Mario Botsch
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
...
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
2019-05-27 10:47:18 +02:00
omar
825b61e4ba
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
2019-05-02 14:56:47 +02:00
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
2019-04-30 22:28:29 +02:00
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
2019-04-30 22:15:59 +02:00
omar
49fb8e6c45
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
2019-04-03 11:17:26 +02:00
omar
512d39d031
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
2019-03-29 16:17:30 +01:00
omar
9350158d61
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2019-03-25 16:08:09 +01:00
omar
ff03ae503b
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. ( #2421 )
2019-03-15 13:09:07 +01:00
omar
b1af4d36ce
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2019-03-13 15:30:35 +01:00
omar
55c02099c5
Version 1.69, comments, typos
2019-03-13 15:29:43 +01:00
omar
49eb5f0280
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
2019-03-03 23:34:56 +01:00
omar
beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
2019-03-03 23:34:28 +01:00
omar
9d1a392d7d
Examples: OpenGL: Comments about versions and loaders. ( #2393 , #2351 )
2019-03-03 23:25:51 +01:00
omar
87ded34f9f
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
2019-02-22 12:29:18 +01:00
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
2019-02-20 14:31:19 +01:00
omar
2cada3c143
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
2019-02-11 18:59:49 +01:00
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
...
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
omar
4a3a895be9
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2019-02-06 14:47:53 +01:00
omar
f366828dd2
Minor tweaks to reduce false positive of PVS Studio static analyzer.
2019-02-06 13:16:52 +01:00
omar
7227454dca
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
2019-02-03 17:31:16 +01:00
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
2019-02-01 15:13:54 +01:00
omar
8079344cee
Merge branch 'master' into viewport
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# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
2019-01-20 22:12:06 +01:00
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
2019-01-20 17:56:17 +01:00
omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
2018-11-30 18:30:21 +01:00
omar
afeefadb4e
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
2018-11-30 18:24:43 +01:00
omar
a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
2018-11-30 18:18:15 +01:00
omar
d87b80c6c1
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-11-22 15:28:27 +01:00
omar
be66f94639
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. ( #2186 , #2195 ) Fix f52f0a5277
2018-11-21 18:24:24 +01:00
omar
dcbf976a8e
Merge branch 'master' into viewport + comments
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-11-15 13:58:46 +01:00
omar
f52f0a5277
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). ( #2186 )
2018-11-13 18:54:02 +01:00
omar
50f6e12d31
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
2018-10-25 23:41:13 +02:00
omar
ac9aaf4b6e
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
2018-10-25 17:45:48 +02:00
omar
e73217d6f7
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-10-12 15:50:48 +02:00
hesiod
500a60debc
Examples: OpenGL3: Cast compile/link status to GLboolean ( #2112 , #2125 )
...
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
2018-10-07 18:14:24 +02:00
omar
02afbaeef0
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. ( #2112 ) [@hesiod]
2018-10-06 11:35:05 +02:00
omar
b85f345369
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
2018-09-14 11:32:55 +02:00
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
2018-09-13 16:50:13 +02:00
omar
36b2f64051
Merge branch 'master' into viewport
...
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2018-08-29 17:40:52 +02:00
omar
b127027cbd
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. ( #2001 , #2002 ). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
2018-08-28 16:08:04 +02:00
Jérémie Dumas
e476b7e727
WIP on configurable OpenGL loader. ( #2001 , #2002 )
2018-08-28 16:07:58 +02:00
omar
e5f2295398
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-08-13 17:50:48 -07:00
omar
421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. ( #2015 )
2018-08-09 17:49:48 +02:00
omar
d5793102db
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. ( #2002 , #1873 )
2018-08-09 17:42:53 +02:00
omar
35124cdd07
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. ( #2002 , #1873 )
...
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
2018-08-08 17:41:30 +02:00
omar
9824bf1ba1
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-07-31 12:12:56 +02:00
omar
067edd09f9
imgui_impl_opengl3: Comments. ( #1987 )
2018-07-30 18:44:58 +02:00
Dado
81562b2b5a
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) ( #1985 )
2018-07-30 15:38:13 +02:00
omar
544db70852
Examples: OpenGL3: Tweaks, added changelog. ( #1941 )
2018-07-30 14:00:53 +02:00
Omar Sherif Fathy
fc737d2333
Examples; imgui_impl_opengl3.cpp to work with Emscripten ( #1941 )
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* Add some ifdefs to add emscripten specific params and includes
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* replace __EMSCRIPTEN_BUILD__ with __EMSCRIPTEN__
* replace GLFW_INCLUDE_ES3 with direct header
* removing useless glfw include
* Making call to glPolygonMode() optional
2018-07-30 13:52:18 +02:00
omar
88df66ec83
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_draw.cpp
# imgui_internal.h
2018-07-12 10:03:18 +02:00
omar
59fb3274a7
Examples: include for intptr_t on tdm-gcc + mingw32 ( #1936 ) + mouse buttons comments
2018-07-11 20:03:47 +02:00
omar
fff014dfed
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. ( #1938 , #1900 , #1513 , #1466 , etc.)
