mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
This commit is contained in:
11
imgui.h
11
imgui.h
@ -1759,11 +1759,18 @@ struct ImColor
|
||||
|
||||
// Draw callbacks for advanced uses.
|
||||
// NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering,
|
||||
// you can poke into the draw list for that! Draw callback may be useful for example to: A) Change your GPU render state,
|
||||
// B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc.
|
||||
// you can poke into the draw list for that! Draw callback may be useful for example to:
|
||||
// A) Change your GPU render state,
|
||||
// B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc.
|
||||
// The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }'
|
||||
typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd);
|
||||
|
||||
// Special Draw Callback value to request renderer back-end to reset the graphics/render state.
|
||||
// The renderer back-end needs to handle this special value, otherwise it will crash trying to call a function at this address.
|
||||
// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored.
|
||||
// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call).
|
||||
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1)
|
||||
|
||||
// Typically, 1 command = 1 GPU draw call (unless command is a callback)
|
||||
struct ImDrawCmd
|
||||
{
|
||||
|
Reference in New Issue
Block a user