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https://github.com/Drezil/imgui.git
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parent
8e0e91827f
commit
79bb4ce128
@ -62,6 +62,9 @@ Other Changes:
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- InputText: Fixed various display corruption related to swapping the underlying buffer while
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a input widget is active (both for writable and read-only paths). Often they would manifest
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when manipulating the scrollbar of a multi-line input text.
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- ColorEdit, ColorPicker, ColorButton: Added ImGuiColorEditFlags_InputHSV to manipulate color
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values encoded as HSV (in order to avoid HSV<>RGB round trips and associated singularities).
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(#2383, #2384) [@haldean]
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- ColorPicker: Fixed a bug/assertion when displaying a color picker in a collapsed window
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while dragging its title bar. (#2389)
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- ColorEdit: Fixed tooltip not honoring the ImGuiColorEditFlags_NoAlpha contract of never
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15
imgui.h
15
imgui.h
@ -1117,8 +1117,7 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
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ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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// User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions().
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// The intent is that you probably don't want to override them in most of your calls, let the user choose via the option menu and/or call SetColorEditOptions() during startup.
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// User Options (right-click on widget to change some of them).
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ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
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ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
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ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
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@ -1128,14 +1127,20 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // "
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ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
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ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
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ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [PickerMode] // ColorPicker: bar for Hue, rectangle for Sat/Value.
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ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [PickerMode] // ColorPicker: wheel for Hue, triangle for Sat/Value.
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ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value.
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ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value.
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ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
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ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
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// Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to
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// override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup.
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ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_PickerHueBar,
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// [Internal] Masks
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ImGuiColorEditFlags__DisplayMask = ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_DisplayHSV|ImGuiColorEditFlags_DisplayHex,
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ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_Float,
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ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel|ImGuiColorEditFlags_PickerHueBar,
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ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_PickerHueBar // Change application default using SetColorEditOptions()
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ImGuiColorEditFlags__InputMask = ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_InputHSV
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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@ -1171,6 +1171,16 @@ static void ShowDemoWindowWidgets()
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if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
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// HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0)
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static ImVec4 color_stored_as_hsv(0.23f, 1.0f, 1.0f, 1.0f);
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ImGui::Spacing();
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ImGui::Text("HSV encoded colors");
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ImGui::SameLine(); HelpMarker("By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the added benefit that you can manipulate hue values with the picker even when saturation or value are zero.");
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ImGui::Text("Color widget with InputHSV:");
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ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float);
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ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float);
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ImGui::DragFloat4("Raw HSV values", (float*)&color_stored_as_hsv, 0.01f, 0.0f, 1.0f);
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ImGui::TreePop();
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}
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@ -4000,7 +4000,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask);
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if (!(flags & ImGuiColorEditFlags__PickerMask))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
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if (!(flags & ImGuiColorEditFlags__InputMask))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputMask);
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask));
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check that only 1 is selected
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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@ -4008,7 +4012,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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// Convert to the formats we need
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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if (flags & ImGuiColorEditFlags_DisplayHSV)
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if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB))
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ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
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else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV))
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
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@ -4113,8 +4119,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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TextEx(label, label_display_end);
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Spacing();
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}
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ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
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ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
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ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
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ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
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PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
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value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x);
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PopItemWidth();
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@ -4134,8 +4140,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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if (!value_changed_as_float)
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for (int n = 0; n < 4; n++)
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f[n] = i[n] / 255.0f;
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if (flags & ImGuiColorEditFlags_DisplayHSV)
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if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB))
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ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
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if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV))
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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col[0] = f[0];
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col[1] = f[1];
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@ -4151,16 +4159,21 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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// NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test.
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if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget())
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{
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bool accepted_drag_drop = false;
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if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
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{
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memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512
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value_changed = true;
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value_changed = accepted_drag_drop = true;
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}
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if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
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{
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memcpy((float*)col, payload->Data, sizeof(float) * components);
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value_changed = true;
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value_changed = accepted_drag_drop = true;
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}
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// Drag-drop payloads are always RGB
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if (accepted_drag_drop && (flags & ImGuiColorEditFlags_InputHSV))
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ColorConvertRGBtoHSV(col[0], col[1], col[2], col[0], col[1], col[2]);
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EndDragDropTarget();
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}
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@ -4239,6 +4252,7 @@ static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2
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}
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// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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// (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.)
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// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
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bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col)
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{
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@ -4264,7 +4278,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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// Read stored options
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if (!(flags & ImGuiColorEditFlags__PickerMask))
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flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
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if (!(flags & ImGuiColorEditFlags__InputMask))
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flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__InputMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__InputMask;
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check that only 1 is selected
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
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@ -4293,8 +4310,12 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point.
