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Internals: Exposed internal SetWindowPos to imgui_internal.h (for imgui-test)
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@ -990,9 +990,6 @@ static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduc
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//-------------------------------------------------------------------------
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static void SetCurrentWindow(ImGuiWindow* window);
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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@ -6035,7 +6032,7 @@ void ImGui::SetWindowScrollY(ImGuiWindow* window, float new_scroll_y)
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window->DC.CursorMaxPos.y -= window->Scroll.y;
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}
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
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void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
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@ -6070,7 +6067,7 @@ ImVec2 ImGui::GetWindowSize()
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return window->Size;
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}
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond)
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void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
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@ -6113,7 +6110,7 @@ void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond)
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SetWindowSize(window, size, cond);
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}
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond)
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void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
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@ -1321,6 +1321,9 @@ namespace ImGui
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IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window);
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IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window);
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IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
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IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
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IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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IMGUI_API void SetCurrentFont(ImFont* font);
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inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
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