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	Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_opengl3.cpp # imgui.cpp # imgui.h
This commit is contained in:
		| @@ -120,6 +120,7 @@ Other Changes: | ||||
| - Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). | ||||
| - Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264) | ||||
| - Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230) | ||||
| - Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt] | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
| @@ -13,6 +13,7 @@ | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT). | ||||
| //  2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. | ||||
| @@ -489,7 +490,7 @@ bool    ImGui_ImplOpenGL3_CreateDeviceObjects() | ||||
|         vertex_shader = vertex_shader_glsl_120; | ||||
|         fragment_shader = fragment_shader_glsl_120; | ||||
|     } | ||||
|     else if (glsl_version == 410) | ||||
|     else if (glsl_version >= 410) | ||||
|     { | ||||
|         vertex_shader = vertex_shader_glsl_410_core; | ||||
|         fragment_shader = fragment_shader_glsl_410_core; | ||||
|   | ||||
| @@ -1005,9 +1005,6 @@ static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA        = 0.50f;    // For u | ||||
| //------------------------------------------------------------------------- | ||||
|  | ||||
| static void             SetCurrentWindow(ImGuiWindow* window); | ||||
| static void             SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); | ||||
| static void             SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); | ||||
| static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); | ||||
| static void             SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); | ||||
| static void             FindHoveredWindow(); | ||||
| static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); | ||||
| @@ -6586,7 +6583,7 @@ void ImGui::SetWindowScrollY(ImGuiWindow* window, float new_scroll_y) | ||||
|     window->DC.CursorMaxPos.y -= window->Scroll.y; | ||||
| } | ||||
|  | ||||
| static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) | ||||
| void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) | ||||
| { | ||||
|     // Test condition (NB: bit 0 is always true) and clear flags for next time | ||||
|     if (cond && (window->SetWindowPosAllowFlags & cond) == 0) | ||||
| @@ -6621,7 +6618,7 @@ ImVec2 ImGui::GetWindowSize() | ||||
|     return window->Size; | ||||
| } | ||||
|  | ||||
| static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) | ||||
| void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) | ||||
| { | ||||
|     // Test condition (NB: bit 0 is always true) and clear flags for next time | ||||
|     if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) | ||||
| @@ -6664,7 +6661,7 @@ void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) | ||||
|         SetWindowSize(window, size, cond); | ||||
| } | ||||
|  | ||||
| static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) | ||||
| void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) | ||||
| { | ||||
|     // Test condition (NB: bit 0 is always true) and clear flags for next time | ||||
|     if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) | ||||
|   | ||||
| @@ -1495,6 +1495,9 @@ namespace ImGui | ||||
|     IMGUI_API float         GetWindowScrollMaxX(ImGuiWindow* window); | ||||
|     IMGUI_API float         GetWindowScrollMaxY(ImGuiWindow* window); | ||||
|     IMGUI_API ImRect        GetWindowAllowedExtentRect(ImGuiWindow* window); | ||||
|     IMGUI_API void          SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); | ||||
|     IMGUI_API void          SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); | ||||
|     IMGUI_API void          SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); | ||||
|  | ||||
|     IMGUI_API void          SetCurrentFont(ImFont* font); | ||||
|     inline ImFont*          GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } | ||||
|   | ||||
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