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	Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_opengl3.cpp # imgui_widgets.cpp
This commit is contained in:
		| @@ -93,6 +93,24 @@ Other changes: | ||||
|   to make the examples main.cpp easier to read. | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  VERSION 1.69 (In Progress) | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| Other Changes: | ||||
|  | ||||
| - InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when | ||||
|   style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are | ||||
|   meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367) | ||||
| - InputText: Fixed an edge case crash that would happen if another widget sharing the same ID | ||||
|   is being swapped with an InputText that has yet to be activated. | ||||
| - TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371) | ||||
| - TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to | ||||
|   hard crashes any more, facilitating integration with scripting languages. (#1651) | ||||
| - Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN | ||||
|   even if the OpenGL headers/loader happens to define the value. (#2366, #2186) | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  VERSION 1.68 (Released 2019-02-19) | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
| @@ -102,7 +102,7 @@ Demo Binaries | ||||
| ------------- | ||||
|  | ||||
| You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here: | ||||
| - [imgui-demo-binaries-20181008.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20181008.zip) (Windows binaries, Dear ImGui 1.66 WIP built 2018/10/08, master branch, 5 executables) | ||||
| - [imgui-demo-binaries-20190219.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20190219.zip) (Windows binaries, Dear ImGui 1.68 built 2019/02/19, master branch, 5 executables) | ||||
|  | ||||
| The demo applications are unfortunately not yet DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your Style with `style.ScaleAllSizes()`. | ||||
|  | ||||
|   | ||||
| @@ -72,8 +72,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i | ||||
|  - input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725) | ||||
|  - input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependent). actually a very old bug but no one appears to have noticed it. | ||||
|  - input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position. | ||||
|  - input text: what's the easiest way to implement a nice IP/Mac address input editor? | ||||
|  - input text: Global callback system so user can plug in an expression evaluator easily. | ||||
|  - input text: decorrelate layout from inputs - e.g. what's the easiest way to implement a nice IP/Mac address input editor? | ||||
|  - input text: global callback system so user can plug in an expression evaluator easily. | ||||
|  - input text: force scroll to end or scroll to a given line/contents (so user can implement a log or a search feature) | ||||
|  - input text: a side bar that could e.g. preview where errors are. probably left to the user to draw but we'd need to give them the info there. | ||||
|  - input text: a way for the user to provide syntax coloring. | ||||
|  - input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc). | ||||
|  - input text multi-line: support for cut/paste without selection (cut/paste the current line) | ||||
|  - input text multi-line: line numbers? status bar? (follow up on #200) | ||||
|   | ||||
| @@ -85,11 +85,11 @@ | ||||
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|       <Optimization>Disabled</Optimization> | ||||
|       <AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
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| @@ -99,11 +99,11 @@ | ||||
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|       <Optimization>Disabled</Optimization> | ||||
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| @@ -115,14 +115,14 @@ | ||||
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|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
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|       <IgnoreSpecificDefaultLibraries> | ||||
| @@ -135,14 +135,14 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
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|       <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries> | ||||
|   | ||||
| @@ -85,11 +85,11 @@ | ||||
|     <ClCompile> | ||||
|       <WarningLevel>Level4</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
|       <AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
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|       <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> | ||||
| @@ -99,11 +99,11 @@ | ||||
|     <ClCompile> | ||||
|       <WarningLevel>Level4</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
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|       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
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|       <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> | ||||
| @@ -115,14 +115,14 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <BufferSecurityCheck>false</BufferSecurityCheck> | ||||
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|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
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|       <OptimizeReferences>true</OptimizeReferences> | ||||
|       <AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries> | ||||
| @@ -135,14 +135,14 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <BufferSecurityCheck>false</BufferSecurityCheck> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|       <AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries> | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||||
|   <ItemGroup Label="ProjectConfigurations"> | ||||
|     <ProjectConfiguration Include="Debug|Win32"> | ||||
| @@ -85,11 +85,11 @@ | ||||
|     <ClCompile> | ||||
|       <WarningLevel>Level4</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;$(SolutionDir)\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|     </ClCompile> | ||||
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|       <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> | ||||
| @@ -99,11 +99,11 @@ | ||||
|     <ClCompile> | ||||
|       <WarningLevel>Level4</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
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|       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
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|       <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
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| @@ -115,14 +115,14 @@ | ||||
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|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
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|       <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries> | ||||
| @@ -135,14 +135,14 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;$(SolutionDir)\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <BufferSecurityCheck>false</BufferSecurityCheck> | ||||
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|     <Link> | ||||
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|       <AdditionalLibraryDirectories>%VULKAN_SDK%\lib;..\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries> | ||||
|   | ||||
| @@ -85,7 +85,7 @@ | ||||
|     <ClCompile> | ||||
|       <WarningLevel>Level4</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
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|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
| @@ -99,7 +99,7 @@ | ||||
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|       <WarningLevel>Level4</WarningLevel> | ||||
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| @@ -115,7 +115,7 @@ | ||||
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|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
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| @@ -135,7 +135,7 @@ | ||||
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|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
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| @@ -85,7 +85,7 @@ | ||||
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| @@ -99,7 +99,7 @@ | ||||
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|       <WarningLevel>Level4</WarningLevel> | ||||
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|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
| @@ -115,7 +115,7 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <BufferSecurityCheck>false</BufferSecurityCheck> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
| @@ -135,7 +135,7 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <BufferSecurityCheck>false</BufferSecurityCheck> | ||||
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|     <Link> | ||||
|   | ||||
| @@ -85,7 +85,7 @@ | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
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|       <AdditionalDependencies>d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
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| @@ -98,7 +98,7 @@ | ||||
|     </ClCompile> | ||||
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|       <AdditionalDependencies>d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
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| @@ -116,7 +116,7 @@ | ||||
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| @@ -134,7 +134,7 @@ | ||||
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|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|       <AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|     </Link> | ||||
|   | ||||
| @@ -13,10 +13,11 @@ | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader. | ||||
| //  2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. | ||||
| //  2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT). | ||||
| //  2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN. | ||||
