eb1c36fdfb
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. ( #1695 , #1769 )
2018-04-25 22:07:14 +02:00
83d97d4a9b
Fix typos KeyDown => KeysDown
2018-04-14 10:28:10 +02:00
72b7f48870
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5
two weeks ago. ( #787 , #1495 , #1202 ) + comments
2018-04-06 18:12:21 +02:00
cd602b8832
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
2018-03-23 12:03:57 +01:00
75c3793db5
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 , #1495 , #1202 )
2018-03-20 21:19:23 +01:00
74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
2018-03-20 16:00:59 +01:00
7fd62baa42
Examples: Added Makefile for SDL+OpenGL2 example. ( #1668 )
2018-03-07 11:50:56 +01:00
69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
2018-03-03 20:15:10 +01:00
2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
2018-02-28 18:51:40 +01:00
9b9d9321cf
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
2018-02-21 22:46:49 +01:00
9c20a40b36
Examples: OpenGL: Cast call to glPolygonMode(). ( #1628 ).
2018-02-20 15:49:17 +01:00
daddd09cd5
Examples: Mouse cursor handling comments/tweaks to homogenize. ( #1495 )
2018-02-20 14:23:22 +01:00
00b24f27c2
Examples: SDL: Added .vcproj files.
2018-02-16 22:37:24 +01:00
03a44acf6f
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. ( #1626 )
2018-02-16 19:55:16 +01:00
7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )
2018-02-16 19:49:33 +01:00
ffb6e89f30
Use SDL system cursors in SDL examples. ( #1626 )
...
(Squashed 4 commits)
2018-02-16 19:41:27 +01:00
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
...
Examples: Updated examples.
2018-02-16 19:18:16 +01:00
0cefd40888
Examples: Added Changelog to make updates easier.
2018-02-16 17:20:18 +01:00
41ecebff5a
Examples: SDL: Added Changelog at the top of the imgui_impl files. ( #1618 )
2018-02-15 11:11:31 +01:00
f0364aa359
Merge branch 'context'
...
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
ae30efc0fd
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. ( #787 )
2018-02-06 19:58:23 +01:00
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
2018-02-06 19:29:31 +01:00
cea8017e0b
Merge branch 'master' into context
2018-02-06 18:04:44 +01:00
7e1496e994
Merge branch 'master' into navigation
2018-02-05 23:14:42 +01:00
fcf1c9d151
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. ( #996 )
2018-02-05 23:13:53 +01:00
60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
2018-02-05 22:35:29 +01:00
73d493c780
Examples: Organized header files to make available features more visible.
2018-02-05 20:34:11 +01:00
27980d9688
Merge branch 'master' into context
2018-01-31 16:02:26 +01:00
cd3dd886de
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ ( #1569 )
2018-01-31 16:00:07 +01:00
cca9c3e3da
Examples: Using Dark theme by default. ( #707 ). Tweaked demo code.
2018-01-31 00:15:47 +01:00
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
2018-01-29 14:38:46 +01:00
c226e02ca0
Fix sdl_opengl2_example filename in README.md's build instructions
2018-01-25 13:27:57 +01:00
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
2018-01-21 20:16:55 +01:00
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
2018-01-20 12:45:31 +01:00
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
2018-01-20 12:36:16 +01:00
6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
...
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
f3e510a9bf
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. ( #1559 )
...
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
2018-01-19 10:46:54 +01:00
00351ee2ab
Examples: SDL: Minor renaming.
2018-01-19 09:55:49 +01:00
79dca9d5e6
Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
2018-01-19 09:50:58 +01:00
15fd5b6c4c
Examples: SDL: Minor renaming.
2018-01-19 09:43:28 +01:00
ce17e0f274
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. ( #1559 )
2018-01-19 09:25:31 +01:00
60d5dc7902
Examples: SDL: Fixed mapping of Insert key ( #1555 , fix bug introduced in #1541 )
2018-01-18 10:01:36 +01:00
ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )
2018-01-08 15:30:39 +01:00
407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
2018-01-05 22:05:02 +01:00
9f8632b131
Examples: Comments about invalid mouse pos.
2017-12-29 15:03:36 +01:00
ce13426a1a
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
2017-12-24 18:45:11 +01:00
1b86e7343f
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
2017-12-24 18:16:22 +01:00
77a310736d
Horizontal mouse wheel support
...
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
ef5dd30625
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:27:45 +01:00
fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 , #1237 , #1219 , #635 , #1058 , #1051 , #912 , #533 , #703 , #446 , #459 , #364 , #213 , #52 , and more)
2017-11-01 14:24:09 +01:00