2c52282d
Version 1.70 WIP
2019-03-15 13:07:30 +01:00
55c02099c5
Version 1.69, comments, typos
2019-03-13 15:29:43 +01:00
a92c587c75
Added GetGlyphRangesVietnamese() helper. ( #2403 )
2019-03-11 22:02:59 +01:00
17c567c3a9
Don't use const qualified parameters in declarations.
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This fixes warnings from clang-tidy like this:
parameter 'v_max' is const-qualified in the function declaration;
const-qualification of parameters only has an effect in function definitions
Since values (rather than references or pointers) don't need to be
const, they don't need to be marked that way in the function declaration.
2019-03-08 18:21:11 +01:00
79bb4ce128
Added ImGuiColorEditFlagsFlags_InputHSV. ( #2383 , #2384 )
2019-03-08 18:16:41 +01:00
66936880ba
Moved placeholder sections to match Docking branch. Comments.
2019-03-08 18:16:41 +01:00
3b11505481
Fix typos. ( #2411 )
2019-03-08 17:52:32 +01:00
1c23981782
Made ImS8 and ImS16 explicitly signed in case some crazy SDK decide to flip the signedness over. ( #2408 )
2019-03-07 16:10:44 +01:00
ab80ee6453
Added InputTextWithHint() ( #2400 )
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Squashed commit of the following:
commit 1970d84051d3878f8c1354d9c33c795d9c66143f
Author: Lucas Lazare <lazarelucas@yahoo.fr >
Date: Tue Mar 5 12:20:39 2019 -0500
Removing sneaky tabulations #2 (why, editor T-T)
I should update my settings, I guess
commit 219bdfcb7fbd17edf3048cb0edfde2532e4d6ac3
Author: Lucas Lazare <lazarelucas@yahoo.fr >
Date: Tue Mar 5 12:17:27 2019 -0500
Removing useless check introduced in b0d172
commit 8afd7a2b459df0eb14eca88d832d2bebd1e684e6
Author: Lucas Lazare <lazarelucas@yahoo.fr >
Date: Tue Mar 5 11:49:24 2019 -0500
Removing sneaky tabulations
commit 8e0490863126d63cafc782a6aac8707e44f95653
Author: Lucas Lazare <lazarelucas@yahoo.fr >
Date: Tue Mar 5 11:45:13 2019 -0500
Moving InputTextHinted code to InputTextEx
commit b0d1723a2fb02d17ba15b9c1e679dedbbe3c17fd
Author: Lucas Lazare <lazarelucas@yahoo.fr >
Date: Tue Mar 5 00:23:02 2019 -0500
C++11 to C++98
commit 9afeae399826015357962607b4aeb0109fde698e
Author: Lucas Lazare <lazarelucas@yahoo.fr >
Date: Mon Mar 4 23:43:28 2019 -0500
Added InputTextHinted
2019-03-06 17:33:05 +01:00
ce4e62649a
Internal: Tabbing: Tweaks to FocusableItemRegister and using the standard mechanism to allow/block Tab being interpreting by tabbing instead of InputText() widget.
2019-03-05 18:24:59 +01:00
622a27506a
Text: Fixed large Text/TextUnformatted call not declaring its size when starting below the lower point of the current clipping rectangle. Somehow this bug has been there since v1.0! It was hardly noticeable but would affect the scrolling range, which in turn would affect some scrolling request functions when called during the opening frame of a window.
2019-03-05 15:23:11 +01:00