| //  2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. | ||||
| //  2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". | ||||
| //  2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation. | ||||
| @@ -181,7 +182,7 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
|     GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); | ||||
|     GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); | ||||
|     bool clip_origin_lower_left = true; | ||||
| #ifdef GL_CLIP_ORIGIN | ||||
| #if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__) | ||||
|     GLenum last_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&last_clip_origin); // Support for GL 4.5's glClipControl(GL_UPPER_LEFT) | ||||
|     if (last_clip_origin == GL_UPPER_LEFT) | ||||
|         clip_origin_lower_left = false; | ||||
|   | ||||
							
								
								
									
										24
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.68 | ||||
| // dear imgui, v1.69 WIP | ||||
| // (main code and documentation) | ||||
|  | ||||
| // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. | ||||
| @@ -58,9 +58,9 @@ CODE | ||||
| // [SECTION] FORWARD DECLARATIONS | ||||
| // [SECTION] CONTEXT AND MEMORY ALLOCATORS | ||||
| // [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) | ||||
| // [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions) | ||||
| // [SECTION] MISC HELPER/UTILITIES (ImText* functions) | ||||
| // [SECTION] MISC HELPER/UTILITIES (Color functions) | ||||
| // [SECTION] MISC HELPERS/UTILITIES (Maths, String, Format, Hash, File functions) | ||||
| // [SECTION] MISC HELPERS/UTILITIES (ImText* functions) | ||||
| // [SECTION] MISC HELPERS/UTILITIES (Color functions) | ||||
| // [SECTION] ImGuiStorage | ||||
| // [SECTION] ImGuiTextFilter | ||||
| // [SECTION] ImGuiTextBuffer | ||||
| @@ -1262,7 +1262,7 @@ void ImGuiIO::ClearInputCharacters() | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions) | ||||
| // [SECTION] MISC HELPERS/UTILITIES (Maths, String, Format, Hash, File functions) | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) | ||||
| @@ -1792,7 +1792,7 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // [SECTION] MISC HELPER/UTILTIES (Color functions) | ||||
| // [SECTION] MISC HELPERS/UTILTIES (Color functions) | ||||
| // Note: The Convert functions are early design which are not consistent with other API. | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| @@ -3807,9 +3807,7 @@ void ImGui::Shutdown(ImGuiContext* context) | ||||
|         IM_DELETE(g.Viewports[i]); | ||||
|     g.Viewports.clear(); | ||||
|     g.PrivateClipboard.clear(); | ||||
|     g.InputTextState.TextW.clear(); | ||||
|     g.InputTextState.InitialText.clear(); | ||||
|     g.InputTextState.TempBuffer.clear(); | ||||
|     g.InputTextState.ClearFreeMemory(); | ||||
|  | ||||
|     for (int i = 0; i < g.SettingsWindows.Size; i++) | ||||
|         IM_DELETE(g.SettingsWindows[i].Name); | ||||
| @@ -5753,9 +5751,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|  | ||||
|             // Scrollbars | ||||
|             if (window->ScrollbarX) | ||||
|                 Scrollbar(ImGuiLayoutType_Horizontal); | ||||
|                 Scrollbar(ImGuiAxis_X); | ||||
|             if (window->ScrollbarY) | ||||
|                 Scrollbar(ImGuiLayoutType_Vertical); | ||||
|                 Scrollbar(ImGuiAxis_Y); | ||||
|  | ||||
|             // Render resize grips (after their input handling so we don't have a frame of latency) | ||||
|             if (handle_borders_and_resize_grips && !(flags & ImGuiWindowFlags_NoResize)) | ||||
| @@ -7131,13 +7129,13 @@ ImGuiID ImGui::GetID(const void* ptr_id) | ||||
|  | ||||
| bool ImGui::IsRectVisible(const ImVec2& size) | ||||
| { | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow;; | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow; | ||||
|     return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); | ||||
| } | ||||
|  | ||||
| bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) | ||||
| { | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow;; | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow; | ||||
|     return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
										6
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.68 | ||||
| // dear imgui, v1.69 WIP | ||||
| // (headers) | ||||
|  | ||||
| // See imgui.cpp file for documentation. | ||||
| @@ -46,8 +46,8 @@ Index of this file: | ||||
|  | ||||
| // Version | ||||
| // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens) | ||||
| #define IMGUI_VERSION               "1.68" | ||||
| #define IMGUI_VERSION_NUM           16801 | ||||
| #define IMGUI_VERSION               "1.69 WIP" | ||||
| #define IMGUI_VERSION_NUM           16899 | ||||
| #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert)) | ||||
| #define IMGUI_HAS_VIEWPORT          1 // Viewport WIP branch | ||||
| #define IMGUI_HAS_DOCK              1 // Docking WIP branch | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.68 | ||||
| // dear imgui, v1.69 WIP | ||||
| // (demo code) | ||||
|  | ||||
| // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.68 | ||||
| // dear imgui, v1.69 WIP | ||||
| // (drawing and font code) | ||||
|  | ||||
| /* | ||||
| @@ -83,7 +83,7 @@ Index of this file: | ||||
| //------------------------------------------------------------------------- | ||||
|  | ||||
| // Compile time options: | ||||
| //#define IMGUI_STB_NAMESPACE           ImGuiStb | ||||
| //#define IMGUI_STB_NAMESPACE           ImStb | ||||
| //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h" | ||||
| //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h" | ||||
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | ||||
| @@ -163,7 +163,7 @@ namespace IMGUI_STB_NAMESPACE | ||||
| #endif | ||||
|  | ||||
| #ifdef IMGUI_STB_NAMESPACE | ||||
| } // namespace ImGuiStb | ||||
| } // namespace ImStb | ||||
| using namespace IMGUI_STB_NAMESPACE; | ||||
| #endif | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.68 | ||||
| // dear imgui, v1.69 WIP | ||||
| // (internal structures/api) | ||||
|  | ||||
| // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! | ||||
| @@ -100,7 +100,7 @@ typedef int ImGuiDragFlags;         // -> enum ImGuiDragFlags_         // Flags: | ||||
| // STB libraries includes | ||||
| //------------------------------------------------------------------------- | ||||
|  | ||||
| namespace ImGuiStb | ||||
| namespace ImStb | ||||
| { | ||||
|  | ||||
| #undef STB_TEXTEDIT_STRING | ||||
| @@ -110,7 +110,7 @@ namespace ImGuiStb | ||||
| #define STB_TEXTEDIT_GETWIDTH_NEWLINE   -1.0f | ||||
| #include "imstb_textedit.h" | ||||
|  | ||||
| } // namespace ImGuiStb | ||||
| } // namespace ImStb | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // Context pointer | ||||
| @@ -283,7 +283,8 @@ struct IMGUI_API ImPool | ||||
|     T*          GetByIndex(ImPoolIdx n)             { return &Data[n]; } | ||||
|     ImPoolIdx   GetIndex(const T* p) const          { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); } | ||||
|     T*          GetOrAddByKey(ImGuiID key)          { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); } | ||||
|     void        Clear()                             { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); }  Map.Clear(); Data.clear(); FreeIdx = 0; } | ||||
|     bool        Contains(const T* p) const          { return (p >= Data.Data && p < Data.Data + Data.Size); } | ||||
|     void        Clear()                             { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; } | ||||
|     T*          Add()                               { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; } | ||||
|     void        Remove(ImGuiID key, const T* p)     { Remove(key, GetIndex(p)); } | ||||
|     void        Remove(ImGuiID key, ImPoolIdx idx)  { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); } | ||||
| @@ -576,16 +577,16 @@ struct IMGUI_API ImGuiMenuColumns | ||||
| struct IMGUI_API ImGuiInputTextState | ||||
| { | ||||
|     ImGuiID                 ID;                     // widget id owning the text state | ||||
|     int                     CurLenW, CurLenA;       // we need to maintain our buffer length in both UTF-8 and wchar format. | ||||
|     ImVector<ImWchar>       TextW;                  // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. | ||||
|     ImVector<char>          InitialText;            // backup of end-user buffer at the time of focus (in UTF-8, unaltered) | ||||
|     ImVector<char>          TempBuffer;             // temporary buffer for callback and other other operations. size=capacity. | ||||
|     int                     CurLenA, CurLenW;       // we need to maintain our buffer length in both UTF-8 and wchar format. | ||||
|     ImVector<char>          TextA;                  // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. | ||||
|     ImVector<char>          InitialTextA;           // backup of end-user buffer at the time of focus (in UTF-8, unaltered) | ||||
|     int                     BufCapacityA;           // end-user buffer capacity | ||||
|     float                   ScrollX; | ||||
|     ImGuiStb::STB_TexteditState StbState; | ||||
|     float                   CursorAnim; | ||||
|     bool                    CursorFollow; | ||||
|     bool                    SelectedAllMouseLock; | ||||
|     float                   ScrollX;                // horizontal scrolling/offset | ||||
|     ImStb::STB_TexteditState Stb;                   // state for stb_textedit.h | ||||
|     float                   CursorAnim;             // timer for cursor blink, reset on every user action so the cursor reappears immediately | ||||
|     bool                    CursorFollow;           // set when we want scrolling to follow the current cursor position (not always!) | ||||
|     bool                    SelectedAllMouseLock;   // after a double-click to select all, we ignore further mouse drags to update selection | ||||
|  | ||||
|     // Temporarily set when active | ||||