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ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point.
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float H,S,V;
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ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
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float H = col[0], S = col[1], V = col[2];
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float R = col[0], G = col[1], B = col[2];
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if (flags & ImGuiColorEditFlags_InputRGB)
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ColorConvertRGBtoHSV(R, G, B, H, S, V);
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else if (flags & ImGuiColorEditFlags_InputHSV)
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ColorConvertHSVtoRGB(H, S, V, R, G, B);
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bool value_changed = false, value_changed_h = false, value_changed_sv = false;
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@ -4394,7 +4415,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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if ((flags & ImGuiColorEditFlags_NoLabel))
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Text("Current");
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ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip;
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ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip;
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ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2));
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if (ref_col != NULL)
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{
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@ -4412,14 +4433,25 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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// Convert back color to RGB
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if (value_changed_h || value_changed_sv)
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ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
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{
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if (flags & ImGuiColorEditFlags_InputRGB)
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{
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ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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{
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col[0] = H;
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col[1] = S;
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col[2] = V;
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}
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}
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// R,G,B and H,S,V slider color editor
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bool value_changed_fix_hue_wrap = false;
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if ((flags & ImGuiColorEditFlags_NoInputs) == 0)
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{
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PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
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ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
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ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
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ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
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if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags__DisplayMask) == 0)
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if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB))
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@ -4437,7 +4469,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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}
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// Try to cancel hue wrap (after ColorEdit4 call), if any
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if (value_changed_fix_hue_wrap)
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if (value_changed_fix_hue_wrap && (flags & ImGuiColorEditFlags_InputRGB))
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{
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float new_H, new_S, new_V;
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ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
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@ -4450,9 +4482,27 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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}
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}
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if (value_changed)
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{
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if (flags & ImGuiColorEditFlags_InputRGB)
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{
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R = col[0];
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G = col[1];
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B = col[2];
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ColorConvertRGBtoHSV(R, G, B, H, S, V);
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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{
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H = col[0];
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S = col[1];
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V = col[2];
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ColorConvertHSVtoRGB(H, S, V, R, G, B);
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}
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}
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ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z);
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ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f);
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ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f));
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ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, 1.0f));
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const ImU32 hue_colors[6+1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) };
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ImVec2 sv_cursor_pos;
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@ -4552,6 +4602,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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// A little colored square. Return true when clicked.
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// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
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// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
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// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set.
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bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -4576,22 +4627,26 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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if (flags & ImGuiColorEditFlags_NoAlpha)
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flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf);
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ImVec4 col_without_alpha(col.x, col.y, col.z, 1.0f);
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ImVec4 col_rgb = col;
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if (flags & ImGuiColorEditFlags_InputHSV)
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ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z);
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ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f);
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float grid_step = ImMin(size.x, size.y) / 2.99f;
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float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
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ImRect bb_inner = bb;
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float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
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bb_inner.Expand(off);
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if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
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if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f)
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{
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float mid_x = (float)(int)((bb_inner.Min.x + bb_inner.Max.x) * 0.5f + 0.5f);
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RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
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window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
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RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col : col_without_alpha;
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha;
|
||||
if (col_source.w < 1.0f)
|
||||
RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
|
||||
else
|
||||
@ -4608,9 +4663,9 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource())
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col, sizeof(float) * 3, ImGuiCond_Once);
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col_rgb, sizeof(float) * 3, ImGuiCond_Once);
|
||||
else
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col, sizeof(float) * 4, ImGuiCond_Once);
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col_rgb, sizeof(float) * 4, ImGuiCond_Once);
|
||||
ColorButton(desc_id, col, flags);
|
||||
SameLine();
|
||||
TextEx("Color");
|
||||
@ -4619,7 +4674,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
|
||||
// Tooltip
|
||||
if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
|
||||
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
|
||||
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
|
||||
|
||||
if (pressed)
|
||||
MarkItemEdited(id);
|
||||
@ -4637,9 +4692,12 @@ void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
|
||||
if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
|
||||
if ((flags & ImGuiColorEditFlags__InputMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DataTypeMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check only 1 option is selected
|
||||
g.ColorEditOptions = flags;
|
||||
}
|
||||
|
||||
@ -4659,12 +4717,22 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
|
||||
ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2);
|
||||
ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
||||
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
||||
ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
|
||||
ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
|
||||
SameLine();
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
|
||||
else
|
||||
Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
|
||||
if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags__InputMask))
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
|
||||
else
|
||||
Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_InputHSV)
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
Text("H: %.3f, S: %.3f, V: %.3f", col[0], col[1], col[2]);
|
||||
else
|
||||
Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col[0], col[1], col[2], col[3]);
|
||||
}
|
||||
EndTooltip();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user