2018-07-10 18:29:57 +02:00
omar
de13261f1b
OpenGL3: Added error output when shaders fail to compile / link. ( #1938 )
2018-07-10 16:09:34 +02:00
omar
14cef31467
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-07-09 16:24:01 +02:00
omar
6201cad2b4
Examples: Comments, Demo: Log early out, TODO. ( #1553 )
2018-07-09 11:43:53 +02:00
omar
6277781e83
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
2018-07-08 13:08:16 +02:00
omar
7b2662d245
Examples: Comments, bits of documentation
2018-07-04 19:06:28 +02:00
omar
c38fe6b0e1
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-06-26 12:41:36 +02:00
omar
a1ec7723ef
Examples: OpenGL3: Remove misleading or unnecessary "#version 150" strings.
2018-06-25 09:50:06 +02:00
omar
70b0bd13aa
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
# imgui.h
2018-06-14 15:30:15 +02:00
omar
be4b8b5615
Internals: Added GetItemID(), GetFocusID() for consistency. Made GetActiveID() inline. Comments, fixed typos, demo tweaks.
2018-06-13 00:02:19 +02:00
omar
24aeca3d0c
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# examples/imgui_impl_vulkan.h
# examples/imgui_impl_win32.cpp
2018-06-12 16:24:24 +02:00
omar
cdf51cad2d
Comments, documentation
2018-06-11 19:52:40 +02:00
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
2018-06-11 12:33:51 +02:00
omar
13a3a2d0f3
Merge branch 'examples_refactor2' into viewport ( #1870 )
...
# Conflicts:
# examples/README.txt
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl2.cpp
# examples/imgui_impl_sdl2.h
# examples/imgui_impl_vulkan.cpp
# examples/imgui_impl_vulkan.h
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/sdl_vulkan_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.cpp
# imgui.h
2018-06-10 15:04:46 +02:00
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
...
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
2018-06-08 19:37:33 +02:00
omar
03c8a78f04
Merge branch 'master' into viewport
...
# Conflicts:
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
2018-05-25 12:44:56 +02:00
omar
01429e7d16
Merge branch 'master' into viewport
...
# Conflicts:
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# imgui.cpp
# imgui.h
2018-05-17 15:03:56 +02:00
omar
e3e4b7bdf5
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. ( #1542 )
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Platform: Clarifying some comments in back-ends.
2018-04-24 17:10:27 +02:00
omar
7ddc22b326
Viewports, DPI: Renamed config flags. ( #1542 )
2018-04-10 20:02:43 +02:00
omar
172570acae
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.h
2018-03-20 22:14:34 +01:00
omar
2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. ( #1542 , #1042 )
2018-03-19 15:20:47 +01:00
omar
0e09032750
Viewport, Examples: Renamed types used by examples. ( #1542 )
2018-03-18 22:19:02 +01:00
omar
46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 , #1042 )
2018-03-18 18:44:57 +01:00
omar
8364d1ca6c
Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. ( #1542 , #1042 )
2018-03-15 18:17:04 +01:00
omar
c50198debe
Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize ( #1542 ) wip
2018-03-13 16:20:27 +01:00
omar
9dcc07422e
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. ( #1542 )
2018-03-07 12:35:26 +01:00
omar
3637193556
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_glfw.h
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
2018-03-06 20:02:40 +01:00
omar
e026c8d3b7
Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. ( #1542 )
2018-03-03 22:53:31 +01:00
omar
4cee46f909
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) ( #1542 )
2018-02-27 23:27:41 +01:00
omar
3f335b0d42
Merge branch 'master' into examples_refactor
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# Conflicts:
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-02-26 18:22:36 +01:00
omar
f7ef10e547
Examples: Titles/comments in headers
2018-02-21 23:05:17 +01:00
omar
bcdfd5d61c
Merge branch 'master' into examples_refactor
2018-02-20 16:18:02 +01:00
omar
3bd3693fb7
Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
2018-02-18 21:09:28 +01:00
omar
c8a9969511
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
2018-02-18 20:26:20 +01:00