|     ImGuiInputTextFlags     UserFlags; | ||||
| @@ -593,11 +594,12 @@ struct IMGUI_API ImGuiInputTextState | ||||
|     void*                   UserCallbackData; | ||||
|  | ||||
|     ImGuiInputTextState()                           { memset(this, 0, sizeof(*this)); } | ||||
|     void                ClearFreeMemory()           { TextW.clear(); TextA.clear(); InitialTextA.clear(); } | ||||
|     void                CursorAnimReset()           { CursorAnim = -0.30f; }                                   // After a user-input the cursor stays on for a while without blinking | ||||
|     void                CursorClamp()               { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); } | ||||
|     bool                HasSelection() const        { return StbState.select_start != StbState.select_end; } | ||||
|     void                ClearSelection()            { StbState.select_start = StbState.select_end = StbState.cursor; } | ||||
|     void                SelectAll()                 { StbState.select_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = 0; } | ||||
|     void                CursorClamp()               { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } | ||||
|     bool                HasSelection() const        { return Stb.select_start != Stb.select_end; } | ||||
|     void                ClearSelection()            { Stb.select_start = Stb.select_end = Stb.cursor; } | ||||
|     void                SelectAll()                 { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } | ||||
|     void                OnKeyPressed(int key);      // Cannot be inline because we call in code in stb_textedit.h implementation | ||||
| }; | ||||
|  | ||||
| @@ -811,8 +813,17 @@ struct ImGuiNextWindowData | ||||
|  | ||||
| struct ImGuiTabBarSortItem | ||||
| { | ||||
|     int         Index; | ||||
|     float       Width; | ||||
|     int             Index; | ||||
|     float           Width; | ||||
| }; | ||||
|  | ||||
| struct ImGuiTabBarRef | ||||
| { | ||||
|     ImGuiTabBar*    Ptr;                    // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool. | ||||
|     int             IndexInMainPool; | ||||
|  | ||||
|     ImGuiTabBarRef(ImGuiTabBar* ptr)        { Ptr = ptr; IndexInMainPool = -1; } | ||||
|     ImGuiTabBarRef(int index_in_main_pool)  { Ptr = NULL; IndexInMainPool = index_in_main_pool; } | ||||
| }; | ||||
|  | ||||
| enum ImGuiDockNodeFlagsPrivate_ | ||||
| @@ -1016,8 +1027,9 @@ struct ImGuiContext | ||||
|     unsigned char           DragDropPayloadBufLocal[8];         // Local buffer for small payloads | ||||
|  | ||||
|     // Tab bars | ||||
|     ImPool<ImGuiTabBar>     TabBars; | ||||
|     ImVector<ImGuiTabBar*>  CurrentTabBar; | ||||
|     ImPool<ImGuiTabBar>             TabBars; | ||||
|     ImGuiTabBar*                    CurrentTabBar; | ||||
|     ImVector<ImGuiTabBarRef>        CurrentTabBarStack; | ||||
|     ImVector<ImGuiTabBarSortItem>   TabSortByWidthBuffer; | ||||
|  | ||||
|     // Widget state | ||||
| @@ -1413,7 +1425,7 @@ struct ImGuiItemHoveredDataBackup | ||||
|  | ||||
| enum ImGuiTabBarFlagsPrivate_ | ||||
| { | ||||
|     ImGuiTabBarFlags_DockNode                   = 1 << 20,  // Part of a dock node | ||||
|     ImGuiTabBarFlags_DockNode                   = 1 << 20,  // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] | ||||
|     ImGuiTabBarFlags_IsFocused                  = 1 << 21, | ||||
|     ImGuiTabBarFlags_SaveSettings               = 1 << 22   // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs | ||||
| }; | ||||
| @@ -1678,8 +1690,8 @@ namespace ImGui | ||||
|     IMGUI_API bool          CloseButton(ImGuiID id, const ImVec2& pos, float radius); | ||||
|     IMGUI_API bool          CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node); | ||||
|     IMGUI_API bool          ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags); | ||||
|     IMGUI_API void          Scrollbar(ImGuiLayoutType direction); | ||||
|     IMGUI_API ImGuiID       GetScrollbarID(ImGuiLayoutType direction); | ||||
|     IMGUI_API void          Scrollbar(ImGuiAxis axis); | ||||
|     IMGUI_API ImGuiID       GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis); | ||||
|     IMGUI_API void          VerticalSeparator();        // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. | ||||
|  | ||||
|     // Widgets low-level behaviors | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.68 | ||||
| // dear imgui, v1.69 WIP | ||||
| // (widgets code) | ||||
|  | ||||
| /* | ||||
| @@ -741,11 +741,9 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_no | ||||
|     return pressed; | ||||
| } | ||||
|  | ||||
| ImGuiID ImGui::GetScrollbarID(ImGuiLayoutType direction) | ||||
| ImGuiID ImGui::GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     return window->GetID((direction == ImGuiLayoutType_Horizontal) ? "#SCROLLX" : "#SCROLLY"); | ||||
|     return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); | ||||
| } | ||||
|  | ||||
| // Vertical/Horizontal scrollbar | ||||
| @@ -753,15 +751,16 @@ ImGuiID ImGui::GetScrollbarID(ImGuiLayoutType direction) | ||||
| // - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) | ||||
| // - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar | ||||
| // - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. | ||||
| void ImGui::Scrollbar(ImGuiLayoutType direction) | ||||
| void ImGui::Scrollbar(ImGuiAxis axis) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     const bool horizontal = (direction == ImGuiLayoutType_Horizontal); | ||||
|     const bool horizontal = (axis == ImGuiAxis_X); | ||||
|     const ImGuiStyle& style = g.Style; | ||||
|     const ImGuiID id = GetScrollbarID(direction); | ||||
|      | ||||
|     const ImGuiID id = GetScrollbarID(window, axis); | ||||
|     KeepAliveID(id); | ||||
|  | ||||
|     // Render background | ||||
|     bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX); | ||||
|     float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f; | ||||
| @@ -779,7 +778,7 @@ void ImGui::Scrollbar(ImGuiLayoutType direction) | ||||
|  | ||||
|     // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the resize grab) | ||||
|     float alpha = 1.0f; | ||||
|     if ((direction == ImGuiLayoutType_Vertical) && bb_height < g.FontSize + g.Style.FramePadding.y * 2.0f) | ||||
|     if ((axis == ImGuiAxis_Y) && bb_height < g.FontSize + g.Style.FramePadding.y * 2.0f) | ||||
|     { | ||||
|         alpha = ImSaturate((bb_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); | ||||
|         if (alpha <= 0.0f) | ||||
| @@ -2647,6 +2646,7 @@ int ImParseFormatPrecision(const char* fmt, int default_precision) | ||||
| // FIXME: Facilitate using this in variety of other situations. | ||||
| bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format) | ||||
| { | ||||
|     IM_UNUSED(id); | ||||
|     ImGuiContext& g = *GImGui; | ||||
|  | ||||
|     // On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id. | ||||
| @@ -2668,7 +2668,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c | ||||
|         g.ScalarAsInputTextId = g.ActiveId; | ||||
|     } | ||||
|     if (value_changed) | ||||
|         return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL); | ||||
|         return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL); | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| @@ -2679,7 +2679,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p | ||||
|         return false; | ||||
|  | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const ImGuiStyle& style = g.Style; | ||||
|     ImGuiStyle& style = g.Style; | ||||
|  | ||||
|     IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT); | ||||
|     if (format == NULL) | ||||
| @@ -2701,10 +2701,12 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p | ||||
|         PushID(label); | ||||
|         PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); | ||||
|         if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view | ||||
|             value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_ptr, format); | ||||
|             value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format); | ||||
|         PopItemWidth(); | ||||
|  | ||||
|         // Step buttons | ||||
|         const ImVec2 backup_frame_padding = style.FramePadding; | ||||
|         style.FramePadding.x = style.FramePadding.y; | ||||
|         ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups; | ||||
|         if (flags & ImGuiInputTextFlags_ReadOnly) | ||||
|             button_flags |= ImGuiButtonFlags_Disabled; | ||||
| @@ -2722,6 +2724,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p | ||||
|         } | ||||
|         SameLine(0, style.ItemInnerSpacing.x); | ||||
|         TextUnformatted(label, FindRenderedTextEnd(label)); | ||||
|         style.FramePadding = backup_frame_padding; | ||||
|  | ||||
|         PopID(); | ||||
|         EndGroup(); | ||||
| @@ -2729,7 +2732,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p | ||||
|     else | ||||
|     { | ||||
|         if (InputText(label, buf, IM_ARRAYSIZE(buf), flags)) | ||||
|             value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_ptr, format); | ||||
|             value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format); | ||||
|     } | ||||
|  | ||||
|     return value_changed; | ||||
| @@ -2926,7 +2929,7 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t | ||||
| } | ||||
|  | ||||
| // Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar) | ||||
| namespace ImGuiStb | ||||
| namespace ImStb | ||||
| { | ||||
|  | ||||
| static int     STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj)                             { return obj->CurLenW; } | ||||
| @@ -3029,7 +3032,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im | ||||
|  | ||||
| void ImGuiInputTextState::OnKeyPressed(int key) | ||||
| { | ||||
|     stb_textedit_key(this, &StbState, key); | ||||
|     stb_textedit_key(this, &Stb, key); | ||||
|     CursorFollow = true; | ||||
