ocornut 
							
						 
					 
					
						
						
							
						
						15b4a064f9 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_win32.cpp
#	examples/example_marmalade/main.cpp
#	imgui.cpp
#	imgui.h 
						
						
					 
					
						2021-12-22 16:02:04 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						512c54bbc0 
					 
					
						
						
							
							Version 1.86  
						
						
						
						
					 
					
						2021-12-22 15:31:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						612b787b0d 
					 
					
						
						
							
							Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )  
						
						... 
						
						
						
						+ Stack tool default size. 
						
						
					 
					
						2021-12-21 15:05:10 +01:00 
						 
				 
			
				
					
						
							
							
								Sean Ridenour 
							
						 
					 
					
						
						
							
						
						4bad852a78 
					 
					
						
						
							
							Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )  
						
						
						
						
					 
					
						2021-12-21 14:32:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0636f9adac 
					 
					
						
						
							
							InputText: fixed Shift+Delete from not cutting into clipboard. ( #4818 ,  #1541 )  
						
						
						
						
					 
					
						2021-12-20 19:45:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9bc1e44af 
					 
					
						
						
							
							Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 ,  #375 )  
						
						
						
						
					 
					
						2021-12-20 19:29:41 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						0cdc4a9565 
					 
					
						
						
							
							Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. ( #2625 )  
						
						... 
						
						
						
						Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect) 
						
						
					 
					
						2021-12-16 18:16:35 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cd36acc88b 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.h
#	backends/imgui_impl_osx.mm
#	imgui.cpp 
						
						
					 
					
						2021-12-15 12:10:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						389982eb5a 
					 
					
						
						
							
							Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 ,  #4504 ,  #2981 ,  #3381 )  
						
						
						
						
					 
					
						2021-12-15 11:50:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						48f263336b 
					 
					
						
						
							
							Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 ,  #4797 )  
						
						... 
						
						
						
						Fixed sub-menu items inside a popups from closing the popup (debatable). 
						
						
					 
					
						2021-12-14 16:54:23 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						1b6b8602c1 
					 
					
						
						
							
							Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. ( #4759 ,  #4253 ,  #1873 )  
						
						... 
						
						
						
						Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides. 
						
						
					 
					
						2021-12-13 11:56:43 +01:00 
						 
				 
			
				
					
						
							
							
								SlavicPotato 
							
						 
					 
					
						
						
							
						
						f71ee5203e 
					 
					
						
						
							
							Fix infinite loop in ImFontGlyphRangesBuilder::AddRanges if the user passes upper range = UINT16_MAX without IMGUI_USE_WCHAR32. ( #4802 )  
						
						
						
						
					 
					
						2021-12-13 11:35:59 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						b720f1f03c 
					 
					
						
						
							
							Backends: OSX: Add Game Controller support. ( #4759 )  
						
						
						
						
					 
					
						2021-12-13 11:25:59 +01:00 
						 
				 
			
				
					
						
							
							
								xndcn 
							
						 
					 
					
						
						
							
						
						8a9fe26866 
					 
					
						
						
							
							Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 ,  #4797 )  
						
						
						
						
					 
					
						2021-12-10 18:58:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						747f7fdbba 
					 
					
						
						
							
							Docking: prevent docking any window created above a popup/modal. ( #4317 )  
						
						
						
						
					 
					
						2021-12-09 16:47:11 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f605351307 
					 
					
						
						
							
							Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 ,  #2562 ,  #2807 ,  #4008 ,  #4158 ,  #4375 ,  #4548 ,  #4657 ,  #4796 )  
						
						... 
						
						
						
						#4158 , #4375 , #4548 , #4657 , #4796 ) 
					
						2021-12-09 15:38:44 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c801799218 
					 
					
						
						
							
							Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 ,  #2562 ,  #2807 ,  #4008 ,  #4158 ,  #4375 ,  #4548 ,  #4657 ,  #4796 )  
						
						... 
						
						
						
						#4158 , #4375 , #4548 , #4657 , #4796 ) 
					
						2021-12-09 15:35:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e31d116d37 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_opengl2.cpp
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2021-12-09 11:52:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bdd2a94315 
					 
					
						
						
							
							InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. ( #3781 ,  #4794 )  
						
						
						
						
					 
					
						2021-12-09 11:30:42 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						072caa4a90 
					 
					
						
						
							
							InputText: fixed incorrect padding when FrameBorder > 0. ( #4794 ,  #3781 )  
						
						
						
						
					 
					
						2021-12-09 11:25:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a19815dc6b 
					 
					
						
						
							
							Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
					 
					
						2021-12-08 16:34:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c80e8b964c 
					 
					
						
						
							
							Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
					 
					
						2021-12-08 16:26:52 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						b38af0f522 
					 
					
						
						
							
							Popups: Fix popups being closed by newly appearing windows. ( #4317 )  
						
						... 
						
						
						
						* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions" 
						
						
					 
					
						2021-12-07 15:52:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c1b70e0391 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp 
						
						
					 
					
						2021-12-06 19:17:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						926addbfe2 
					 
					
						
						
							
							Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.  
						
						... 
						
						
						
						+ Bonus rather unorthodox coding style. 
						
						
					 
					
						2021-12-06 17:17:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a76bc52da5 
					 
					
						
						
							
							Window, Clipper: store initial precision loss and apply in clipper. ( #3609 ,  #3962  +  https://github.com/ocornut/imgui_club/issues/20 )  
						
						
						
						
					 
					
						2021-12-06 16:19:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6e141a9cae 
					 
					
						
						
							
							Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 ,  #3962  +  https://github.com/ocornut/imgui_club/issues/20 )  
						
						... 
						