|     CursorAnimReset(); | ||||
| } | ||||
| @@ -3073,10 +3076,10 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons | ||||
|         ImGuiContext& g = *GImGui; | ||||
|         ImGuiInputTextState* edit_state = &g.InputTextState; | ||||
|         IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); | ||||
|         IM_ASSERT(Buf == edit_state->TempBuffer.Data); | ||||
|         IM_ASSERT(Buf == edit_state->TextA.Data); | ||||
|         int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; | ||||
|         edit_state->TempBuffer.reserve(new_buf_size + 1); | ||||
|         Buf = edit_state->TempBuffer.Data; | ||||
|         edit_state->TextA.reserve(new_buf_size + 1); | ||||
|         Buf = edit_state->TextA.Data; | ||||
|         BufSize = edit_state->BufCapacityA = new_buf_size; | ||||
|     } | ||||
|  | ||||
| @@ -3156,7 +3159,8 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f | ||||
| //   Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. | ||||
| // - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect. | ||||
| // - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h | ||||
| // (FIXME: Rather messy function partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) | ||||
| // (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are | ||||
| //  doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) | ||||
| bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -3170,8 +3174,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|     ImGuiIO& io = g.IO; | ||||
|     const ImGuiStyle& style = g.Style; | ||||
|  | ||||
|     const bool RENDER_SELECTION_WHEN_INACTIVE = true; | ||||
|     const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; | ||||
|     const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0; | ||||
|     const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; | ||||
|     const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; | ||||
|     const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; | ||||
|     const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; | ||||
| @@ -3233,58 +3238,68 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|     } | ||||
|  | ||||
|     // NB: we are only allowed to access 'edit_state' if we are the active widget. | ||||
|     ImGuiInputTextState& edit_state = g.InputTextState; | ||||
|     ImGuiInputTextState* state = NULL; | ||||
|     if (g.InputTextState.ID == id) | ||||
|         state = &g.InputTextState; | ||||
|  | ||||
|     const bool focus_requested = FocusableItemRegister(window, id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0);    // Using completion callback disable keyboard tabbing | ||||
|     const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent); | ||||
|     const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code; | ||||
|  | ||||
|     const bool user_clicked = hovered && io.MouseClicked[0]; | ||||
|     const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.ID == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY"); | ||||
|     const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard)); | ||||
|     const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetScrollbarID(draw_window, ImGuiAxis_Y); | ||||
|     const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetScrollbarID(draw_window, ImGuiAxis_Y); | ||||
|  | ||||
|     bool clear_active_id = false; | ||||
|  | ||||
|     bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline); | ||||
|     if (focus_requested || user_clicked || user_scrolled || user_nav_input_start) | ||||
|     { | ||||
|         if (g.ActiveId != id) | ||||
|         { | ||||
|             // Start edition | ||||
|             // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) | ||||
|             // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) | ||||
|             const int prev_len_w = edit_state.CurLenW; | ||||
|             const int init_buf_len = (int)strlen(buf); | ||||
|             edit_state.TextW.resize(buf_size+1);             // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash. | ||||
|             edit_state.InitialText.resize(init_buf_len + 1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash. | ||||
|             memcpy(edit_state.InitialText.Data, buf, init_buf_len + 1); | ||||
|             const char* buf_end = NULL; | ||||
|             edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, buf_size, buf, NULL, &buf_end); | ||||
|             edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. | ||||
|             edit_state.CursorAnimReset(); | ||||
|  | ||||
|             // Preserve cursor position and undo/redo stack if we come back to same widget | ||||
|             // FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar). | ||||
|             const bool recycle_state = (edit_state.ID == id) && (prev_len_w == edit_state.CurLenW); | ||||
|             if (recycle_state) | ||||
|             { | ||||
|                 // Recycle existing cursor/selection/undo stack but clamp position | ||||
|                 // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. | ||||
|                 edit_state.CursorClamp(); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 edit_state.ID = id; | ||||
|                 edit_state.ScrollX = 0.0f; | ||||
|                 stb_textedit_initialize_state(&edit_state.StbState, !is_multiline); | ||||
|                 if (!is_multiline && focus_requested_by_code) | ||||
|                     select_all = true; | ||||
|             } | ||||
|             if (flags & ImGuiInputTextFlags_AlwaysInsertMode) | ||||
|                 edit_state.StbState.insert_mode = 1; | ||||
|             if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl))) | ||||
|     const bool init_make_active = (focus_requested || user_clicked || user_scroll_finish || user_nav_input_start); | ||||
|     if (init_make_active && g.ActiveId != id) | ||||
|     { | ||||
|         // Access state even if we don't own it yet. | ||||
|         state = &g.InputTextState; | ||||
|         state->CursorAnimReset(); | ||||
|  | ||||
|         // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) | ||||
|         // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) | ||||
|         const int buf_len = (int)strlen(buf); | ||||
|         state->InitialTextA.resize(buf_len + 1);    // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string. | ||||
|         memcpy(state->InitialTextA.Data, buf, buf_len + 1); | ||||
|  | ||||
|         // Start edition | ||||
|         const int prev_len_w = state->CurLenW; | ||||
|         const char* buf_end = NULL; | ||||
|         state->TextW.resize(buf_size + 1);          // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string. | ||||
|         state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end); | ||||
|         state->CurLenA = (int)(buf_end - buf);      // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. | ||||
|  | ||||
|         // Preserve cursor position and undo/redo stack if we come back to same widget | ||||
|         // FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar). | ||||
|         const bool recycle_state = (state->ID == id) && (prev_len_w == state->CurLenW); | ||||
|         if (recycle_state) | ||||
|         { | ||||
|             // Recycle existing cursor/selection/undo stack but clamp position | ||||
|             // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. | ||||
|             state->CursorClamp(); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             state->ID = id; | ||||
|             state->ScrollX = 0.0f; | ||||
|             stb_textedit_initialize_state(&state->Stb, !is_multiline); | ||||
|             if (!is_multiline && focus_requested_by_code) | ||||
|                 select_all = true; | ||||
|         } | ||||
|         if (flags & ImGuiInputTextFlags_AlwaysInsertMode) | ||||
|             state->Stb.insert_mode = 1; | ||||
|         if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl))) | ||||
|             select_all = true; | ||||
|     } | ||||
|  | ||||
|     if (init_make_active) | ||||
|     { | ||||
|         IM_ASSERT(state && state->ID == id); | ||||
|         SetActiveID(id, window); | ||||
|         SetFocusID(id, window); | ||||
|         FocusWindow(window); | ||||
| @@ -3292,33 +3307,38 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory)) | ||||
|             g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); | ||||
|     } | ||||
|     else if (io.MouseClicked[0]) | ||||
|     { | ||||
|         // Release focus when we click outside | ||||
|  | ||||
|     // Release focus when we click outside | ||||
|     if (!init_make_active && io.MouseClicked[0]) | ||||
|         clear_active_id = true; | ||||
|     } | ||||
|  | ||||
|     // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped) | ||||
|     if (g.ActiveId == id && state == NULL) | ||||
|         ClearActiveID(); | ||||
|  | ||||
|     bool value_changed = false; | ||||
|     bool enter_pressed = false; | ||||
|     int backup_current_text_length = 0; | ||||
|  | ||||
|     // Process mouse inputs and character inputs | ||||
|     if (g.ActiveId == id) | ||||
|     { | ||||
|         if (!is_editable && !g.ActiveIdIsJustActivated) | ||||
|         IM_ASSERT(state != NULL); | ||||
|         if (is_readonly && !g.ActiveIdIsJustActivated) | ||||
|         { | ||||
|             // When read-only we always use the live data passed to the function | ||||
|             edit_state.TextW.resize(buf_size+1); | ||||
|             const char* buf_end = NULL; | ||||
|             edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, edit_state.TextW.Size, buf, NULL, &buf_end); | ||||
|             edit_state.CurLenA = (int)(buf_end - buf); | ||||
|             edit_state.CursorClamp(); | ||||
|             state->TextW.resize(buf_size+1); | ||||
|             state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end); | ||||
|             state->CurLenA = (int)(buf_end - buf); | ||||
|             state->CursorClamp(); | ||||
|         } | ||||
|  | ||||
|         backup_current_text_length = edit_state.CurLenA; | ||||
|         edit_state.BufCapacityA = buf_size; | ||||
|         edit_state.UserFlags = flags; | ||||
|         edit_state.UserCallback = callback; | ||||
|         edit_state.UserCallbackData = callback_user_data; | ||||
|         backup_current_text_length = state->CurLenA; | ||||
|         state->BufCapacityA = buf_size; | ||||
|         state->UserFlags = flags; | ||||
|         state->UserCallback = callback; | ||||
|         state->UserCallbackData = callback_user_data; | ||||
|  | ||||
|         // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. | ||||
|         // Down the line we should have a cleaner library-wide concept of Selected vs Active. | ||||
| @@ -3326,50 +3346,50 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         g.WantTextInputNextFrame = 1; | ||||
|  | ||||
|         // Edit in progress | ||||
|         const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX; | ||||
|         const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX; | ||||
|         const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f)); | ||||
|  | ||||
|         const bool is_osx = io.ConfigMacOSXBehaviors; | ||||
|         if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0])) | ||||
|         { | ||||
|             edit_state.SelectAll(); | ||||
|             edit_state.SelectedAllMouseLock = true; | ||||
|             state->SelectAll(); | ||||
|             state->SelectedAllMouseLock = true; | ||||
|         } | ||||
|         else if (hovered && is_osx && io.MouseDoubleClicked[0]) | ||||
|         { | ||||
|             // Double-click select a word only, OS X style (by simulating keystrokes) | ||||
|             edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); | ||||
|             edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); | ||||
|             state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); | ||||
|             state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); | ||||
|         } | ||||
|         else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock) | ||||
|         else if (io.MouseClicked[0] && !state->SelectedAllMouseLock) | ||||
|         { | ||||
|             if (hovered) | ||||
|             { | ||||
|                 stb_textedit_click(&edit_state, &edit_state.StbState, mouse_x, mouse_y); | ||||
|                 edit_state.CursorAnimReset(); | ||||
|                 stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); | ||||
|                 state->CursorAnimReset(); | ||||
|             } | ||||
|         } | ||||
|         else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) | ||||
|         else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) | ||||
|         { | ||||
|             stb_textedit_drag(&edit_state, &edit_state.StbState, mouse_x, mouse_y); | ||||
|             edit_state.CursorAnimReset(); | ||||
|             edit_state.CursorFollow = true; | ||||
|             stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y); | ||||
|             state->CursorAnimReset(); | ||||
|             state->CursorFollow = true; | ||||
|         } | ||||
|         if (edit_state.SelectedAllMouseLock && !io.MouseDown[0]) | ||||
|             edit_state.SelectedAllMouseLock = false; | ||||
|         if (state->SelectedAllMouseLock && !io.MouseDown[0]) | ||||
|             state->SelectedAllMouseLock = false; | ||||
|  | ||||
|         if (io.InputQueueCharacters.Size > 0) | ||||
|         { | ||||
|             // Process text input (before we check for Return because using some IME will effectively send a Return?) | ||||
|             // We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters. | ||||
|             bool ignore_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper); | ||||
|             if (!ignore_inputs && is_editable && !user_nav_input_start) | ||||
|             if (!ignore_inputs && !is_readonly && !user_nav_input_start) | ||||
|                 for (int n = 0; n < io.InputQueueCharacters.Size; n++) | ||||
|                 { | ||||
|                     // Insert character if they pass filtering | ||||
|                     unsigned int c = (unsigned int)io.InputQueueCharacters[n]; | ||||
|                     if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) | ||||
|                         edit_state.OnKeyPressed((int)c); | ||||
|                         state->OnKeyPressed((int)c); | ||||
|                 } | ||||
|  | ||||
|             // Consume characters | ||||
| @@ -3377,10 +3397,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Process other shortcuts/key-presses | ||||
|     bool cancel_edit = false; | ||||
|     if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id) | ||||
|     { | ||||
|         // Handle key-presses | ||||
|         IM_ASSERT(state != NULL); | ||||
|         const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); | ||||
|         const bool is_osx = io.ConfigMacOSXBehaviors; | ||||
|         const bool is_shortcut_key = (is_osx ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl | ||||
| @@ -3390,27 +3411,29 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         const bool is_ctrl_key_only = io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !io.KeySuper; | ||||
|         const bool is_shift_key_only = io.KeyShift && !io.KeyCtrl && !io.KeyAlt && !io.KeySuper; | ||||
|  | ||||
|         const bool is_cut   = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && is_editable && !is_password && (!is_multiline || edit_state.HasSelection()); | ||||
|         const bool is_copy  = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only  && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || edit_state.HasSelection()); | ||||
|         const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && is_editable; | ||||
|         const bool is_undo  = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && is_editable && is_undoable); | ||||
|         const bool is_redo  = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && is_editable && is_undoable; | ||||
|         const bool is_cut   = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection()); | ||||
|         const bool is_copy  = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only  && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection()); | ||||
|         const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_readonly; | ||||
|         const bool is_undo  = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && !is_readonly && is_undoable); | ||||
|         const bool is_redo  = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && !is_readonly && is_undoable; | ||||
|  | ||||
|         if (IsKeyPressedMap(ImGuiKey_LeftArrow))                        { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_RightArrow))                  { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline)     { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline)   { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Home))                        { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_End))                         { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable)       { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) | ||||
|         if (IsKeyPressedMap(ImGuiKey_LeftArrow))                        { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_RightArrow))                  { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline)     { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline)   { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Home))                        { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_End))                         { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Delete) && !is_readonly)      { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Backspace) && !is_readonly) | ||||
|         { | ||||
|             if (!edit_state.HasSelection()) | ||||
|             if (!state->HasSelection()) | ||||
|             { | ||||
|                 if (is_wordmove_key_down) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); | ||||
|                 else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) edit_state.OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT); | ||||
|                 if (is_wordmove_key_down)  | ||||
|                     state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); | ||||
|                 else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl)  | ||||
|                     state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT); | ||||
|             } | ||||
|             edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); | ||||
|             state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); | ||||
|         } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Enter)) | ||||
|         { | ||||
| @@ -3419,18 +3442,18 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|             { | ||||
|                 enter_pressed = clear_active_id = true; | ||||
|             } | ||||
|             else if (is_editable) | ||||
|             else if (!is_readonly) | ||||
|             { | ||||
|                 unsigned int c = '\n'; // Insert new line | ||||
|                 if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) | ||||
|                     edit_state.OnKeyPressed((int)c); | ||||
|                     state->OnKeyPressed((int)c); | ||||
|             } | ||||
|         } | ||||
|         else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && is_editable) | ||||
|         else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !is_readonly) | ||||
|         { | ||||
|             unsigned int c = '\t'; // Insert TAB | ||||
|             if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) | ||||
|                 edit_state.OnKeyPressed((int)c); | ||||
|                 state->OnKeyPressed((int)c); | ||||