						
						
						This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them. 
						
						
					 
					
						2021-12-06 12:09:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						aa41f16589 
					 
					
						
						
							
							Separator: fixed cover all columns while called inside a table. ( #4787 ,  #205 )  
						
						
						
						
					 
					
						2021-12-05 18:47:28 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						06e4f4e370 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_sdlrenderer.cpp
#	backends/imgui_impl_sdlrenderer.h
#	imgui.cpp
#	imgui.h 
						
						
					 
					
						2021-12-03 19:24:42 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						da3a36eefd 
					 
					
						
						
							
							Backport from docking branch: minor stuff.  
						
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						Fixed software mouse cursor being rendered multiple times if Render() is called more than once. 
						
						
					 
					
						2021-12-03 19:11:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b16f738d04 
					 
					
						
						
							
							Docking: docked windows honor ImGuiCol_WindowBg. Host window in charge of rendering seams. ( #2700 ,  #2539  + Docked windows honor display their border properly. ( #2522 )  
						
						... 
						
						
						
						Plus: better support for transparent one in nodes
Side effects: DockContextBindNodeToWindow doesn't alter node->IsVisible.
Side effects: ImDrawList:: _ResetForNewFrame() needs to merge, sane (in case of
(Amended, force-pushed) 
						
						
					 
					
						2021-12-03 14:46:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						78c6435dbb 
					 
					
						
						
							
							Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )  
						
						
						
						
					 
					
						2021-12-03 12:38:58 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						5c388c39f4 
					 
					
						
						
							
							Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )  
						
						
						
						
					 
					
						2021-12-03 12:28:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8733ca49b0 
					 
					
						
						
							
							Docking: Fixed single-frame node pos/size inconsistencies when window stop or start being submitted.  
						
						... 
						
						
						
						Fix 718e15c7d#2109 ) 
						
						
					 
					
						2021-12-02 18:46:42 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6afcfe3442 
					 
					
						
						
							
							Docking: Fixed incorrectly rounded tab bars for dock node that are not at the top of their dock tree.  
						
						
						
						
					 
					
						2021-12-01 18:27:05 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						848d21b6b5 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_sdlrenderer.cpp
#	backends/imgui_impl_sdlrenderer.h
#	imgui.cpp
#	imgui_widgets.cpp 
						
						
					 
					
						2021-12-01 15:37:40 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1ab3007752 
					 
					
						
						
							
							Viewports: Fixed CTRL+TAB highlight outline on docked windows not always fitting in host viewport + moved EndFrameDrawDimmedBackgrounds() call + removed duplicate code in Begin() already in EndFrameDrawDimmedBackgrounds()  
						
						
						
						
					 
					
						2021-12-01 14:42:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						440824d431 
					 
					
						
						
							
							Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 ,  #4464 )  
						
						... 
						
						
						
						Amend/fix 2b0bd40b 
						
						
					 
					
						2021-11-30 21:48:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f087a5b856 
					 
					
						
						
							
							Metrics: Added a node showing windows in submission order and showing the Begin() stack.  
						
						
						
						
					 
					
						2021-11-30 16:04:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						66f0fb986c 
					 
					
						
						
							
							Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )  
						
						
						
						
					 
					
						2021-11-29 16:25:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5ccb66794b 
					 
					
						
						
							
							Backends: WebGPU: Passing explicit buffer sizes  as validation layers appears to not do what the in-flux specs says. ( #4766  
						
						
						
						
					 
					
						2021-11-29 12:18:25 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5ac25e7c7a 
					 
					
						
						
							
							InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. ( #4762 )  
						
						
						
						
					 
					
						2021-11-25 15:12:08 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						719d931304 
					 
					
						
						
							
							Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace. ( #4757 )  
						
						
						
						
					 
					
						2021-11-24 17:49:21 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b50b22d787 
					 
					
						
						
							
							Fixed tooltip in own viewport over modal from being incorrectly dimmed. ( #4729 )  
						
						... 
						
						
						
						Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial. 
						
						
					 
					
						2021-11-16 16:14:21 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2080d12bd9 
					 
					
						
						
							
							Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0. ( #3152 ,  #2871 )  
						
						
						
						
					 
					
						2021-11-16 01:10:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3fde445b91 
					 
					
						
						
							
							Misc: Added missing ImGuiMouseCursor_NotAllowed cursor for software rendering (when io.MouseDrawCursor is enabled). ( #4713 )  
						
						
						
						
					 
					
						2021-11-15 16:19:33 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2c29e391dd 
					 
					
						
						
							
							Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose tooltip when scrolling. ( #143 )  
						
						... 
						
						
						
						Reduced amount of self critical commentary since it'll appear like a hack for users but it isn't more a hack than many other things. 
						
						
					 
					
						2021-11-10 19:17:01 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dc8c3618e8 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui_demo.cpp 
						
						
					 
					
						2021-11-10 15:26:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e790fc0e79 
					 
					
						
						
							
							Nav: prevent child from clipping items when using _NavFlattened and parent has a pending nav request. ( #787 )  
						
						
						
						
					 
					
						2021-11-10 12:00:50 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						eb02dcf87f 
					 
					
						
						
							
							Nav: enable move/resize window with keyboard in Ctrl+Tabbing windowing menu even without _NavEnableKeyboard. ( #4023 ,  #787 ).  
						
						
						
						
					 
					
						2021-11-08 18:42:07 +01:00