|         } | ||||
|         else if (IsKeyPressedMap(ImGuiKey_Escape)) | ||||
|         { | ||||
| @@ -3438,31 +3461,33 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         } | ||||
|         else if (is_undo || is_redo) | ||||
|         { | ||||
|             edit_state.OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO); | ||||
|             edit_state.ClearSelection(); | ||||
|             state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO); | ||||
|             state->ClearSelection(); | ||||
|         } | ||||
|         else if (is_shortcut_key && IsKeyPressedMap(ImGuiKey_A)) | ||||
|         { | ||||
|             edit_state.SelectAll(); | ||||
|             edit_state.CursorFollow = true; | ||||
|             state->SelectAll(); | ||||
|             state->CursorFollow = true; | ||||
|         } | ||||
|         else if (is_cut || is_copy) | ||||
|         { | ||||
|             // Cut, Copy | ||||
|             if (io.SetClipboardTextFn) | ||||
|             { | ||||
|                 const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0; | ||||
|                 const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW; | ||||
|                 edit_state.TempBuffer.resize((ie-ib) * 4 + 1); | ||||
|                 ImTextStrToUtf8(edit_state.TempBuffer.Data, edit_state.TempBuffer.Size, edit_state.TextW.Data+ib, edit_state.TextW.Data+ie); | ||||
|                 SetClipboardText(edit_state.TempBuffer.Data); | ||||
|                 const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; | ||||
|                 const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; | ||||
|                 const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1; | ||||
|                 char* clipboard_data = (char*)MemAlloc(clipboard_data_len * sizeof(char)); | ||||
|                 ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie); | ||||
|                 SetClipboardText(clipboard_data); | ||||
|                 MemFree(clipboard_data); | ||||
|             } | ||||
|             if (is_cut) | ||||
|             { | ||||
|                 if (!edit_state.HasSelection()) | ||||
|                     edit_state.SelectAll(); | ||||
|                 edit_state.CursorFollow = true; | ||||
|                 stb_textedit_cut(&edit_state, &edit_state.StbState); | ||||
|                 if (!state->HasSelection()) | ||||
|                     state->SelectAll(); | ||||
|                 state->CursorFollow = true; | ||||
|                 stb_textedit_cut(state, &state->Stb); | ||||
|             } | ||||
|         } | ||||
|         else if (is_paste) | ||||
| @@ -3486,25 +3511,27 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|                 clipboard_filtered[clipboard_filtered_len] = 0; | ||||
|                 if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation | ||||
|                 { | ||||
|                     stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len); | ||||
|                     edit_state.CursorFollow = true; | ||||
|                     stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len); | ||||
|                     state->CursorFollow = true; | ||||
|                 } | ||||
|                 MemFree(clipboard_filtered); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Process callbacks and apply result back to user's buffer. | ||||
|     if (g.ActiveId == id) | ||||
|     { | ||||
|         IM_ASSERT(state != NULL); | ||||
|         const char* apply_new_text = NULL; | ||||
|         int apply_new_text_length = 0; | ||||
|         if (cancel_edit) | ||||
|         { | ||||
|             // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents. | ||||
|             if (is_editable && strcmp(buf, edit_state.InitialText.Data) != 0) | ||||
|             if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0) | ||||
|             { | ||||
|                 apply_new_text = edit_state.InitialText.Data; | ||||
|                 apply_new_text_length = edit_state.InitialText.Size - 1; | ||||
|                 apply_new_text = state->InitialTextA.Data; | ||||
|                 apply_new_text_length = state->InitialTextA.Size - 1; | ||||
|             } | ||||
|         } | ||||
|  | ||||
| @@ -3517,10 +3544,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|             // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer | ||||
|             // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect. | ||||
|             // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. | ||||
|             if (is_editable) | ||||
|             if (!is_readonly) | ||||
|             { | ||||
|                 edit_state.TempBuffer.resize(edit_state.TextW.Size * 4 + 1); | ||||
|                 ImTextStrToUtf8(edit_state.TempBuffer.Data, edit_state.TempBuffer.Size, edit_state.TextW.Data, NULL); | ||||
|                 state->TextA.resize(state->TextW.Size * 4 + 1); | ||||
|                 ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL); | ||||
|             } | ||||
|  | ||||
|             // User callback | ||||
| @@ -3558,44 +3585,44 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|                     callback_data.UserData = callback_user_data; | ||||
|  | ||||
|                     callback_data.EventKey = event_key; | ||||
|                     callback_data.Buf = edit_state.TempBuffer.Data; | ||||
|                     callback_data.BufTextLen = edit_state.CurLenA; | ||||
|                     callback_data.BufSize = edit_state.BufCapacityA; | ||||
|                     callback_data.Buf = state->TextA.Data; | ||||
|                     callback_data.BufTextLen = state->CurLenA; | ||||
|                     callback_data.BufSize = state->BufCapacityA; | ||||
|                     callback_data.BufDirty = false; | ||||
|  | ||||
|                     // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) | ||||
|                     ImWchar* text = edit_state.TextW.Data; | ||||
|                     const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor); | ||||
|                     const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start); | ||||
|                     const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_end); | ||||
|                     ImWchar* text = state->TextW.Data; | ||||
|                     const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor); | ||||
|                     const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start); | ||||
|                     const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end); | ||||
|  | ||||
|                     // Call user code | ||||
|                     callback(&callback_data); | ||||
|  | ||||
|                     // Read back what user may have modified | ||||
|                     IM_ASSERT(callback_data.Buf == edit_state.TempBuffer.Data);  // Invalid to modify those fields | ||||
|                     IM_ASSERT(callback_data.BufSize == edit_state.BufCapacityA); | ||||
|                     IM_ASSERT(callback_data.Buf == state->TextA.Data);  // Invalid to modify those fields | ||||
|                     IM_ASSERT(callback_data.BufSize == state->BufCapacityA); | ||||
|                     IM_ASSERT(callback_data.Flags == flags); | ||||
|                     if (callback_data.CursorPos != utf8_cursor_pos)            { edit_state.StbState.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); edit_state.CursorFollow = true; } | ||||
|                     if (callback_data.SelectionStart != utf8_selection_start)  { edit_state.StbState.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } | ||||
|                     if (callback_data.SelectionEnd != utf8_selection_end)      { edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } | ||||
|                     if (callback_data.CursorPos != utf8_cursor_pos)            { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } | ||||
|                     if (callback_data.SelectionStart != utf8_selection_start)  { state->Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } | ||||
|                     if (callback_data.SelectionEnd != utf8_selection_end)      { state->Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } | ||||
|                     if (callback_data.BufDirty) | ||||
|                     { | ||||
|                         IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! | ||||
|                         if (callback_data.BufTextLen > backup_current_text_length && is_resizable) | ||||
|                             edit_state.TextW.resize(edit_state.TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); | ||||
|                         edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, edit_state.TextW.Size, callback_data.Buf, NULL); | ||||
|                         edit_state.CurLenA = callback_data.BufTextLen;  // Assume correct length and valid UTF-8 from user, saves us an extra strlen() | ||||
|                         edit_state.CursorAnimReset(); | ||||
|                             state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); | ||||
|                         state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL); | ||||
|                         state->CurLenA = callback_data.BufTextLen;  // Assume correct length and valid UTF-8 from user, saves us an extra strlen() | ||||
|                         state->CursorAnimReset(); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             // Will copy result string if modified | ||||
|             if (is_editable && strcmp(edit_state.TempBuffer.Data, buf) != 0) | ||||
|             if (!is_readonly && strcmp(state->TextA.Data, buf) != 0) | ||||
|             { | ||||
|                 apply_new_text = edit_state.TempBuffer.Data; | ||||
|                 apply_new_text_length = edit_state.CurLenA; | ||||
|                 apply_new_text = state->TextA.Data; | ||||
|                 apply_new_text_length = state->CurLenA; | ||||
|             } | ||||
|         } | ||||
|  | ||||
| @@ -3625,24 +3652,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         } | ||||
|  | ||||
|         // Clear temporary user storage | ||||
|         edit_state.UserFlags = 0; | ||||
|         edit_state.UserCallback = NULL; | ||||
|         edit_state.UserCallbackData = NULL; | ||||
|         state->UserFlags = 0; | ||||
|         state->UserCallback = NULL; | ||||
|         state->UserCallbackData = NULL; | ||||
|     } | ||||
|  | ||||
|     // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value) | ||||
|     if (clear_active_id && g.ActiveId == id) | ||||
|         ClearActiveID(); | ||||
|  | ||||
|     // Render | ||||
|     // Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on. | ||||
|     const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempBuffer.Data : buf; buf = NULL; | ||||
|  | ||||
|     // Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line | ||||
|     // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. | ||||
|     // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. | ||||
|     const int buf_display_max_length = 2 * 1024 * 1024; | ||||
|  | ||||
|     // Render frame | ||||
|     if (!is_multiline) | ||||
|     { | ||||
|         RenderNavHighlight(frame_bb, id); | ||||
| @@ -3650,33 +3669,51 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|     } | ||||
|  | ||||
|     const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size | ||||
|     ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; | ||||
|     ImVec2 text_size(0.f, 0.f); | ||||
|     const bool is_currently_scrolling = (edit_state.ID == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY")); | ||||
|     if (g.ActiveId == id || is_currently_scrolling) | ||||
|     { | ||||
|         edit_state.CursorAnim += io.DeltaTime; | ||||
|     ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; | ||||
|     ImVec2 text_size(0.0f, 0.0f); | ||||
|  | ||||
|     // Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line | ||||
|     // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. | ||||
|     // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. | ||||
|     const int buf_display_max_length = 2 * 1024 * 1024; | ||||
|  | ||||
|     // Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on. | ||||
|     const char* buf_display = (state != NULL && !is_readonly) ? state->TextA.Data : buf; | ||||
|     IM_ASSERT(buf_display); | ||||
|     buf = NULL; | ||||
|  | ||||
|     // Render text. We currently only render selection when the widget is active or while scrolling. | ||||
|     // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive. | ||||
|     const bool render_cursor = (g.ActiveId == id) || user_scroll_active; | ||||
|     const bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); | ||||
|     if (render_cursor || render_selection) | ||||
|     { | ||||
|         // Render text (with cursor and selection) | ||||
|         // This is going to be messy. We need to: | ||||
|         // - Display the text (this alone can be more easily clipped) | ||||
|         // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) | ||||
|         // - Measure text height (for scrollbar) | ||||
|         // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) | ||||
|         // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. | ||||
|         const ImWchar* text_begin = edit_state.TextW.Data; | ||||
|         IM_ASSERT(state != NULL); | ||||
|         const ImWchar* text_begin = state->TextW.Data; | ||||
|         ImVec2 cursor_offset, select_start_offset; | ||||
|  | ||||
|         { | ||||
|             // Count lines + find lines numbers straddling 'cursor' and 'select_start' position. | ||||
|             const ImWchar* searches_input_ptr[2]; | ||||
|             searches_input_ptr[0] = text_begin + edit_state.StbState.cursor; | ||||
|             searches_input_ptr[1] = NULL; | ||||
|             int searches_remaining = 1; | ||||
|             int searches_result_line_number[2] = { -1, -999 }; | ||||
|             if (edit_state.StbState.select_start != edit_state.StbState.select_end) | ||||
|             // Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions. | ||||
|             const ImWchar* searches_input_ptr[2] = { NULL, NULL }; | ||||
|             int searches_result_line_no[2] = { -1000, -1000 }; | ||||
|             int searches_remaining = 0; | ||||
|             if (render_cursor) | ||||
|             { | ||||
|                 searches_input_ptr[1] = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end); | ||||
|                 searches_result_line_number[1] = -1; | ||||
|                 searches_input_ptr[0] = text_begin + state->Stb.cursor; | ||||
|                 searches_result_line_no[0] = -1; | ||||
|                 searches_remaining++; | ||||
|             } | ||||
|             if (render_selection) | ||||
|             { | ||||
|                 searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); | ||||
|                 searches_result_line_no[1] = -1; | ||||
|                 searches_remaining++; | ||||
|             } | ||||
|  | ||||
| @@ -3689,20 +3726,22 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|                 if (*s == '\n') | ||||
|                 { | ||||
|                     line_count++; | ||||
|                     if (searches_result_line_number[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_number[0] = line_count; if (--searches_remaining <= 0) break; } | ||||
|                     if (searches_result_line_number[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_number[1] = line_count; if (--searches_remaining <= 0) break; } | ||||
|                     if (searches_result_line_no[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_no[0] = line_count; if (--searches_remaining <= 0) break; } | ||||
|                     if (searches_result_line_no[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_no[1] = line_count; if (--searches_remaining <= 0) break; } | ||||
|                 } | ||||
|             line_count++; | ||||
|             if (searches_result_line_number[0] == -1) searches_result_line_number[0] = line_count; | ||||
|             if (searches_result_line_number[1] == -1) searches_result_line_number[1] = line_count; | ||||
|             if (searches_result_line_no[0] == -1)  | ||||
|                 searches_result_line_no[0] = line_count; | ||||
|             if (searches_result_line_no[1] == -1)  | ||||
|                 searches_result_line_no[1] = line_count; | ||||
|  | ||||
|             // Calculate 2d position by finding the beginning of the line and measuring distance | ||||
|             cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x; | ||||
|             cursor_offset.y = searches_result_line_number[0] * g.FontSize; | ||||
|             if (searches_result_line_number[1] >= 0) | ||||
|             cursor_offset.y = searches_result_line_no[0] * g.FontSize; | ||||
|             if (searches_result_line_no[1] >= 0) | ||||
|             { | ||||
|                 select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x; | ||||
|                 select_start_offset.y = searches_result_line_number[1] * g.FontSize; | ||||
|                 select_start_offset.y = searches_result_line_no[1] * g.FontSize; | ||||
|             } | ||||
|  | ||||
|             // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224) | ||||
| @@ -3711,20 +3750,20 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         } | ||||
|  | ||||
|         // Scroll | ||||
|         if (edit_state.CursorFollow) | ||||
|         if (render_cursor && state->CursorFollow) | ||||
|         { | ||||
|             // Horizontal scroll in chunks of quarter width | ||||
|             if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) | ||||
|             { | ||||
|                 const float scroll_increment_x = size.x * 0.25f; | ||||
|                 if (cursor_offset.x < edit_state.ScrollX) | ||||
|                     edit_state.ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x); | ||||
|                 else if (cursor_offset.x - size.x >= edit_state.ScrollX) | ||||
|                     edit_state.ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x); | ||||
|                 if (cursor_offset.x < state->ScrollX) | ||||
|                     state->ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x); | ||||
|                 else if (cursor_offset.x - size.x >= state->ScrollX) | ||||
|                     state->ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 edit_state.ScrollX = 0.0f; | ||||
|                 state->ScrollX = 0.0f; | ||||
|             } | ||||
|  | ||||
|             // Vertical scroll | ||||
| @@ -3735,24 +3774,25 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|                     scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); | ||||
|                 else if (cursor_offset.y - size.y >= scroll_y) | ||||
|                     scroll_y = cursor_offset.y - size.y; | ||||
|                 draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y);   // To avoid a frame of lag | ||||
|                 draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y);   // Manipulate cursor pos immediately avoid a frame of lag | ||||
|                 draw_window->Scroll.y = scroll_y; | ||||
|                 render_pos.y = draw_window->DC.CursorPos.y; | ||||
|                 draw_pos.y = draw_window->DC.CursorPos.y; | ||||
|             } | ||||
|  | ||||
|             state->CursorFollow = false; | ||||
|         } | ||||
|         edit_state.CursorFollow = false; | ||||
|         const ImVec2 render_scroll = ImVec2(edit_state.ScrollX, 0.0f); | ||||
|  | ||||
|         // Draw selection | ||||
|         if (edit_state.StbState.select_start != edit_state.StbState.select_end) | ||||
|         const ImVec2 draw_scroll = ImVec2(state->ScrollX, 0.0f); | ||||
|         if (render_selection) | ||||
|         { | ||||
|             const ImWchar* text_selected_begin = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end); | ||||
|             const ImWchar* text_selected_end = text_begin + ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end); | ||||
|             const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); | ||||
|             const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end); | ||||
|  | ||||
|             ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests. | ||||
|             float bg_offy_up = is_multiline ? 0.0f : -1.0f;    // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. | ||||
|             float bg_offy_dn = is_multiline ? 0.0f : 2.0f; | ||||
|             ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg); | ||||
|             ImVec2 rect_pos = render_pos + select_start_offset - render_scroll; | ||||
|             ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll; | ||||
|             for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) | ||||
|             { | ||||
|                 if (rect_pos.y > clip_rect.w + g.FontSize) | ||||
| @@ -3774,39 +3814,44 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|                     if (rect.Overlaps(clip_rect)) | ||||
|                         draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); | ||||
|                 } | ||||
|                 rect_pos.x = render_pos.x - render_scroll.x; | ||||
|                 rect_pos.x = draw_pos.x - draw_scroll.x; | ||||
|                 rect_pos.y += g.FontSize; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         const int buf_display_len = edit_state.CurLenA; | ||||
|         // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash. | ||||
|         const int buf_display_len = state->CurLenA; | ||||
|         if (is_multiline || buf_display_len < buf_display_max_length) | ||||
|             draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect); | ||||
|             draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect); | ||||
|  | ||||
|         // Draw blinking cursor | ||||
|         bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || ImFmod(g.InputTextState.CursorAnim, 1.20f) <= 0.80f; | ||||
|         ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll; | ||||
|         ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x+1.0f, cursor_screen_pos.y-1.5f); | ||||
|         if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) | ||||
|             draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); | ||||
|  | ||||
|         // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) | ||||
|         if (is_editable) | ||||
|         if (render_cursor) | ||||
|         { | ||||
|             g.PlatformImePos = ImVec2(cursor_screen_pos.x - 1, cursor_screen_pos.y - g.FontSize); | ||||
|             g.PlatformImePosViewport = window->Viewport; | ||||
|             state->CursorAnim += io.DeltaTime; | ||||
|             bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f; | ||||
|             ImVec2 cursor_screen_pos = draw_pos + cursor_offset - draw_scroll; | ||||
|             ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); | ||||
|             if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) | ||||
|                 draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); | ||||
|  | ||||
|             // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) | ||||
|             if (!is_readonly) | ||||
|             { | ||||
|                 g.PlatformImePos = ImVec2(cursor_screen_pos.x - 1, cursor_screen_pos.y - g.FontSize); | ||||
|                 g.PlatformImePosViewport = window->Viewport; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         // Render text only | ||||
|         // Render text only (no selection, no cursor) | ||||
|         const char* buf_end = NULL; | ||||
|         if (is_multiline) | ||||
|             text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_end) * g.FontSize); // We don't need width | ||||
|         else | ||||
|             buf_end = buf_display + strlen(buf_display); | ||||
|         if (is_multiline || (buf_end - buf_display) < buf_display_max_length) | ||||
|             draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect); | ||||
|             draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect); | ||||
|     } | ||||
|  | ||||
|     if (is_multiline) | ||||
| @@ -3821,7 +3866,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|  | ||||
|     // Log as text | ||||
|     if (g.LogEnabled && !is_password) | ||||
|         LogRenderedText(&render_pos, buf_display, NULL); | ||||
|         LogRenderedText(&draw_pos, buf_display, NULL); | ||||
|  | ||||
|     if (label_size.x > 0) | ||||
|         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); | ||||
| @@ -5896,6 +5941,20 @@ static int IMGUI_CDECL TabBarSortItemComparer(const void* lhs, const void* rhs) | ||||
|     return (b->Index - a->Index); | ||||
| } | ||||
|  | ||||
| static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     return ref.Ptr ? ref.Ptr : g.TabBars.GetByIndex(ref.IndexInMainPool); | ||||
| } | ||||
|  | ||||
| static ImGuiTabBarRef GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.TabBars.Contains(tab_bar)) | ||||
|         return ImGuiTabBarRef(g.TabBars.GetIndex(tab_bar)); | ||||
|     return ImGuiTabBarRef(tab_bar); | ||||
| } | ||||
|  | ||||
| bool    ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -5920,7 +5979,10 @@ bool    ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG | ||||
|     if ((flags & ImGuiTabBarFlags_DockNode) == 0) | ||||
|         window->IDStack.push_back(tab_bar->ID); | ||||
|  | ||||
|     g.CurrentTabBar.push_back(tab_bar); | ||||
|     // Add to stack | ||||
|     g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); | ||||
|     g.CurrentTabBar = tab_bar; | ||||
|  | ||||
|     if (tab_bar->CurrFrameVisible == g.FrameCount) | ||||
|     { | ||||
|         //IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount); | ||||
| @@ -5973,8 +6035,12 @@ void    ImGui::EndTabBar() | ||||
|     if (window->SkipItems) | ||||
|         return; | ||||
|  | ||||
|     IM_ASSERT(!g.CurrentTabBar.empty());      // Mismatched BeginTabBar/EndTabBar | ||||
|     ImGuiTabBar* tab_bar = g.CurrentTabBar.back(); | ||||
|     ImGuiTabBar* tab_bar = g.CurrentTabBar; | ||||
|     if (tab_bar == NULL) | ||||
|     { | ||||
|         IM_ASSERT(tab_bar != NULL && "Mismatched BeginTabBar()/EndTabBar()!"); | ||||
|         return; // FIXME-ERRORHANDLING | ||||
|     } | ||||
|     if (tab_bar->WantLayout) | ||||
|         TabBarLayout(tab_bar); | ||||
|  | ||||
| @@ -5987,7 +6053,9 @@ void    ImGui::EndTabBar() | ||||
|  | ||||
|     if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) | ||||
|         PopID(); | ||||
|     g.CurrentTabBar.pop_back(); | ||||
|  | ||||
|     g.CurrentTabBarStack.pop_back(); | ||||
|     g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back()); | ||||
| } | ||||
|  | ||||
| // This is called only once a frame before by the first call to ItemTab() | ||||
| @@ -6201,7 +6269,7 @@ void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGu | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL); | ||||
|     IM_ASSERT(g.CurrentTabBar.empty());                     // Can't work while the tab bar is active as our tab doesn't have an X offset yet | ||||
|     IM_ASSERT(g.CurrentTabBar == NULL);                     // Can't work while the tab bar is active as our tab doesn't have an X offset yet | ||||
|  | ||||
|     ImGuiTabItem new_tab; | ||||
|     new_tab.ID = window->ID; | ||||
| @@ -6376,8 +6444,12 @@ bool    ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f | ||||
|     if (g.CurrentWindow->SkipItems) | ||||
|         return false; | ||||
|  | ||||
|     IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!"); | ||||
|     ImGuiTabBar* tab_bar = g.CurrentTabBar.back(); | ||||
|     ImGuiTabBar* tab_bar = g.CurrentTabBar; | ||||
|     if (tab_bar == NULL) | ||||
|     { | ||||
|         IM_ASSERT(tab_bar && "Needs to be called between BeginTabBar() and EndTabBar()!"); | ||||
|         return false; // FIXME-ERRORHANDLING | ||||
|     } | ||||
|     bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL); | ||||
|     if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) | ||||
|     { | ||||
| @@ -6393,9 +6465,13 @@ void    ImGui::EndTabItem() | ||||
|     if (g.CurrentWindow->SkipItems) | ||||
|         return; | ||||
|  | ||||
|     IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!"); | ||||
|     ImGuiTabBar* tab_bar = g.CurrentTabBar.back(); | ||||
|     IM_ASSERT(tab_bar->LastTabItemIdx >= 0 && "Needs to be called between BeginTabItem() and EndTabItem()"); | ||||
|     ImGuiTabBar* tab_bar = g.CurrentTabBar; | ||||
|     if (tab_bar == NULL) | ||||
|     { | ||||
|         IM_ASSERT(tab_bar != NULL && "Needs to be called between BeginTabBar() and EndTabBar()!"); | ||||
|         return; | ||||
|     } | ||||
|     IM_ASSERT(tab_bar->LastTabItemIdx >= 0); | ||||
|     ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; | ||||
|     if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) | ||||
|         g.CurrentWindow->IDStack.pop_back(); | ||||
| @@ -6650,10 +6726,10 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, | ||||
| void    ImGui::SetTabItemClosed(const char* label) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     bool is_within_manual_tab_bar = (g.CurrentTabBar.Size > 0) && !(g.CurrentTabBar.back()->Flags & ImGuiTabBarFlags_DockNode); | ||||
|     bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode); | ||||
|     if (is_within_manual_tab_bar) | ||||
|     { | ||||
|         ImGuiTabBar* tab_bar = g.CurrentTabBar.back(); | ||||
|         ImGuiTabBar* tab_bar = g.CurrentTabBar; | ||||
|         IM_ASSERT(tab_bar->WantLayout);         // Needs to be called AFTER BeginTabBar() and BEFORE the first call to BeginTabItem() | ||||
|         ImGuiID tab_id = TabBarCalcTabID(tab_bar, label); | ||||
|         TabBarRemoveTab(tab_bar, tab_id); | ||||
|   | ||||
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